rust/doc/po/tutorial.md.pot
2013-11-02 21:26:29 -07:00

4353 lines
119 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# SOME DESCRIPTIVE TITLE
# Copyright (C) YEAR The Rust Project Developers
# This file is distributed under the same license as the Rust package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Rust 0.8\n"
"POT-Creation-Date: 2013-08-12 02:06+0900\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. type: Plain text
#: doc/rust.md:4 doc/rustpkg.md:4 doc/tutorial.md:4
#: doc/tutorial-borrowed-ptr.md:4 doc/tutorial-ffi.md:4
#: doc/tutorial-macros.md:4 doc/tutorial-tasks.md:4
msgid "# Introduction"
msgstr ""
#. type: Plain text
#: doc/rust.md:1277 doc/tutorial.md:2176
msgid ""
"In type-parameterized functions, methods of the supertrait may be called on "
"values of subtrait-bound type parameters. Refering to the previous example "
"of `trait Circle : Shape`:"
msgstr ""
#. type: Plain text
#: doc/rust.md:1286 doc/tutorial.md:2185
#, no-wrap
msgid ""
"~~~\n"
"# trait Shape { fn area(&self) -> f64; }\n"
"# trait Circle : Shape { fn radius(&self) -> f64; }\n"
"fn radius_times_area<T: Circle>(c: T) -> f64 {\n"
" // `c` is both a Circle and a Shape\n"
" c.radius() * c.area()\n"
"}\n"
"~~~\n"
msgstr ""
#. type: Plain text
#: doc/rust.md:1288 doc/tutorial.md:2187
msgid "Likewise, supertrait methods may also be called on trait objects."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2
msgid "% The Rust Language Tutorial"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:13
msgid ""
"Rust is a programming language with a focus on type safety, memory safety, "
"concurrency and performance. It is intended for writing large-scale, high-"
"performance software that is free from several classes of common errors. "
"Rust has a sophisticated memory model that encourages efficient data "
"structures and safe concurrency patterns, forbidding invalid memory accesses "
"that would otherwise cause segmentation faults. It is statically typed and "
"compiled ahead of time."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:17
msgid ""
"As a multi-paradigm language, Rust supports writing code in procedural, "
"functional and object-oriented styles. Some of its pleasant high-level "
"features include:"
msgstr ""
#. type: Bullet: '* '
#: doc/tutorial.md:30
msgid ""
"**Type inference.** Type annotations on local variable declarations are "
"optional."
msgstr ""
#. type: Bullet: '* '
#: doc/tutorial.md:30
msgid ""
"**Safe task-based concurrency.** Rust's lightweight tasks do not share "
"memory, instead communicating through messages."
msgstr ""
#. type: Bullet: '* '
#: doc/tutorial.md:30
msgid ""
"**Higher-order functions.** Efficient and flexible closures provide "
"iteration and other control structures"
msgstr ""
#. type: Bullet: '* '
#: doc/tutorial.md:30
msgid ""
"**Pattern matching and algebraic data types.** Pattern matching on Rust's "
"enumeration types (a more powerful version of C's enums, similar to "
"algebraic data types in functional languages) is a compact and expressive "
"way to encode program logic."
msgstr ""
#. type: Bullet: '* '
#: doc/tutorial.md:30
msgid ""
"**Polymorphism.** Rust has type-parametric functions and types, type classes "
"and OO-style interfaces."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:32
msgid "## Scope"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:38
msgid ""
"This is an introductory tutorial for the Rust programming language. It "
"covers the fundamentals of the language, including the syntax, the type "
"system and memory model, generics, and modules. [Additional tutorials](#what-"
"next) cover specific language features in greater depth."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:42
msgid ""
"This tutorial assumes that the reader is already familiar with one or more "
"languages in the C family. Understanding of pointers and general memory "
"management techniques will help."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:44
msgid "## Conventions"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:47
msgid ""
"Throughout the tutorial, language keywords and identifiers defined in "
"example code are displayed in `code font`."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:53
msgid ""
"Code snippets are indented, and also shown in a monospaced font. Not all "
"snippets constitute whole programs. For brevity, we'll often show fragments "
"of programs that don't compile on their own. To try them out, you might have "
"to wrap them in `fn main() { ... }`, and make sure they don't contain "
"references to names that aren't actually defined."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:57
msgid ""
"> ***Warning:*** Rust is a language under ongoing development. Notes > about "
"potential changes to the language, implementation > deficiencies, and other "
"caveats appear offset in blockquotes."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:59
msgid "# Getting started"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:63
msgid ""
"The Rust compiler currently must be built from a [tarball], unless you are "
"on Windows, in which case using the [installer][win-exe] is recommended."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:69
msgid ""
"Since the Rust compiler is written in Rust, it must be built by a "
"precompiled \"snapshot\" version of itself (made in an earlier state of "
"development). As such, source builds require a connection to the Internet, "
"to fetch snapshots, and an OS that can execute the available snapshot "
"binaries."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:71
msgid "Snapshot binaries are currently built and tested on several platforms:"
msgstr ""
#. type: Bullet: '* '
#: doc/tutorial.md:75
msgid "Windows (7, Server 2008 R2), x86 only"
msgstr ""
#. type: Bullet: '* '
#: doc/tutorial.md:75
msgid "Linux (various distributions), x86 and x86-64"
msgstr ""
#. type: Bullet: '* '
#: doc/tutorial.md:75
msgid "OSX 10.6 (\"Snow Leopard\") or greater, x86 and x86-64"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:78
msgid ""
"You may find that other platforms work, but these are our \"tier 1\" "
"supported build environments that are most likely to work."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:85
msgid ""
"> ***Note:*** Windows users should read the detailed > \"[getting started]"
"[wiki-start]\" notes on the wiki. Even when using > the binary installer, "
"the Windows build requires a MinGW installation, > the precise details of "
"which are not discussed here. Finally, `rustc` may > need to be [referred to "
"as `rustc.exe`][bug-3319]. It's a bummer, we > know."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:88
msgid ""
"[bug-3319]: https://github.com/mozilla/rust/issues/3319 [wiki-start]: "
"https://github.com/mozilla/rust/wiki/Note-getting-started-developing-Rust"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:91
msgid ""
"To build from source you will also need the following prerequisite packages:"
msgstr ""
#. type: Bullet: '* '
#: doc/tutorial.md:97
msgid "g++ 4.4 or clang++ 3.x"
msgstr ""
#. type: Bullet: '* '
#: doc/tutorial.md:97
msgid "python 2.6 or later (but not 3.x)"
msgstr ""
#. type: Bullet: '* '
#: doc/tutorial.md:97
msgid "perl 5.0 or later"
msgstr ""
#. type: Bullet: '* '
#: doc/tutorial.md:97
msgid "gnu make 3.81 or later"
msgstr ""
#. type: Bullet: '* '
#: doc/tutorial.md:97
msgid "curl"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:100
msgid ""
"If you've fulfilled those prerequisites, something along these lines should "
"work."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:108
msgid ""
"~~~~ {.notrust} $ curl -O http://static.rust-lang.org/dist/rust-0.8.tar.gz $ "
"tar -xzf rust-0.8.tar.gz $ cd rust-0.8 $ ./configure $ make && make install "
"~~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:114
msgid ""
"You may need to use `sudo make install` if you do not normally have "
"permission to modify the destination directory. The install locations can be "
"adjusted by passing a `--prefix` argument to `configure`. Various other "
"options are also supported: pass `--help` for more information on them."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:120
msgid ""
"When complete, `make install` will place several programs into `/usr/local/"
"bin`: `rustc`, the Rust compiler; `rustdoc`, the API-documentation tool; "
"and `rustpkg`, the Rust package manager."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:123
msgid ""
"[tarball]: http://static.rust-lang.org/dist/rust-0.8.tar.gz [win-exe]: "
"http://static.rust-lang.org/dist/rust-0.8-install.exe"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:125
msgid "## Compiling your first program"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:128
msgid ""
"Rust program files are, by convention, given the extension `.rs`. Say we "
"have a file `hello.rs` containing this program:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:134
#, no-wrap
msgid ""
"~~~~\n"
"fn main() {\n"
" println(\"hello?\");\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:138
msgid ""
"If the Rust compiler was installed successfully, running `rustc hello.rs` "
"will produce an executable called `hello` (or `hello.exe` on Windows) which, "
"upon running, will likely do exactly what you expect."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:143
msgid ""
"The Rust compiler tries to provide useful information when it encounters an "
"error. If you introduce an error into the program (for example, by changing "
"`println` to some nonexistent function), and then compile it, you'll see an "
"error message like this:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:149
#, no-wrap
msgid ""
"~~~~ {.notrust}\n"
"hello.rs:2:4: 2:16 error: unresolved name: print_with_unicorns\n"
"hello.rs:2 print_with_unicorns(\"hello?\");\n"
" ^~~~~~~~~~~~~~~~~~~~~~~\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:156
msgid ""
"In its simplest form, a Rust program is a `.rs` file with some types and "
"functions defined in it. If it has a `main` function, it can be compiled to "
"an executable. Rust does not allow code that's not a declaration to appear "
"at the top level of the file: all statements must live inside a function. "
"Rust programs can also be compiled as libraries, and included in other "
"programs."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:158
msgid "## Using the rust tool"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:163
msgid ""
"While using `rustc` directly to generate your executables, and then running "
"them manually is a perfectly valid way to test your code, for smaller "
"projects, prototypes, or if you're a beginner, it might be more convenient "
"to use the `rust` tool."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:169
msgid ""
"The `rust` tool provides central access to the other Rust tools, as well as "
"handy shortcuts for directly running source files. For example, if you have "
"a file `foo.rs` in your current directory, `rust run foo.rs` would attempt "
"to compile it and, if successful, directly run the resulting binary."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:172
msgid ""
"To get a list of all available commands, simply call `rust` without any "
"argument."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:174
msgid "## Editing Rust code"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:184
msgid ""
"There are vim highlighting and indentation scripts in the Rust source "
"distribution under `src/etc/vim/`. There is an emacs mode under `src/etc/"
"emacs/` called `rust-mode`, but do read the instructions included in that "
"directory. In particular, if you are running emacs 24, then using emacs's "
"internal package manager to install `rust-mode` is the easiest way to keep "
"it up to date. There is also a package for Sublime Text 2, available both "
"[standalone][sublime] and through [Sublime Package Control][sublime-pkg], "
"and support for Kate under `src/etc/kate`."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:188
msgid ""
"There is ctags support via `src/etc/ctags.rust`, but many other tools and "
"editors are not yet supported. If you end up writing a Rust mode for your "
"favorite editor, let us know so that we can link to it."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:191
msgid ""
"[sublime]: http://github.com/dbp/sublime-rust [sublime-pkg]: http://wbond."
