fe89962237
This changes `ReentrantLock` to use `ThreadId` for the thread ownership check instead of the address of a thread local. Unlike TLS blocks, `ThreadId` is guaranteed to be unique across the lifetime of the process, so if any thread ever terminates while holding a `ReentrantLockGuard`, no other thread may ever acquire that lock again. On platforms with 64-bit atomics, this is a very simple change. On other platforms, the approach used is slightly more involved, as explained in the module comment. This also adds a `CURRENT_ID` thread local in addition to the already existing `CURRENT`. This allows us to access the current `ThreadId` without the relatively heavy machinery used by `thread::current().id()`. |
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This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Why Rust?
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Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrate with other languages.
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Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
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Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
Quick Start
Read "Installation" from The Book.
Installing from Source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
See https://www.rust-lang.org/community for a list of chat platforms and forums.
Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
Trademark
The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").
If you want to use these names or brands, please read the media guide.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.