[package]
name = "examples"
version = "0.1.0"
edition = "2021"
authors = ["Pierre Krieger <pierre.krieger1708@gmail.com>"]
publish = false

[dependencies]
# The `vulkano` crate is the main crate that you must use to use Vulkan.
vulkano = { path = "../vulkano" }
# Provides the `shader!` macro that is used to generate code for using shaders.
vulkano-shaders = { path = "../vulkano-shaders" }
# The Vulkan library doesn't provide any functionality to create and handle windows, as
# this would be out of scope. In order to open a window, we are going to use the `winit` crate.
winit = "0.27"
# The `vulkano_win` crate is the link between `vulkano` and `winit`. Vulkano doesn't know about winit,
# and winit doesn't know about vulkano, so import a crate that will provide a link between the two.
vulkano-win = { path = "../vulkano-win" }
vulkano-util = { path = "../vulkano-util" }

bytemuck = { version = "1.7", features = ["derive", "extern_crate_std", "min_const_generics"] }
cgmath = "0.18"
png = "0.17"
serde = { version = "1.0", features = ["derive"] }
ron = "0.7"
rand = "0.8.4"
glium = "0.32.1"