"net/sublime_packages/package_control"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:193
msgid "# Syntax basics"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:201
msgid ""
"Assuming you've programmed in any C-family language (C++, Java, JavaScript, "
"C#, or PHP), Rust will feel familiar. Code is arranged in blocks delineated "
"by curly braces; there are control structures for branching and looping, "
"like the familiar `if` and `while`; function calls are written `myfunc(arg1, "
"arg2)`; operators are written the same and mostly have the same precedence "
"as in C; comments are again like C; module names are separated with double-"
"colon (`::`) as with C++."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:206
msgid ""
"The main surface difference to be aware of is that the condition at the head "
"of control structures like `if` and `while` does not require parentheses, "
"while their bodies *must* be wrapped in braces. Single-statement, unbraced "
"bodies are not allowed."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:219
#, no-wrap
msgid ""
"~~~~\n"
"# mod universe { pub fn recalibrate() -> bool { true } }\n"
"fn main() {\n"
" /* A simple loop */\n"
" loop {\n"
" // A tricky calculation\n"
" if universe::recalibrate() {\n"
" return;\n"
" }\n"
" }\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:223
msgid ""
"The `let` keyword introduces a local variable. Variables are immutable by "
"default. To introduce a local variable that you can re-assign later, use "
"`let mut` instead."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:227
msgid "~~~~ let hi = \"hi\"; let mut count = 0;"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:233
#, no-wrap
msgid ""
"while count < 10 {\n"
" println(fmt!(\"count: %?\", count));\n"
" count += 1;\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:237
msgid ""
"Although Rust can almost always infer the types of local variables, you can "
"specify a variable's type by following it with a colon, then the type name. "
"Static items, on the other hand, always require a type annotation."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:243
msgid ""
"~~~~ static MONSTER_FACTOR: f64 = 57.8; let monster_size = MONSTER_FACTOR "
"* 10.0; let monster_size: int = 50; ~~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:252
msgid ""
"Local variables may shadow earlier declarations, as in the previous example: "
"`monster_size` was first declared as a `f64`, and then a second "
"`monster_size` was declared as an `int`. If you were to actually compile "
"this example, though, the compiler would determine that the first "
"`monster_size` is unused and issue a warning (because this situation is "
"likely to indicate a programmer error). For occasions where unused variables "
"are intentional, their names may be prefixed with an underscore to silence "
"the warning, like `let _monster_size = 50;`."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:258
msgid ""
"Rust identifiers start with an alphabetic character or an underscore, and "
"after that may contain any sequence of alphabetic characters, numbers, or "
"underscores. The preferred style is to write function, variable, and module "
"names with lowercase letters, using underscores where they help readability, "
"while writing types in camel case."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:263
#, no-wrap
msgid ""
"~~~\n"
"let my_variable = 100;\n"
"type MyType = int; // primitive types are _not_ camel case\n"
"~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:265
msgid "## Expressions and semicolons"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:271
msgid ""
"Though it isn't apparent in all code, there is a fundamental difference "
"between Rust's syntax and predecessors like C. Many constructs that are "
"statements in C are expressions in Rust, allowing code to be more concise. "
"For example, you might write a piece of code like this:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:283
#, no-wrap
msgid ""
"~~~~\n"
"# let item = \"salad\";\n"
"let price;\n"
"if item == \"salad\" {\n"
" price = 3.50;\n"
"} else if item == \"muffin\" {\n"
" price = 2.25;\n"
"} else {\n"
" price = 2.00;\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:285
msgid "But, in Rust, you don't have to repeat the name `price`:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:297
#, no-wrap
msgid ""
"~~~~\n"
"# let item = \"salad\";\n"
"let price =\n"
" if item == \"salad\" {\n"
" 3.50\n"
" } else if item == \"muffin\" {\n"
" 2.25\n"
" } else {\n"
" 2.00\n"
" };\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:303
msgid ""
"Both pieces of code are exactly equivalent: they assign a value to `price` "
"depending on the condition that holds. Note that there are no semicolons in "
"the blocks of the second snippet. This is important: the lack of a semicolon "
"after the last statement in a braced block gives the whole block the value "
"of that last expression."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:309
msgid ""
"Put another way, the semicolon in Rust *ignores the value of an "
"expression*. Thus, if the branches of the `if` had looked like `{ 4; }`, "
"the above example would simply assign `()` (nil or void) to `price`. But "
"without the semicolon, each branch has a different value, and `price` gets "
"the value of the branch that was taken."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:314
msgid ""
"In short, everything that's not a declaration (declarations are `let` for "
"variables; `fn` for functions; and any top-level named items such as [traits]"
"(#traits), [enum types](#enums), and static items) is an expression, "
"including function bodies."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:322
#, no-wrap
msgid ""
"~~~~\n"
"fn is_four(x: int) -> bool {\n"
" // No need for a return statement. The result of the expression\n"
" // is used as the return value.\n"
" x == 4\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:324
msgid "## Primitive types and literals"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:331
msgid ""
"There are general signed and unsigned integer types, `int` and `uint`, as "
"well as 8-, 16-, 32-, and 64-bit variants, `i8`, `u16`, etc. Integers can "
"be written in decimal (`144`), hexadecimal (`0x90`), octal (`0o70`), or binary "
"(`0b10010000`) base. Each integral type has a corresponding literal suffix "
"that can be used to indicate the type of a literal: `i` for `int`, `u` for "
"`uint`, `i8` for the `i8` type."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:337
msgid ""
"In the absence of an integer literal suffix, Rust will infer the integer "
"type based on type annotations and function signatures in the surrounding "
"program. In the absence of any type information at all, Rust will assume "
"that an unsuffixed integer literal has type `int`."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:344
#, no-wrap
msgid ""
"~~~~\n"
"let a = 1; // a is an int\n"
"let b = 10i; // b is an int, due to the 'i' suffix\n"
"let c = 100u; // c is a uint\n"
"let d = 1000i32; // d is an i32\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:349
msgid ""
"There are two floating-point types: `f32`, and `f64`. Floating-"
"point numbers are written `0.0`, `1e6`, or `2.1e-4`. Like integers, "
"floating-point literals are inferred to the correct type. Suffixes "
"`f32` and `f64` can be used to create literals of a specific type."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:351
msgid "The keywords `true` and `false` produce literals of type `bool`."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:358
msgid ""
"Characters, the `char` type, are four-byte Unicode codepoints, whose "
"literals are written between single quotes, as in `'x'`. Just like C, Rust "
"understands a number of character escapes, using the backslash character, "
"such as `\\n`, `\\r`, and `\\t`. String literals, written between double "
"quotes, allow the same escape sequences. More on strings [later](#vectors-"
"and-strings)."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:360
msgid "The nil type, written `()`, has a single value, also written `()`."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:362
msgid "## Operators"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:367
msgid ""
"Rust's set of operators contains very few surprises. Arithmetic is done with "
"`*`, `/`, `%`, `+`, and `-` (multiply, quotient, remainder, add, and "
"subtract). `-` is also a unary prefix operator that negates numbers. As in "
"C, the bitwise operators `>>`, `<<`, `&`, `|`, and `^` are also supported."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:370
msgid ""
"Note that, if applied to an integer value, `!` flips all the bits (like `~` "
"in C)."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:374
msgid ""
"The comparison operators are the traditional `==`, `!=`, `<`, `>`, `<=`, and "
"`>=`. Short-circuiting (lazy) boolean operators are written `&&` (and) and "
"`||` (or)."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:379
msgid ""
"For type casting, Rust uses the binary `as` operator. It takes an "
"expression on the left side and a type on the right side and will, if a "
"meaningful conversion exists, convert the result of the expression to the "
"given type."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:385
msgid ""
"~~~~ let x: f64 = 4.0; let y: uint = x as uint; assert!(y == 4u); ~~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:387
msgid "## Syntax extensions"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:394
#, no-wrap
msgid ""
"*Syntax extensions* are special forms that are not built into the language,\n"
"but are instead provided by the libraries. To make it clear to the reader when\n"
"a name refers to a syntax extension, the names of all syntax extensions end\n"
"with `!`. The standard library defines a few syntax extensions, the most\n"
"useful of which is `fmt!`, a `sprintf`-style text formatter that you will\n"
"often see in examples.\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:398
msgid ""
"`fmt!` supports most of the directives that [printf][pf] supports, but "
"unlike printf, will give you a compile-time error when the types of the "
"directives don't match the types of the arguments."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:401
msgid "~~~~ # let mystery_object = ();"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:403
msgid "println(fmt!(\"%s is %d\", \"the answer\", 43));"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:407
msgid ""
"// %? will conveniently print any type println(fmt!(\"what is this thing: %?"
