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60 lines
1.0 KiB
Rust
60 lines
1.0 KiB
Rust
//@ ignore-gdb
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//@ compile-flags:-g
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// Check that structs get placed in the correct namespace
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// lldb-command:run
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// lldb-command:v struct1
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// lldb-check:(struct_namespace::Struct1)[...]
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// lldb-command:v struct2
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// lldb-check:(struct_namespace::Struct2)[...]
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// lldb-command:v mod1_struct1
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// lldb-check:(struct_namespace::mod1::Struct1)[...]
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// lldb-command:v mod1_struct2
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// lldb-check:(struct_namespace::mod1::Struct2)[...]
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#![allow(unused_variables)]
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#![allow(dead_code)]
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#![feature(omit_gdb_pretty_printer_section)]
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#![omit_gdb_pretty_printer_section]
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struct Struct1 {
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a: u32,
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b: u64,
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}
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struct Struct2(u32);
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mod mod1 {
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pub struct Struct1 {
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pub a: u32,
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pub b: u64,
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}
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pub struct Struct2(pub u32);
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}
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fn main() {
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let struct1 = Struct1 {
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a: 0,
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b: 1,
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};
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let struct2 = Struct2(2);
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let mod1_struct1 = mod1::Struct1 {
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a: 3,
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b: 4,
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};
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let mod1_struct2 = mod1::Struct2(5);
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zzz(); // #break
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}
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#[inline(never)]
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fn zzz() {()}
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