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26 lines
1010 B
Rust
26 lines
1010 B
Rust
// ignore-tidy-linelength
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#![feature(abi_vectorcall)]
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#![feature(c_unwind)]
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// @is "$.index[*][?(@.name=='abi_rust')].inner.header.abi" \"Rust\"
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pub fn abi_rust() {}
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// @is "$.index[*][?(@.name=='abi_c')].inner.header.abi" '{"C": {"unwind": false}}'
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pub extern "C" fn abi_c() {}
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// @is "$.index[*][?(@.name=='abi_system')].inner.header.abi" '{"System": {"unwind": false}}'
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pub extern "system" fn abi_system() {}
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// @is "$.index[*][?(@.name=='abi_c_unwind')].inner.header.abi" '{"C": {"unwind": true}}'
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pub extern "C-unwind" fn abi_c_unwind() {}
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// @is "$.index[*][?(@.name=='abi_system_unwind')].inner.header.abi" '{"System": {"unwind": true}}'
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pub extern "system-unwind" fn abi_system_unwind() {}
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// @is "$.index[*][?(@.name=='abi_vectorcall')].inner.header.abi.Other" '"\"vectorcall\""'
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pub extern "vectorcall" fn abi_vectorcall() {}
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// @is "$.index[*][?(@.name=='abi_vectorcall_unwind')].inner.header.abi.Other" '"\"vectorcall-unwind\""'
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pub extern "vectorcall-unwind" fn abi_vectorcall_unwind() {}
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