"\", mystery_object)); ~~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:409
msgid "[pf]: http://en.cppreference.com/w/cpp/io/c/fprintf"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:411
msgid ""
"You can define your own syntax extensions with the macro system. For "
"details, see the [macro tutorial][macros]."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:413
msgid "# Control structures"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:415
msgid "## Conditionals"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:419
msgid ""
"We've seen `if` expressions a few times already. To recap, braces are "
"compulsory, an `if` can have an optional `else` clause, and multiple `if`/"
"`else` constructs can be chained together:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:429
#, no-wrap
msgid ""
"~~~~\n"
"if false {\n"
" println(\"that's odd\");\n"
"} else if true {\n"
" println(\"right\");\n"
"} else {\n"
" println(\"neither true nor false\");\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:434
msgid ""
"The condition given to an `if` construct *must* be of type `bool` (no "
"implicit conversion happens). If the arms are blocks that have a value, this "
"value must be of the same type for every arm in which control reaches the "
"end of the block:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:442
#, no-wrap
msgid ""
"~~~~\n"
"fn signum(x: int) -> int {\n"
" if x < 0 { -1 }\n"
" else if x > 0 { 1 }\n"
" else { return 0 }\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:444
msgid "## Pattern matching"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:450
msgid ""
"Rust's `match` construct is a generalized, cleaned-up version of C's "
"`switch` construct. You provide it with a value and a number of *arms*, each "
"labelled with a pattern, and the code compares the value against each "
"pattern in order until one matches. The matching pattern executes its "
"corresponding arm."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:460
#, no-wrap
msgid ""
"~~~~\n"
"# let my_number = 1;\n"
"match my_number {\n"
" 0 => println(\"zero\"),\n"
" 1 | 2 => println(\"one or two\"),\n"
" 3..10 => println(\"three to ten\"),\n"
" _ => println(\"something else\")\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:464
msgid ""
"Unlike in C, there is no \"falling through\" between arms: only one arm "
"executes, and it doesn't have to explicitly `break` out of the construct "
"when it is finished."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:474
msgid ""
"A `match` arm consists of a *pattern*, then an arrow `=>`, followed by an "
"*action* (expression). Literals are valid patterns and match only their own "
"value. A single arm may match multiple different patterns by combining them "
"with the pipe operator (`|`), so long as every pattern binds the same set of "
"variables. Ranges of numeric literal patterns can be expressed with two "
"dots, as in `M..N`. The underscore (`_`) is a wildcard pattern that matches "
"any single value. The asterisk (`*`) is a different wildcard that can match "
"one or more fields in an `enum` variant."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:479
msgid ""
"The patterns in a match arm are followed by a fat arrow, `=>`, then an "
"expression to evaluate. Each case is separated by commas. It's often "
"convenient to use a block expression for each case, in which case the commas "
"are optional."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:487
#, no-wrap
msgid ""
"~~~\n"
"# let my_number = 1;\n"
"match my_number {\n"
" 0 => { println(\"zero\") }\n"
" _ => { println(\"something else\") }\n"
"}\n"
"~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:492
msgid ""
"`match` constructs must be *exhaustive*: they must have an arm covering "
"every possible case. For example, the typechecker would reject the previous "
"example if the arm with the wildcard pattern was omitted."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:496
msgid ""
"A powerful application of pattern matching is *destructuring*: matching in "
"order to bind names to the contents of data types."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:500
msgid ""
"> ***Note:*** The following code makes use of tuples (`(f64, f64)`) "
"which > are explained in section 5.3. For now you can think of tuples as a "
"list of > items."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:513
#, no-wrap
msgid ""
"~~~~\n"
"use std::f64;\n"
"use std::num::atan;\n"
"fn angle(vector: (f64, f64)) -> f64 {\n"
" let pi = f64::consts::pi;\n"
" match vector {\n"
" (0f, y) if y < 0f => 1.5 * pi,\n"
" (0f, y) => 0.5 * pi,\n"
" (x, y) => atan(y / x)\n"
" }\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:519
msgid ""
"A variable name in a pattern matches any value, *and* binds that name to the "
"value of the matched value inside of the arm's action. Thus, `(0f, y)` "
"matches any tuple whose first element is zero, and binds `y` to the second "
"element. `(x, y)` matches any two-element tuple, and binds both elements to "
"variables."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:526
msgid ""
"Any `match` arm can have a guard clause (written `if EXPR`), called a "
"*pattern guard*, which is an expression of type `bool` that determines, "
"after the pattern is found to match, whether the arm is taken or not. The "
"variables bound by the pattern are in scope in this guard expression. The "
"first arm in the `angle` example shows an example of a pattern guard."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:531
msgid ""
"You've already seen simple `let` bindings, but `let` is a little fancier "
"than you've been led to believe. It, too, supports destructuring patterns. "
"For example, you can write this to extract the fields from a tuple, "
"introducing two variables at once: `a` and `b`."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:536
msgid ""
"~~~~ # fn get_tuple_of_two_ints() -> (int, int) { (1, 1) } let (a, b) = "
"get_tuple_of_two_ints(); ~~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:540
msgid ""
"Let bindings only work with _irrefutable_ patterns: that is, patterns that "
"can never fail to match. This excludes `let` from matching literals and most "
"`enum` variants."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:542
msgid "## Loops"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:547
msgid ""
"`while` denotes a loop that iterates as long as its given condition (which "
"must have type `bool`) evaluates to `true`. Inside a loop, the keyword "
"`break` aborts the loop, and `loop` aborts the current iteration and "
"continues with the next."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:554
#, no-wrap
msgid ""
"~~~~\n"
"let mut cake_amount = 8;\n"
"while cake_amount > 0 {\n"
" cake_amount -= 1;\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:556
msgid ""
"`loop` denotes an infinite loop, and is the preferred way of writing `while "
"true`:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:566
#, no-wrap
msgid ""
"~~~~\n"
"use std::int;\n"
"let mut x = 5;\n"
"loop {\n"
" x += x - 3;\n"
" if x % 5 == 0 { break; }\n"
" println(int::to_str(x));\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:569
msgid ""
"This code prints out a weird sequence of numbers and stops as soon as it "
"finds one that can be divided by five."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:571
msgid "# Data structures"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:573
msgid "## Structs"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:578
msgid ""
"Rust struct types must be declared before they are used using the `struct` "
"syntax: `struct Name { field1: T1, field2: T2 [, ...] }`, where `T1`, "
"`T2`, ... denote types. To construct a struct, use the same syntax, but "
"leave off the `struct`: for example: `Point { x: 1.0, y: 2.0 }`."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:582
msgid ""
"Structs are quite similar to C structs and are even laid out the same way in "
"memory (so you can read from a Rust struct in C, and vice-versa). Use the "
"dot operator to access struct fields, as in `mypoint.x`."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:589
#, no-wrap
msgid ""
"~~~~\n"
"struct Point {\n"
" x: f64,\n"
" y: f64\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:593
msgid ""
"Inherited mutability means that any field of a struct may be mutable, if the "
"struct is in a mutable slot (or a field of a struct in a mutable slot, and "
"so forth)."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:597
msgid ""
"With a value (say, `mypoint`) of such a type in a mutable location, you can "
"do `mypoint.y += 1.0`. But in an immutable location, such an assignment to a "
"struct without inherited mutability would result in a type error."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:602
msgid ""
"~~~~ {.xfail-test} # struct Point { x: f64, y: f64 } let mut mypoint = "
"Point { x: 1.0, y: 1.0 }; let origin = Point { x: 0.0, y: 0.0 };"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:606
msgid ""
"mypoint.y += 1.0; // mypoint is mutable, and its fields as well origin.y += "
"1.0; // ERROR: assigning to immutable field ~~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:609
msgid ""
"`match` patterns destructure structs. The basic syntax is `Name { fieldname: "
"pattern, ... }`:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:618
#, no-wrap
msgid ""
"~~~~\n"
"# struct Point { x: f64, y: f64 }\n"
"# let mypoint = Point { x: 0.0, y: 0.0 };\n"
"match mypoint {\n"
" Point { x: 0.0, y: yy } => { println(yy.to_str()); }\n"
" Point { x: xx, y: yy } => { println(xx.to_str() + \" \" + yy.to_str()); }\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:625
msgid ""
"In general, the field names of a struct do not have to appear in the same "
"order they appear in the type. When you are not interested in all the fields "
"of a struct, a struct pattern may end with `, _` (as in `Name { field1, _ }"
"`) to indicate that you're ignoring all other fields. Additionally, struct "
"fields have a shorthand matching form that simply reuses the field name as "
"the binding name."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:633
#, no-wrap
msgid ""
"~~~\n"
"# struct Point { x: f64, y: f64 }\n"
"# let mypoint = Point { x: 0.0, y: 0.0 };\n"
"match mypoint {\n"
" Point { x, _ } => { println(x.to_str()) }\n"
"}\n"
"~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:635
msgid "## Enums"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:638
msgid ""
"Enums are datatypes that have several alternate representations. For "
"example, consider the type shown earlier:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:646
#, no-wrap
msgid ""
"~~~~\n"
"# struct Point { x: f64, y: f64 }\n"
"enum Shape {\n"
" Circle(Point, f64),\n"
" Rectangle(Point, Point)\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:652
msgid ""
"A value of this type is either a `Circle`, in which case it contains a "
"`Point` struct and a `f64`, or a `Rectangle`, in which case it contains two "
"`Point` structs. The run-time representation of such a value includes an "
"identifier of the actual form that it holds, much like the \"tagged union\" "
"pattern in C, but with better static guarantees."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:658
msgid ""
"The above declaration will define a type `Shape` that can refer to such "
