rust/tests/codegen/riscv-abi/riscv64-lp64f-lp64d-abi.rs
2023-01-11 09:32:08 +00:00

278 lines
6.0 KiB
Rust

//
// compile-flags: -C no-prepopulate-passes
// only-riscv64
// only-linux
#![crate_type = "lib"]
// CHECK: define void @f_fpr_tracking(float %0, float %1, float %2, float %3, float %4, float %5, float %6, float %7, i8 zeroext %i)
#[no_mangle]
pub extern "C" fn f_fpr_tracking(
a: f32,
b: f32,
c: f32,
d: f32,
e: f32,
f: f32,
g: f32,
h: f32,
i: u8,
) {
}
#[repr(C)]
pub struct Float {
f: f32,
}
#[repr(C)]
pub struct FloatFloat {
f: f32,
g: f32,
}
// CHECK: define void @f_float_s_arg(float %0)
#[no_mangle]
pub extern "C" fn f_float_s_arg(a: Float) {}
// CHECK: define float @f_ret_float_s()
#[no_mangle]
pub extern "C" fn f_ret_float_s() -> Float {
Float { f: 1. }
}
// CHECK: define void @f_float_float_s_arg({ float, float } %0)
#[no_mangle]
pub extern "C" fn f_float_float_s_arg(a: FloatFloat) {}
// CHECK: define { float, float } @f_ret_float_float_s()
#[no_mangle]
pub extern "C" fn f_ret_float_float_s() -> FloatFloat {
FloatFloat { f: 1., g: 2. }
}
// CHECK: define void @f_float_float_s_arg_insufficient_fprs(float %0, float %1, float %2, float %3, float %4, float %5, float %6, i64 %7)
#[no_mangle]
pub extern "C" fn f_float_float_s_arg_insufficient_fprs(
a: f32,
b: f32,
c: f32,
d: f32,
e: f32,
f: f32,
g: f32,
h: FloatFloat,
) {
}
#[repr(C)]
pub struct FloatInt8 {
f: f32,
i: i8,
}
#[repr(C)]
pub struct FloatUInt8 {
f: f32,
i: u8,
}
#[repr(C)]
pub struct FloatInt32 {
f: f32,
i: i32,
}
#[repr(C)]
pub struct FloatInt64 {
f: f32,
i: i64,
}
// CHECK: define void @f_float_int8_s_arg({ float, i8 } %0)
#[no_mangle]
pub extern "C" fn f_float_int8_s_arg(a: FloatInt8) {}
// CHECK: define { float, i8 } @f_ret_float_int8_s()
#[no_mangle]
pub extern "C" fn f_ret_float_int8_s() -> FloatInt8 {
FloatInt8 { f: 1., i: 2 }
}
// CHECK: define void @f_float_int32_s_arg({ float, i32 } %0)
#[no_mangle]
pub extern "C" fn f_float_int32_s_arg(a: FloatInt32) {}
// CHECK: define { float, i32 } @f_ret_float_int32_s()
#[no_mangle]
pub extern "C" fn f_ret_float_int32_s() -> FloatInt32 {
FloatInt32 { f: 1., i: 2 }
}
// CHECK: define void @f_float_uint8_s_arg({ float, i8 } %0)
#[no_mangle]
pub extern "C" fn f_float_uint8_s_arg(a: FloatUInt8) {}
// CHECK: define { float, i8 } @f_ret_float_uint8_s()
#[no_mangle]
pub extern "C" fn f_ret_float_uint8_s() -> FloatUInt8 {
FloatUInt8 { f: 1., i: 2 }
}
// CHECK: define void @f_float_int64_s_arg({ float, i64 } %0)
#[no_mangle]
pub extern "C" fn f_float_int64_s_arg(a: FloatInt64) {}
// CHECK: define { float, i64 } @f_ret_float_int64_s()
#[no_mangle]
pub extern "C" fn f_ret_float_int64_s() -> FloatInt64 {
FloatInt64 { f: 1., i: 2 }
}
// CHECK: define void @f_float_int8_s_arg_insufficient_gprs(i32 signext %a, i32 signext %b, i32 signext %c, i32 signext %d, i32 signext %e, i32 signext %f, i32 signext %g, i32 signext %h, i64 %0)
#[no_mangle]
pub extern "C" fn f_float_int8_s_arg_insufficient_gprs(
