ff8c7a7816
Detect `NulInCStr` error earlier. By making it an `EscapeError` instead of a `LitError`. This makes it like the other errors produced when checking string literals contents, e.g. for invalid escape sequences or bare CR chars. NOTE: this means these errors are issued earlier, before expansion, which changes behaviour. It will be possible to move the check back to the later point if desired. If that happens, it's likely that all the string literal contents checks will be delayed together. One nice thing about this: the old approach had some code in `report_lit_error` to calculate the span of the nul char from a range. This code used a hardwired `+2` to account for the `c"` at the start of a C string literal, but this should have changed to a `+3` for raw C string literals to account for the `cr"`, which meant that the caret in `cr"` nul error messages was one short of where it should have been. The new approach doesn't need any of this and avoids the off-by-one error. r? ```@fee1-dead``` |
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The Rust Programming Language
This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Note: this README is for users rather than contributors. If you wish to contribute to the compiler, you should read CONTRIBUTING.md instead.
Table of Contents
Quick Start
Read "Installation" from The Book.
Installing from source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
See https://www.rust-lang.org/community for a list of chat platforms and forums.
Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
Trademark
The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").
If you want to use these names or brands, please read the media guide.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.