"shapes, and two functions, `Circle` and `Rectangle`, which can be used to "
"construct values of the type (taking arguments of the specified types). So "
"`Circle(Point { x: 0f, y: 0f }, 10f)` is the way to create a new circle."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:661
msgid ""
"Enum variants need not have parameters. This `enum` declaration, for "
"example, is equivalent to a C enum:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:670
#, no-wrap
msgid ""
"~~~~\n"
"enum Direction {\n"
" North,\n"
" East,\n"
" South,\n"
" West\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:673
msgid ""
"This declaration defines `North`, `East`, `South`, and `West` as constants, "
"all of which have type `Direction`."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:677
msgid ""
"When an enum is C-like (that is, when none of the variants have parameters), "
"it is possible to explicitly set the discriminator values to a constant "
"value:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:685
#, no-wrap
msgid ""
"~~~~\n"
"enum Color {\n"
" Red = 0xff0000,\n"
" Green = 0x00ff00,\n"
" Blue = 0x0000ff\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:690
msgid ""
"If an explicit discriminator is not specified for a variant, the value "
"defaults to the value of the previous variant plus one. If the first variant "
"does not have a discriminator, it defaults to 0. For example, the value of "
"`North` is 0, `East` is 1, `South` is 2, and `West` is 3."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:693
msgid ""
"When an enum is C-like, you can apply the `as` cast operator to convert it "
"to its discriminator value as an `int`."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:697
msgid ""
"For enum types with multiple variants, destructuring is the only way to get "
"at their contents. All variant constructors can be used as patterns, as in "
"this definition of `area`:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:709
#, no-wrap
msgid ""
"~~~~\n"
"use std::f64;\n"
"# struct Point {x: f64, y: f64}\n"
"# enum Shape { Circle(Point, f64), Rectangle(Point, Point) }\n"
"fn area(sh: Shape) -> f64 {\n"
" match sh {\n"
" Circle(_, size) => f64::consts::pi * size * size,\n"
" Rectangle(Point { x, y }, Point { x: x2, y: y2 }) => (x2 - x) * (y2 - y)\n"
" }\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:714
msgid ""
"You can write a lone `_` to ignore an individual field, and can ignore all "
"fields of a variant like: `Circle(*)`. As in their introduction form, "
"nullary enum patterns are written without parentheses."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:727
#, no-wrap
msgid ""
"~~~~\n"
"# struct Point { x: f64, y: f64 }\n"
"# enum Direction { North, East, South, West }\n"
"fn point_from_direction(dir: Direction) -> Point {\n"
" match dir {\n"
" North => Point { x: 0f, y: 1f },\n"
" East => Point { x: 1f, y: 0f },\n"
" South => Point { x: 0f, y: -1f },\n"
" West => Point { x: -1f, y: 0f }\n"
" }\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:729
msgid "Enum variants may also be structs. For example:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:747
#, no-wrap
msgid ""
"~~~~\n"
"use std::f64;\n"
"# struct Point { x: f64, y: f64 }\n"
"# fn square(x: f64) -> f64 { x * x }\n"
"enum Shape {\n"
" Circle { center: Point, radius: f64 },\n"
" Rectangle { top_left: Point, bottom_right: Point }\n"
"}\n"
"fn area(sh: Shape) -> f64 {\n"
" match sh {\n"
" Circle { radius: radius, _ } => f64::consts::pi * square(radius),\n"
" Rectangle { top_left: top_left, bottom_right: bottom_right } => {\n"
" (bottom_right.x - top_left.x) * (bottom_right.y - top_left.y)\n"
" }\n"
" }\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:749
msgid "## Tuples"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:754
msgid ""
"Tuples in Rust behave exactly like structs, except that their fields do not "
"have names. Thus, you cannot access their fields with dot notation. Tuples "
"can have any arity except for 0 (though you may consider unit, `()`, as the "
"empty tuple if you like)."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:761
#, no-wrap
msgid ""
"~~~~\n"
"let mytup: (int, int, f64) = (10, 20, 30.0);\n"
"match mytup {\n"
" (a, b, c) => info!(a + b + (c as int))\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:763
msgid "## Tuple structs"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:768
msgid ""
"Rust also has _tuple structs_, which behave like both structs and tuples, "
"except that, unlike tuples, tuple structs have names (so `Foo(1, 2)` has a "
"different type from `Bar(1, 2)`), and tuple structs' _fields_ do not have "
"names."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:777
#, no-wrap
msgid ""
"For example:\n"
"~~~~\n"
"struct MyTup(int, int, f64);\n"
"let mytup: MyTup = MyTup(10, 20, 30.0);\n"
"match mytup {\n"
" MyTup(a, b, c) => info!(a + b + (c as int))\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:779
msgid "<a name=\"newtype\"></a>"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:784
msgid ""
"There is a special case for tuple structs with a single field, which are "
"sometimes called \"newtypes\" (after Haskell's \"newtype\" feature). These "
"are used to define new types in such a way that the new name is not just a "
"synonym for an existing type but is rather its own distinct type."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:788
msgid "~~~~ struct GizmoId(int); ~~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:791
msgid ""
"For convenience, you can extract the contents of such a struct with the "
"dereference (`*`) unary operator:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:797
msgid ""
"~~~~ # struct GizmoId(int); let my_gizmo_id: GizmoId = GizmoId(10); let "
"id_int: int = *my_gizmo_id; ~~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:800
msgid ""
"Types like this can be useful to differentiate between data that have the "
"same type but must be used in different ways."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:805
msgid "~~~~ struct Inches(int); struct Centimeters(int); ~~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:808
msgid ""
"The above definitions allow for a simple way for programs to avoid confusing "
"numbers that correspond to different units."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:810
msgid "# Functions"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:818
msgid ""
"We've already seen several function definitions. Like all other static "
"declarations, such as `type`, functions can be declared both at the top "
"level and inside other functions (or in modules, which we'll come back to "
"[later](#modules-and-crates)). The `fn` keyword introduces a function. A "
"function has an argument list, which is a parenthesized list of `expr: type` "
"pairs separated by commas. An arrow `->` separates the argument list and the "
"function's return type."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:824
#, no-wrap
msgid ""
"~~~~\n"
"fn line(a: int, b: int, x: int) -> int {\n"
" return a * x + b;\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:829
msgid ""
"The `return` keyword immediately returns from the body of a function. It is "
"optionally followed by an expression to return. A function can also return a "
"value by having its top-level block produce an expression."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:835
#, no-wrap
msgid ""
"~~~~\n"
"fn line(a: int, b: int, x: int) -> int {\n"
" a * x + b\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:842
msgid ""
"It's better Rust style to write a return value this way instead of writing "
"an explicit `return`. The utility of `return` comes in when returning early "
"from a function. Functions that do not return a value are said to return "
"nil, `()`, and both the return type and the return value may be omitted from "
"the definition. The following two functions are equivalent."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:845
msgid "~~~~ fn do_nothing_the_hard_way() -> () { return (); }"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:848
msgid "fn do_nothing_the_easy_way() { } ~~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:850
msgid ""
"Ending the function with a semicolon like so is equivalent to returning `()`."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:854
msgid ""
"~~~~ fn line(a: int, b: int, x: int) -> int { a * x + b } fn oops(a: int, b: "
"int, x: int) -> () { a * x + b; }"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:858
msgid "assert!(8 == line(5, 3, 1)); assert!(() == oops(5, 3, 1)); ~~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:862
msgid ""
"As with `match` expressions and `let` bindings, function arguments support "
"pattern destructuring. Like `let`, argument patterns must be irrefutable, as "
"in this example that unpacks the first value from a tuple and returns it."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:866
msgid "~~~ fn first((value, _): (int, f64)) -> int { value } ~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:868 doc/tutorial-ffi.md:143
msgid "# Destructors"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:872
msgid ""
"A *destructor* is a function responsible for cleaning up the resources used "
"by an object when it is no longer accessible. Destructors can be defined to "
"handle the release of resources like files, sockets and heap memory."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:876
msgid ""
"Objects are never accessible after their destructor has been called, so "
"there are no dynamic failures from accessing freed resources. When a task "
"fails, the destructors of all objects in the task are called."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:878
msgid ""
"The `~` sigil represents a unique handle for a memory allocation on the heap:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:886
#, no-wrap
msgid ""
"~~~~\n"
"{\n"
" // an integer allocated on the heap\n"
" let y = ~10;\n"
"}\n"
"// the destructor frees the heap memory as soon as `y` goes out of scope\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:890
msgid ""
"Rust includes syntax for heap memory allocation in the language since it's "
"commonly used, but the same semantics can be implemented by a type with a "
"custom destructor."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:892
msgid "# Ownership"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:897
msgid ""
"Rust formalizes the concept of object ownership to delegate management of an "
"object's lifetime to either a variable or a task-local garbage collector. An "
"object's owner is responsible for managing the lifetime of the object by "
"calling the destructor, and the owner determines whether the object is "
"mutable."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:903
msgid ""
"Ownership is recursive, so mutability is inherited recursively and a "
"destructor destroys the contained tree of owned objects. Variables are top-"
"level owners and destroy the contained object when they go out of scope. A "
"box managed by the garbage collector starts a new ownership tree, and the "
"destructor is called when it is collected."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:907
msgid ""
"~~~~ // the struct owns the objects contained in the `x` and `y` fields "
"struct Foo { x: int, y: ~int }"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:914
