dce0f7f5c2
For the `MiddleDot` case, current behaviour: - For a case like `1.2`, `sym1` is `1` and `sym2` is `2`, and `self.token` holds `1.2`. - It creates a new ident token from `sym1` that it puts into `self.token`. - Then it does `bump_with` with a new dot token, which moves the `sym1` token into `prev_token`. - Then it does `bump_with` with a new ident token from `sym2`, which moves the `dot` token into `prev_token` and discards the `sym1` token. - Then it does `bump`, which puts whatever is next into `self.token`, moves the `sym2` token into `prev_token`, and discards the `dot` token altogether. New behaviour: - Skips creating and inserting the `sym1` and dot tokens, because they are unnecessary. - This also demonstrates that the comment about `Spacing::Alone` is wrong -- that value is never used. That comment was added in #77250, and AFAICT it has always been incorrect. The commit also expands comments. I found this code hard to read previously, the examples in comments make it easier. |
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The Rust Programming Language
This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Note: this README is for users rather than contributors. If you wish to contribute to the compiler, you should read CONTRIBUTING.md instead.
Table of Contents
Quick Start
Read "Installation" from The Book.
Installing from Source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
See https://www.rust-lang.org/community for a list of chat platforms and forums.
Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
Trademark
The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").
If you want to use these names or brands, please read the media guide.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.