![]() The arbitrary self types v2 work introduces a check for shadowed methods, whereby a method in some "outer" smart pointer type may called in preference to a method in the inner referent. This is bad if the outer pointer adds a method later, as it may change behavior, so we ensure we error in this circumstance. It was intended that this new shadowing detection system only comes into play for users who enable the `arbitrary_self_types` feature (or of course everyone later if it's stabilized). It was believed that the new deshadowing code couldn't be reached without building the custom smart pointers that `arbitrary_self_types` enables, and therefore there was no risk of this code impacting existing users. However, it turns out that cunning use of `Pin::get_ref` can cause this type of shadowing error to be emitted now. This commit adds a test for this case. |
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This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Why Rust?
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Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrated with other languages.
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Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
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Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
Quick Start
Read "Installation" from The Book.
Installing from Source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
See https://www.rust-lang.org/community for a list of chat platforms and forums.
Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
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If you want to use these names or brands, please read the media guide.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.