#, no-wrap
msgid ""
"{\n"
" // `a` is the owner of the struct, and thus the owner of the struct's fields\n"
" let a = Foo { x: 5, y: ~10 };\n"
"}\n"
"// when `a` goes out of scope, the destructor for the `~int` in the struct's\n"
"// field is called\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:919
msgid ""
"// `b` is mutable, and the mutability is inherited by the objects it owns "
"let mut b = Foo { x: 5, y: ~10 }; b.x = 10; ~~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:925
msgid ""
"If an object doesn't contain garbage-collected boxes, it consists of a "
"single ownership tree and is given the `Owned` trait which allows it to be "
"sent between tasks. Custom destructors can only be implemented directly on "
"types that are `Owned`, but garbage-collected boxes can still *contain* "
"types with custom destructors."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:927
msgid "# Boxes"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:934
msgid ""
"Many modern languages represent values as pointers to heap memory by "
"default. In contrast, Rust, like C and C++, represents such types directly. "
"Another way to say this is that aggregate data in Rust are *unboxed*. This "
"means that if you `let x = Point { x: 1f, y: 1f };`, you are creating a "
"struct on the stack. If you then copy it into a data structure, you copy the "
"entire struct, not just a pointer."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:939
msgid ""
"For small structs like `Point`, this is usually more efficient than "
"allocating memory and indirecting through a pointer. But for big structs, or "
"mutable state, it can be useful to have a single copy on the stack or on the "
"heap, and refer to that through a pointer."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:941
msgid "## Owned boxes"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:944
msgid ""
"An owned box (`~`) is a uniquely owned allocation on the heap. It inherits "
"the mutability and lifetime of the owner as it would if there was no box:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:949
msgid "~~~~ let x = 5; // immutable let mut y = 5; // mutable y += 2;"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:954
msgid ""
"let x = ~5; // immutable let mut y = ~5; // mutable *y += 2; // the * "
"operator is needed to access the contained value ~~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:959
msgid ""
"The purpose of an owned box is to add a layer of indirection in order to "
"create recursive data structures or cheaply pass around an object larger "
"than a pointer. Since an owned box has a unique owner, it can only be used "
"to represent a tree data structure."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:962
msgid ""
"The following struct won't compile, because the lack of indirection would "
"mean it has an infinite size:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:968
#, no-wrap
msgid ""
"~~~~ {.xfail-test}\n"
"struct Foo {\n"
" child: Option<Foo>\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:972
msgid ""
"> ***Note:*** The `Option` type is an enum that represents an *optional* "
"value. > It's comparable to a nullable pointer in many other languages, but "
"stores the > contained value unboxed."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:976
msgid ""
"Adding indirection with an owned pointer allocates the child outside of the "
"struct on the heap, which makes it a finite size and won't result in a "
"compile-time error:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:982
#, no-wrap
msgid ""
"~~~~\n"
"struct Foo {\n"
" child: Option<~Foo>\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:984
msgid "## Managed boxes"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:992
msgid ""
"A managed box (`@`) is a heap allocation with the lifetime managed by a task-"
"local garbage collector. It will be destroyed at some point after there are "
"no references left to the box, no later than the end of the task. Managed "
"boxes lack an owner, so they start a new ownership tree and don't inherit "
"mutability. They do own the contained object, and mutability is defined by "
"the type of the managed box (`@` or `@mut`). An object containing a managed "
"box is not `Owned`, and can't be sent between tasks."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:995
msgid "~~~~ let a = @5; // immutable"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:998
msgid "let mut b = @5; // mutable variable, immutable box b = @10;"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1001
msgid "let c = @mut 5; // immutable variable, mutable box *c = 10;"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1006
msgid ""
"let mut d = @mut 5; // mutable variable, mutable box *d += 5; d = @mut 15; "
"~~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1011
msgid ""
"A mutable variable and an immutable variable can refer to the same box, "
"given that their types are compatible. Mutability of a box is a property of "
"its type, however, so for example a mutable handle to an immutable box "
"cannot be assigned a reference to a mutable box."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1015
#, no-wrap
msgid ""
"~~~~\n"
"let a = @1; // immutable box\n"
"let b = @mut 2; // mutable box\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1018
#, no-wrap
msgid ""
"let mut c : @int; // declare a variable with type managed immutable int\n"
"let mut d : @mut int; // and one of type managed mutable int\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1022
#, no-wrap
msgid ""
"c = a; // box type is the same, okay\n"
"d = b; // box type is the same, okay\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1027
#, no-wrap
msgid ""
"~~~~ {.xfail-test}\n"
"// but b cannot be assigned to c, or a to d\n"
"c = b; // error\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1029
msgid "# Move semantics"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1035
msgid ""
"Rust uses a shallow copy for parameter passing, assignment and returning "
"values from functions. A shallow copy is considered a move of ownership if "
"the ownership tree of the copied value includes an owned box or a type with "
"a custom destructor. After a value has been moved, it can no longer be used "
"from the source location and will not be destroyed there."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1041
msgid ""
"~~~~ let x = ~5; let y = x.clone(); // y is a newly allocated box let z = "
"x; // no new memory allocated, x can no longer be used ~~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1044
msgid ""
"Since in owned boxes mutability is a property of the owner, not the box, "
"mutable boxes may become immutable when they are moved, and vice-versa."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1051
msgid ""
"~~~~ let r = ~13; let mut s = r; // box becomes mutable *s += 1; let t = "
"s; // box becomes immutable ~~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1053
msgid "# Borrowed pointers"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1059
msgid ""
"Rust's borrowed pointers are a general purpose reference type. In contrast "
"with owned boxes, where the holder of an owned box is the owner of the "
"pointed-to memory, borrowed pointers never imply ownership. A pointer can be "
"borrowed to any object, and the compiler verifies that it cannot outlive the "
"lifetime of the object."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1061
msgid "As an example, consider a simple struct type, `Point`:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1068
#, no-wrap
msgid ""
"~~~\n"
"struct Point {\n"
" x: f64,\n"
" y: f64\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1072
msgid ""
"We can use this simple definition to allocate points in many different ways. "
"For example, in this code, each of these three local variables contains a "
"point, but allocated in a different location:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1079
#, no-wrap
msgid ""
"~~~\n"
"# struct Point { x: f64, y: f64 }\n"
"let on_the_stack : Point = Point { x: 3.0, y: 4.0 };\n"
"let managed_box : @Point = @Point { x: 5.0, y: 1.0 };\n"
"let owned_box : ~Point = ~Point { x: 7.0, y: 9.0 };\n"
"~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1089
msgid ""
"Suppose we want to write a procedure that computes the distance between any "
"two points, no matter where they are stored. For example, we might like to "
"compute the distance between `on_the_stack` and `managed_box`, or between "
"`managed_box` and `owned_box`. One option is to define a function that takes "
"two arguments of type point—that is, it takes the points by value. But this "
"will cause the points to be copied when we call the function. For points, "
"this is probably not so bad, but often copies are expensive. So wed like to "
"define a function that takes the points by pointer. We can use borrowed "
"pointers to do this:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1099
#, no-wrap
msgid ""
"~~~\n"
"# struct Point { x: f64, y: f64 }\n"
"# fn sqrt(f: f64) -> f64 { 0f }\n"
"fn compute_distance(p1: &Point, p2: &Point) -> f64 {\n"
" let x_d = p1.x - p2.x;\n"
" let y_d = p1.y - p2.y;\n"
" sqrt(x_d * x_d + y_d * y_d)\n"
"}\n"
"~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1101 doc/tutorial-borrowed-ptr.md:72
msgid "Now we can call `compute_distance()` in various ways:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1111
#, no-wrap
msgid ""
"~~~\n"
"# struct Point{ x: f64, y: f64 };\n"
"# let on_the_stack : Point = Point { x: 3.0, y: 4.0 };\n"
"# let managed_box : @Point = @Point { x: 5.0, y: 1.0 };\n"
"# let owned_box : ~Point = ~Point { x: 7.0, y: 9.0 };\n"
"# fn compute_distance(p1: &Point, p2: &Point) -> f64 { 0f }\n"
"compute_distance(&on_the_stack, managed_box);\n"
"compute_distance(managed_box, owned_box);\n"
"~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1118
msgid ""
"Here the `&` operator is used to take the address of the variable "
"`on_the_stack`; this is because `on_the_stack` has the type `Point` (that "
"is, a struct value) and we have to take its address to get a value. We also "
"call this _borrowing_ the local variable `on_the_stack`, because we are "
"creating an alias: that is, another route to the same data."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1124
msgid ""
"In the case of the boxes `managed_box` and `owned_box`, however, no explicit "
"action is necessary. The compiler will automatically convert a box like "
"`@point` or `~point` to a borrowed pointer like `&point`. This is another "
"form of borrowing; in this case, the contents of the managed/owned box are "
"being lent out."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1133
msgid ""
"Whenever a value is borrowed, there are some limitations on what you can do "
"with the original. For example, if the contents of a variable have been lent "
"out, you cannot send that variable to another task, nor will you be "
"permitted to take actions that might cause the borrowed value to be freed or "
"to change its type. This rule should make intuitive sense: you must wait for "
"a borrowed value to be returned (that is, for the borrowed pointer to go out "
"of scope) before you can make full use of it again."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1136
msgid ""
"For a more in-depth explanation of borrowed pointers, read the [borrowed "