a: i32,
b: i32,
c: i32,
d: i32,
e: i32,
f: i32,
g: i32,
h: i32,
i: FloatInt8,
) {
}
// CHECK: define void @f_struct_float_int8_insufficient_fprs(float %0, float %1, float %2, float %3, float %4, float %5, float %6, float %7, i64 %8)
#[no_mangle]
pub extern "C" fn f_struct_float_int8_insufficient_fprs(
a: f32,
b: f32,
c: f32,
d: f32,
e: f32,
f: f32,
g: f32,
h: f32,
i: FloatInt8,
) {
}
#[repr(C)]
pub struct FloatArr1 {
a: [f32; 1],
}
// CHECK: define void @f_floatarr1_s_arg(float %0)
#[no_mangle]
pub extern "C" fn f_floatarr1_s_arg(a: FloatArr1) {}
// CHECK: define float @f_ret_floatarr1_s()
#[no_mangle]
pub extern "C" fn f_ret_floatarr1_s() -> FloatArr1 {
FloatArr1 { a: [1.] }
}
#[repr(C)]
pub struct FloatArr2 {
a: [f32; 2],
}
// CHECK: define void @f_floatarr2_s_arg({ float, float } %0)
#[no_mangle]
pub extern "C" fn f_floatarr2_s_arg(a: FloatArr2) {}
// CHECK: define { float, float } @f_ret_floatarr2_s()
#[no_mangle]
pub extern "C" fn f_ret_floatarr2_s() -> FloatArr2 {
FloatArr2 { a: [1., 2.] }
}
#[repr(C)]
pub struct Tricky1 {
f: [f32; 1],
}
#[repr(C)]
pub struct FloatArr2Tricky1 {
g: [Tricky1; 2],
}
// CHECK: define void @f_floatarr2_tricky1_s_arg({ float, float } %0)
#[no_mangle]
pub extern "C" fn f_floatarr2_tricky1_s_arg(a: FloatArr2Tricky1) {}
// CHECK: define { float, float } @f_ret_floatarr2_tricky1_s()
#[no_mangle]
pub extern "C" fn f_ret_floatarr2_tricky1_s() -> FloatArr2Tricky1 {
FloatArr2Tricky1 { g: [Tricky1 { f: [1.] }, Tricky1 { f: [2.] }] }
}
#[repr(C)]
pub struct EmptyStruct {}
#[repr(C)]
pub struct FloatArr2Tricky2 {
s: EmptyStruct,
g: [Tricky1; 2],
}
// CHECK: define void @f_floatarr2_tricky2_s_arg({ float, float } %0)
#[no_mangle]
pub extern "C" fn f_floatarr2_tricky2_s_arg(a: FloatArr2Tricky2) {}
// CHECK: define { float, float } @f_ret_floatarr2_tricky2_s()
#[no_mangle]
pub extern "C" fn f_ret_floatarr2_tricky2_s() -> FloatArr2Tricky2 {
FloatArr2Tricky2 { s: EmptyStruct {}, g: [Tricky1 { f: [1.] }, Tricky1 { f: [2.] }] }
}
#[repr(C)]
pub struct IntFloatInt {
a: i32,
b: f32,
c: i32,
}
// CHECK: define void @f_int_float_int_s_arg([2 x i64] %0)
#[no_mangle]
pub extern "C" fn f_int_float_int_s_arg(a: IntFloatInt) {}
// CHECK: define [2 x i64] @f_ret_int_float_int_s()
#[no_mangle]
pub extern "C" fn f_ret_int_float_int_s() -> IntFloatInt {
IntFloatInt { a: 1, b: 2., c: 3 }
}
#[repr(C)]
pub struct CharCharFloat {
a: u8,
b: u8,
c: f32,
}
// CHECK: define void @f_char_char_float_s_arg(i64 %0)
#[no_mangle]
pub extern "C" fn f_char_char_float_s_arg(a: CharCharFloat) {}
// CHECK: define i64 @f_ret_char_char_float_s()
#[no_mangle]
pub extern "C" fn f_ret_char_char_float_s() -> CharCharFloat {
CharCharFloat { a: 1, b: 2, c: 3. }
}
#[repr(C)]
pub union FloatU {
a: f32,
}
// CHECK: define void @f_float_u_arg(i64 %0)
#[no_mangle]
pub extern "C" fn f_float_u_arg(a: FloatU) {}
// CHECK: define i64 @f_ret_float_u()
#[no_mangle]
pub extern "C" fn f_ret_float_u() -> FloatU {
unsafe { FloatU { a: 1. } }
}