"pointer tutorial][borrowtut]."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1138
msgid "[borrowtut]: tutorial-borrowed-ptr.html"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1140
msgid "## Freezing"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1143
msgid ""
"Borrowing an immutable pointer to an object freezes it and prevents "
"mutation. `Owned` objects have freezing enforced statically at compile-time."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1152
#, no-wrap
msgid ""
"~~~~\n"
"let mut x = 5;\n"
"{\n"
" let y = &x; // x is now frozen, it cannot be modified\n"
"}\n"
"// x is now unfrozen again\n"
"# x = 3;\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1156
msgid ""
"Mutable managed boxes handle freezing dynamically when any of their contents "
"are borrowed, and the task will fail if an attempt to modify them is made "
"while they are frozen:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1166
#, no-wrap
msgid ""
"~~~~\n"
"let x = @mut 5;\n"
"let y = x;\n"
"{\n"
" let z = &*y; // the managed box is now frozen\n"
" // modifying it through x or y will cause a task failure\n"
"}\n"
"// the box is now unfrozen again\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1168
msgid "# Dereferencing pointers"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1171
msgid ""
"Rust uses the unary star operator (`*`) to access the contents of a box or "
"pointer, similarly to C."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1176
msgid "~~~ let managed = @10; let owned = ~20; let borrowed = &30;"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1179
msgid "let sum = *managed + *owned + *borrowed; ~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1183
msgid ""
"Dereferenced mutable pointers may appear on the left hand side of "
"assignments. Such an assignment modifies the value that the pointer points "
"to."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1187
msgid "~~~ let managed = @mut 10; let mut owned = ~20;"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1190
msgid "let mut value = 30; let borrowed = &mut value;"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1195
#, no-wrap
msgid ""
"*managed = *owned + 10;\n"
"*owned = *borrowed + 100;\n"
"*borrowed = *managed + 1000;\n"
"~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1199
msgid ""
"Pointers have high operator precedence, but lower precedence than the dot "
"operator used for field and method access. This precedence order can "
"sometimes make code awkward and parenthesis-filled."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1209
msgid ""
"~~~ # struct Point { x: f64, y: f64 } # enum Shape { Rectangle(Point, "
"Point) } # impl Shape { fn area(&self) -> int { 0 } } let start = @Point "
"{ x: 10f, y: 20f }; let end = ~Point { x: (*start).x + 100f, y: (*start).y + "
"100f }; let rect = &Rectangle(*start, *end); let area = (*rect).area(); ~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1213
msgid ""
"To combat this ugliness the dot operator applies _automatic pointer "
"dereferencing_ to the receiver (the value on the left-hand side of the dot), "
"so in most cases, explicitly dereferencing the receiver is not necessary."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1223
msgid ""
"~~~ # struct Point { x: f64, y: f64 } # enum Shape { Rectangle(Point, "
"Point) } # impl Shape { fn area(&self) -> int { 0 } } let start = @Point "
"{ x: 10f, y: 20f }; let end = ~Point { x: start.x + 100f, y: start.y + "
"100f }; let rect = &Rectangle(*start, *end); let area = rect.area(); ~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1227
msgid ""
"You can write an expression that dereferences any number of pointers "
"automatically. For example, if you feel inclined, you could write something "
"silly like"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1233
msgid ""
"~~~ # struct Point { x: f64, y: f64 } let point = &@~Point { x: 10f, y: "
"20f }; println(fmt!(\"%f\", point.x)); ~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1235
msgid "The indexing operator (`[]`) also auto-dereferences."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1237
msgid "# Vectors and strings"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1242
msgid ""
"A vector is a contiguous section of memory containing zero or more values of "
"the same type. Like other types in Rust, vectors can be stored on the stack, "
"the local heap, or the exchange heap. Borrowed pointers to vectors are also "
"called 'slices'."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1252
#, no-wrap
msgid ""
"~~~\n"
"# enum Crayon {\n"
"# Almond, AntiqueBrass, Apricot,\n"
"# Aquamarine, Asparagus, AtomicTangerine,\n"
"# BananaMania, Beaver, Bittersweet,\n"
"# Black, BlizzardBlue, Blue\n"
"# }\n"
"// A fixed-size stack vector\n"
"let stack_crayons: [Crayon, ..3] = [Almond, AntiqueBrass, Apricot];\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1255
msgid ""
"// A borrowed pointer to stack-allocated vector let stack_crayons: &[Crayon] "
"= &[Aquamarine, Asparagus, AtomicTangerine];"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1258
msgid ""
"// A local heap (managed) vector of crayons let local_crayons: @[Crayon] = "
"@[BananaMania, Beaver, Bittersweet];"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1262
msgid ""
"// An exchange heap (owned) vector of crayons let exchange_crayons: "
"~[Crayon] = ~[Black, BlizzardBlue, Blue]; ~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1264
msgid "The `+` operator means concatenation when applied to vector types."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1274
#, no-wrap
msgid ""
"~~~~\n"
"# enum Crayon { Almond, AntiqueBrass, Apricot,\n"
"# Aquamarine, Asparagus, AtomicTangerine,\n"
"# BananaMania, Beaver, Bittersweet };\n"
"# impl Clone for Crayon {\n"
"# fn clone(&self) -> Crayon {\n"
"# *self\n"
"# }\n"
"# }\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1277
msgid ""
"let my_crayons = ~[Almond, AntiqueBrass, Apricot]; let your_crayons = "
"~[BananaMania, Beaver, Bittersweet];"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1280
msgid ""
"// Add two vectors to create a new one let our_crayons = my_crayons + "
"your_crayons;"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1285
msgid ""
"// .push_all() will append to a vector, provided it lives in a mutable slot "
"let mut my_crayons = my_crayons; my_crayons.push_all(your_crayons); ~~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1290
msgid ""
"> ***Note:*** The above examples of vector addition use owned > vectors. "
"Some operations on slices and stack vectors are > not yet well-supported. "
"Owned vectors are often the most > usable."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1292
msgid "Square brackets denote indexing into a vector:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1304
#, no-wrap
msgid ""
"~~~~\n"
"# enum Crayon { Almond, AntiqueBrass, Apricot,\n"
"# Aquamarine, Asparagus, AtomicTangerine,\n"
"# BananaMania, Beaver, Bittersweet };\n"
"# fn draw_scene(c: Crayon) { }\n"
"let crayons: [Crayon, ..3] = [BananaMania, Beaver, Bittersweet];\n"
"match crayons[0] {\n"
" Bittersweet => draw_scene(crayons[0]),\n"
" _ => ()\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1306
msgid "A vector can be destructured using pattern matching:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1316
#, no-wrap
msgid ""
"~~~~\n"
"let numbers: &[int] = &[1, 2, 3];\n"
"let score = match numbers {\n"
" [] => 0,\n"
" [a] => a * 10,\n"
" [a, b] => a * 6 + b * 4,\n"
" [a, b, c, ..rest] => a * 5 + b * 3 + c * 2 + rest.len() as int\n"
"};\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1320
msgid ""
"The elements of a vector _inherit the mutability of the vector_, and as "
"such, individual elements may not be reassigned when the vector lives in an "
"immutable slot."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1326
#, no-wrap
msgid ""
"~~~ {.xfail-test}\n"
"# enum Crayon { Almond, AntiqueBrass, Apricot,\n"
"# Aquamarine, Asparagus, AtomicTangerine,\n"
"# BananaMania, Beaver, Bittersweet };\n"
"let crayons: ~[Crayon] = ~[BananaMania, Beaver, Bittersweet];\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1329
msgid "crayons[0] = Apricot; // ERROR: Can't assign to immutable vector ~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1331
msgid "Moving it into a mutable slot makes the elements assignable."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1337
#, no-wrap
msgid ""
"~~~\n"
"# enum Crayon { Almond, AntiqueBrass, Apricot,\n"
"# Aquamarine, Asparagus, AtomicTangerine,\n"
"# BananaMania, Beaver, Bittersweet };\n"
"let crayons: ~[Crayon] = ~[BananaMania, Beaver, Bittersweet];\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1340
msgid ""
"// Put the vector into a mutable slot let mut mutable_crayons = crayons;"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1344
msgid "// Now it's mutable to the bone mutable_crayons[0] = Apricot; ~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1347
msgid ""
"This is a simple example of Rust's _dual-mode data structures_, also "
"referred to as _freezing and thawing_."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1355
msgid ""
"Strings are implemented with vectors of `u8`, though they have a distinct "
"type. They support most of the same allocation options as vectors, though "
"the string literal without a storage sigil (for example, `\"foo\"`) is "
"treated differently than a comparable vector (`[foo]`). Whereas plain "
"vectors are stack-allocated fixed-length vectors, plain strings are borrowed "
"pointers to read-only (static) memory. All strings are immutable."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1359
msgid ""
"~~~ // A plain string is a slice to read-only (static) memory let "
"stack_crayons: &str = \"Almond, AntiqueBrass, Apricot\";"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1362
msgid ""
"// The same thing, but with the `&` let stack_crayons: &str = &\"Aquamarine, "
"Asparagus, AtomicTangerine\";"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1365
msgid ""
"// A local heap (managed) string let local_crayons: @str = @\"BananaMania, "
"Beaver, Bittersweet\";"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1369
msgid ""
"// An exchange heap (owned) string let exchange_crayons: ~str = ~\"Black, "
"BlizzardBlue, Blue\"; ~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1373
msgid ""
"Both vectors and strings support a number of useful [methods](#methods), "
"defined in [`std::vec`] and [`std::str`]. Here are some examples."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1376
msgid "[`std::vec`]: std/vec.html [`std::str`]: std/str.html"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1387
#, no-wrap
msgid ""
"~~~\n"
"# enum Crayon {\n"
"# Almond, AntiqueBrass, Apricot,\n"
"# Aquamarine, Asparagus, AtomicTangerine,\n"
"# BananaMania, Beaver, Bittersweet\n"
"# }\n"
"# fn unwrap_crayon(c: Crayon) -> int { 0 }\n"
"# fn eat_crayon_wax(i: int) { }\n"
"# fn store_crayon_in_nasal_cavity(i: uint, c: Crayon) { }\n"
"# fn crayon_to_str(c: Crayon) -> &str { \"\" }\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1389
msgid "let crayons = [Almond, AntiqueBrass, Apricot];"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1393
msgid ""
"// Check the length of the vector assert!(crayons.len() == 3); assert!(!"
"crayons.is_empty());"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1400
#, no-wrap
msgid ""
"// Iterate over a vector, obtaining a pointer to each element\n"
"// (`for` is explained in the container/iterator tutorial)\n"
"for crayon in crayons.iter() {\n"
" let delicious_crayon_wax = unwrap_crayon(*crayon);\n"
" eat_crayon_wax(delicious_crayon_wax);\n"
"}\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1404
msgid ""
"// Map vector elements let crayon_names = crayons.map(|v| "
"crayon_to_str(*v)); let favorite_crayon_name = crayon_names[0];"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1407
msgid ""
"// Remove whitespace from before and after the string let "
"new_favorite_crayon_name = favorite_crayon_name.trim();"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1413
#, no-wrap
msgid ""
"if favorite_crayon_name.len() > 5 {\n"
" // Create a substring\n"
" println(favorite_crayon_name.slice_chars(0, 5));\n"
"}\n"
"~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1415
msgid "# Closures"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1420
msgid ""
"Named functions, like those we've seen so far, may not refer to local "
"variables declared outside the function: they do not close over their "
"environment (sometimes referred to as \"capturing\" variables in their "
"environment). For example, you couldn't write the following:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1423
msgid "~~~~ {.ignore} let foo = 10;"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1428
#, no-wrap
msgid ""
"fn bar() -> int {\n"
" return foo; // `bar` cannot refer to `foo`\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1431
msgid ""
"Rust also supports _closures_, functions that can access variables in the "
"enclosing scope."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1434
msgid "~~~~ fn call_closure_with_ten(b: &fn(int)) { b(10); }"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1437
msgid ""
"let captured_var = 20; let closure = |arg| println(fmt!(\"captured_var=%d, "
"arg=%d\", captured_var, arg));"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1440
msgid "call_closure_with_ten(closure); ~~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1446
msgid ""
"Closures begin with the argument list between vertical bars and are followed "
"by a single expression. Remember that a block, `{ <expr1>; <expr2>; ... }`, "
"is considered a single expression: it evaluates to the result of the last "
"expression it contains if that expression is not followed by a semicolon, "
"otherwise the block evaluates to `()`."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1451
msgid ""
"The types of the arguments are generally omitted, as is the return type, "
"because the compiler can almost always infer them. In the rare case where "
"the compiler needs assistance, though, the arguments and return types may be "
"annotated."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1455
msgid "~~~~ let square = |x: int| -> uint { (x * x) as uint }; ~~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1459
msgid ""
"There are several forms of closure, each with its own role. The most common, "
"called a _stack closure_, has type `&fn` and can directly access local "
"variables in the enclosing scope."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1464
msgid "~~~~ let mut max = 0; [1, 2, 3].map(|x| if *x > max { max = *x }); ~~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1473
msgid ""
"Stack closures are very efficient because their environment is allocated on "
"the call stack and refers by pointer to captured locals. To ensure that "
"stack closures never outlive the local variables to which they refer, stack "
"closures are not first-class. That is, they can only be used in argument "
"position; they cannot be stored in data structures or returned from "
"functions. Despite these limitations, stack closures are used pervasively in "
"Rust code."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1475
msgid "## Managed closures"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1481
msgid ""
"When you need to store a closure in a data structure, a stack closure will "
"not do, since the compiler will refuse to let you store it. For this "
"purpose, Rust provides a type of closure that has an arbitrary lifetime, "
"written `@fn` (boxed closure, analogous to the `@` pointer type described "
"earlier). This type of closure *is* first-class."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1486
msgid ""
"A managed closure does not directly access its environment, but merely "
"copies out the values that it closes over into a private data structure. "
"This means that it can not assign to these variables, and cannot observe "
"updates to them."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1489
msgid ""
"This code creates a closure that adds a given string to its argument, "
"returns it from a function, and then calls it:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1495
#, no-wrap
msgid ""
"~~~~\n"
"fn mk_appender(suffix: ~str) -> @fn(~str) -> ~str {\n"
" // The compiler knows that we intend this closure to be of type @fn\n"
" return |s| s + suffix;\n"
"}\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1501
#, no-wrap
msgid ""
"fn main() {\n"
" let shout = mk_appender(~\"!\");\n"
" println(shout(~\"hey ho, let's go\"));\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1503
msgid "## Owned closures"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1510
msgid ""
"Owned closures, written `~fn` in analogy to the `~` pointer type, hold on to "
"things that can safely be sent between processes. They copy the values they "
"close over, much like managed closures, but they also own them: that is, no "
"other code can access them. Owned closures are used in concurrent code, "
"particularly for spawning [tasks][tasks]."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1512
msgid "## Closure compatibility"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1519
msgid ""
"Rust closures have a convenient subtyping property: you can pass any kind of "
"closure (as long as the arguments and return types match) to functions that "
"expect a `&fn()`. Thus, when writing a higher-order function that only calls "
"its function argument, and does nothing else with it, you should almost "
"always declare the type of that argument as `&fn()`. That way, callers may "
"pass any kind of closure."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1527
msgid ""
"~~~~ fn call_twice(f: &fn()) { f(); f(); } let closure = || { \"I'm a "
"closure, and it doesn't matter what type I am\"; }; fn function() { \"I'm a "
"normal function\"; } call_twice(closure); call_twice(function); ~~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1531
msgid ""
"> ***Note:*** Both the syntax and the semantics will be changing > in small "
"ways. At the moment they can be unsound in some > scenarios, particularly "
"with non-copyable types."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1533
msgid "## Do syntax"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1536
msgid ""
"The `do` expression provides a way to treat higher-order functions "
"(functions that take closures as arguments) as control structures."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1539
msgid ""
"Consider this function that iterates over a vector of integers, passing in a "
"pointer to each integer in the vector:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1549
#, no-wrap
msgid ""
"~~~~\n"
"fn each(v: &[int], op: &fn(v: &int)) {\n"
" let mut n = 0;\n"
" while n < v.len() {\n"
" op(&v[n]);\n"
" n += 1;\n"
" }\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1553
msgid ""
"As a caller, if we use a closure to provide the final operator argument, we "
"can write it in a way that has a pleasant, block-like structure."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1561
#, no-wrap
msgid ""
"~~~~\n"
"# fn each(v: &[int], op: &fn(v: &int)) { }\n"
"# fn do_some_work(i: &int) { }\n"
"each([1, 2, 3], |n| {\n"
" do_some_work(n);\n"
"});\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1564
msgid ""
"This is such a useful pattern that Rust has a special form of function call "
"that can be written more like a built-in control structure:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1572
#, no-wrap
msgid ""
"~~~~\n"
"# fn each(v: &[int], op: &fn(v: &int)) { }\n"
"# fn do_some_work(i: &int) { }\n"
"do each([1, 2, 3]) |n| {\n"
" do_some_work(n);\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1577
msgid ""
"The call is prefixed with the keyword `do` and, instead of writing the final "
"closure inside the argument list, it appears outside of the parentheses, "
"where it looks more like a typical block of code."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1582
msgid ""
"`do` is a convenient way to create tasks with the `task::spawn` function. "
"`spawn` has the signature `spawn(fn: ~fn())`. In other words, it is a "
"function that takes an owned closure that takes no arguments."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1585 doc/tutorial.md:1597
msgid "~~~~ use std::task::spawn;"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1590
#, no-wrap
msgid ""
"do spawn() || {\n"
" debug!(\"I'm a task, whatever\");\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1594
msgid ""
"Look at all those bars and parentheses -- that's two empty argument lists "
"back to back. Since that is so unsightly, empty argument lists may be "
"omitted from `do` expressions."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1602
#, no-wrap
msgid ""
"do spawn {\n"
" debug!(\"Kablam!\");\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1605
msgid ""
"If you want to see the output of `debug!` statements, you will need to turn "
"on `debug!` logging. To enable `debug!` logging, set the RUST_LOG "
"environment variable to the name of your crate, which, for a file named `foo."
"rs`, will be `foo` (e.g., with bash, `export RUST_LOG=foo`)."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1607
msgid "# Methods"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1613
msgid ""
"Methods are like functions except that they always begin with a special "
"argument, called `self`, which has the type of the method's receiver. The "
"`self` argument is like `this` in C++ and many other languages. Methods are "
"called with dot notation, as in `my_vec.len()`."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1617
msgid ""
"_Implementations_, written with the `impl` keyword, can define methods on "
"most Rust types, including structs and enums. As an example, let's define a "
"`draw` method on our `Shape` enum."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1625
#, no-wrap
msgid ""
"~~~\n"
"# fn draw_circle(p: Point, f: f64) { }\n"
"# fn draw_rectangle(p: Point, p: Point) { }\n"
"struct Point {\n"
" x: f64,\n"
" y: f64\n"
"}\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1630
#, no-wrap
msgid ""
"enum Shape {\n"
" Circle(Point, f64),\n"
" Rectangle(Point, Point)\n"
"}\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1639
#, no-wrap
msgid ""
"impl Shape {\n"
" fn draw(&self) {\n"
" match *self {\n"
" Circle(p, f) => draw_circle(p, f),\n"
" Rectangle(p1, p2) => draw_rectangle(p1, p2)\n"
" }\n"
" }\n"
"}\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1643
msgid "let s = Circle(Point { x: 1f, y: 2f }, 3f); s.draw(); ~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1647
msgid ""
"This defines an _implementation_ for `Shape` containing a single method, "
"`draw`. In most respects the `draw` method is defined like any other "
"function, except for the name `self`."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1652
msgid ""
"The type of `self` is the type on which the method is implemented, or a "
"pointer thereof. As an argument it is written either `self`, `&self`, "
"`@self`, or `~self`. A caller must in turn have a compatible pointer type "
"to call the method."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1667
#, no-wrap
msgid ""
"~~~\n"
"# fn draw_circle(p: Point, f: f64) { }\n"
"# fn draw_rectangle(p: Point, p: Point) { }\n"
"# struct Point { x: f64, y: f64 }\n"
"# enum Shape {\n"
"# Circle(Point, f64),\n"
"# Rectangle(Point, Point)\n"
"# }\n"
"impl Shape {\n"
" fn draw_borrowed(&self) { ... }\n"
" fn draw_managed(@self) { ... }\n"
" fn draw_owned(~self) { ... }\n"
" fn draw_value(self) { ... }\n"
"}\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1669
msgid "let s = Circle(Point { x: 1f, y: 2f }, 3f);"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1675
msgid ""
"(@s).draw_managed(); (~s).draw_owned(); (&s).draw_borrowed(); s."
"draw_value(); ~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1679
msgid ""
"Methods typically take a borrowed pointer self type, so the compiler will go "
"to great lengths to convert a callee to a borrowed pointer."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1697
#, no-wrap
msgid ""
"~~~\n"
"# fn draw_circle(p: Point, f: f64) { }\n"
"# fn draw_rectangle(p: Point, p: Point) { }\n"
"# struct Point { x: f64, y: f64 }\n"
"# enum Shape {\n"
"# Circle(Point, f64),\n"
"# Rectangle(Point, Point)\n"
"# }\n"
"# impl Shape {\n"
"# fn draw_borrowed(&self) { ... }\n"
"# fn draw_managed(@self) { ... }\n"
"# fn draw_owned(~self) { ... }\n"
"# fn draw_value(self) { ... }\n"
"# }\n"
"# let s = Circle(Point { x: 1f, y: 2f }, 3f);\n"
"// As with typical function arguments, managed and owned pointers\n"
"// are automatically converted to borrowed pointers\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1700
msgid "(@s).draw_borrowed(); (~s).draw_borrowed();"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1704
msgid ""
"// Unlike typical function arguments, the self value will // automatically "
"be referenced ... s.draw_borrowed();"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1707
msgid "// ... and dereferenced (& &s).draw_borrowed();"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1711
msgid "// ... and dereferenced and borrowed (&@~s).draw_borrowed(); ~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1715
msgid ""
"Implementations may also define standalone (sometimes called \"static\") "
"methods. The absence of a `self` parameter distinguishes such methods. "
"These methods are the preferred way to define constructor functions."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1722
#, no-wrap
msgid ""
"~~~~ {.xfail-test}\n"
"impl Circle {\n"
" fn area(&self) -> f64 { ... }\n"
" fn new(area: f64) -> Circle { ... }\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1724
msgid ""
"To call such a method, just prefix it with the type name and a double colon:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1733
#, no-wrap
msgid ""
"~~~~\n"
"use std::f64::consts::pi;\n"
"struct Circle { radius: f64 }\n"
"impl Circle {\n"
" fn new(area: f64) -> Circle { Circle { radius: (area / pi).sqrt() } }\n"
"}\n"
"let c = Circle::new(42.5);\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1735
msgid "# Generics"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1743
msgid ""
"Throughout this tutorial, we've been defining functions that act only on "
"specific data types. With type parameters we can also define functions whose "
"arguments have generic types, and which can be invoked with a variety of "
"types. Consider a generic `map` function, which takes a function `function` "
"and a vector `vector` and returns a new vector consisting of the result of "
"applying `function` to each element of `vector`:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1753
#, no-wrap
msgid ""
"~~~~\n"
"fn map<T, U>(vector: &[T], function: &fn(v: &T) -> U) -> ~[U] {\n"
" let mut accumulator = ~[];\n"
" for element in vector.iter() {\n"
" accumulator.push(function(element));\n"
" }\n"
" return accumulator;\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1758
msgid ""
"When defined with type parameters, as denoted by `<T, U>`, this function can "
"be applied to any type of vector, as long as the type of `function`'s "
"argument and the type of the vector's contents agree with each other."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1768
msgid ""
"Inside a generic function, the names of the type parameters (capitalized by "
"convention) stand for opaque types. All you can do with instances of these "
"types is pass them around: you can't apply any operations to them or pattern-"
"match on them. Note that instances of generic types are often passed by "
"pointer. For example, the parameter `function()` is supplied with a pointer "
"to a value of type `T` and not a value of type `T` itself. This ensures that "
"the function works with the broadest set of types possible, since some types "
"are expensive or illegal to copy and pass by value."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1770
msgid ""
"Generic `type`, `struct`, and `enum` declarations follow the same pattern:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1774
msgid "~~~~ use std::hashmap::HashMap; type Set<T> = HashMap<T, ()>;"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1778
#, no-wrap
msgid ""
"struct Stack<T> {\n"
" elements: ~[T]\n"
"}\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1784
#, no-wrap
msgid ""
"enum Option<T> {\n"
" Some(T),\n"
" None\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1787
msgid ""
"These declarations can be instantiated to valid types like `Set<int>`, "
"`Stack<int>`, and `Option<int>`."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1793
msgid ""
"The last type in that example, `Option`, appears frequently in Rust code. "
"Because Rust does not have null pointers (except in unsafe code), we need "
"another way to write a function whose result isn't defined on every possible "
"combination of arguments of the appropriate types. The usual way is to write "
"a function that returns `Option<T>` instead of `T`."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1804
#, no-wrap
msgid ""
"~~~~\n"
"# struct Point { x: f64, y: f64 }\n"
"# enum Shape { Circle(Point, f64), Rectangle(Point, Point) }\n"
"fn radius(shape: Shape) -> Option<f64> {\n"
" match shape {\n"
" Circle(_, radius) => Some(radius),\n"
" Rectangle(*) => None\n"
" }\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1812
msgid ""
"The Rust compiler compiles generic functions very efficiently by "
"*monomorphizing* them. *Monomorphization* is a fancy name for a simple idea: "
"generate a separate copy of each generic function at each call site, a copy "
"that is specialized to the argument types and can thus be optimized "
"specifically for them. In this respect, Rust's generics have similar "
"performance characteristics to C++ templates."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1814
msgid "## Traits"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1824
msgid ""
"Within a generic function the operations available on generic types are very "
"limited. After all, since the function doesn't know what types it is "
"operating on, it can't safely modify or query their values. This is where "
"_traits_ come into play. Traits are Rust's most powerful tool for writing "
"polymorphic code. Java developers will see them as similar to Java "
"interfaces, and Haskellers will notice their similarities to type classes. "
"Rust's traits are a form of *bounded polymorphism*: a trait is a way of "
"limiting the set of possible types that a type parameter could refer to."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1832
msgid ""
"As motivation, let us consider copying in Rust. The `clone` method is not "
"defined for all Rust types. One reason is user-defined destructors: copying "
"a type that has a destructor could result in the destructor running multiple "
"times. Therefore, types with destructors cannot be copied unless you "
"explicitly implement `Clone` for them."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1837
msgid ""
"This complicates handling of generic functions. If you have a type "
"parameter `T`, can you copy values of that type? In Rust, you can't, and if "
"you try to run the following code the compiler will complain."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1844
#, no-wrap
msgid ""
"~~~~ {.xfail-test}\n"
"// This does not compile\n"
"fn head_bad<T>(v: &[T]) -> T {\n"
" v[0] // error: copying a non-copyable value\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1851
msgid ""
"However, we can tell the compiler that the `head` function is only for "
"copyable types: that is, those that implement the `Clone` trait. In that "
"case, we can explicitly create a second copy of the value we are returning "
"using the `clone` keyword:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1858
#, no-wrap
msgid ""
"~~~~\n"
"// This does\n"
"fn head<T: Clone>(v: &[T]) -> T {\n"
" v[0].clone()\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1866
msgid ""
"This says that we can call `head` on any type `T` as long as that type "
"implements the `Clone` trait. When instantiating a generic function, you "
"can only instantiate it with types that implement the correct trait, so you "
"could not apply `head` to a type that does not implement `Clone`."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1871
msgid ""
"While most traits can be defined and implemented by user code, two traits "
"are automatically derived and implemented for all applicable types by the "
"compiler, and may not be overridden:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1875
#, no-wrap
msgid ""
"* `Send` - Sendable types.\n"
"Types are sendable\n"
"unless they contain managed boxes, managed closures, or borrowed pointers.\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1880
#, no-wrap
msgid ""
"* `Freeze` - Constant (immutable) types.\n"
"These are types that do not contain anything intrinsically mutable.\n"
"Intrinsically mutable values include `@mut`\n"
"and `Cell` in the standard library.\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1883
msgid ""
"> ***Note:*** These two traits were referred to as 'kinds' in earlier > "
"iterations of the language, and often still are."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1889
msgid ""
"Additionally, the `Drop` trait is used to define destructors. This trait "
"defines one method called `drop`, which is automatically called when a value "
"of the type that implements this trait is destroyed, either because the "
"value went out of scope or because the garbage collector reclaimed it."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1894
#, no-wrap
msgid ""
"~~~\n"
"struct TimeBomb {\n"
" explosivity: uint\n"
"}\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1903
#, no-wrap
msgid ""
"impl Drop for TimeBomb {\n"
" fn drop(&self) {\n"
" for _ in range(0, self.explosivity) {\n"
" println(\"blam!\");\n"
" }\n"
" }\n"
"}\n"
"~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1906
msgid ""
"It is illegal to call `drop` directly. Only code inserted by the compiler "
"may call it."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1908
msgid "## Declaring and implementing traits"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1914
msgid ""
"A trait consists of a set of methods without bodies, or may be empty, as is "
"the case with `Send` and `Freeze`. For example, we could declare the trait "
"`Printable` for things that can be printed to the console, with a single "
"method:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1920
#, no-wrap
msgid ""
"~~~~\n"
"trait Printable {\n"
" fn print(&self);\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1925
msgid ""
"Traits may be implemented for specific types with [impls]. An impl that "
"implements a trait includes the name of the trait at the start of the "
"definition, as in the following impls of `Printable` for `int` and `~str`."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1927
msgid "[impls]: #methods"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1933
#, no-wrap
msgid ""
"~~~~\n"
"# trait Printable { fn print(&self); }\n"
"impl Printable for int {\n"
" fn print(&self) { println(fmt!(\"%d\", *self)) }\n"
"}\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1937
#, no-wrap
msgid ""
"impl Printable for ~str {\n"
" fn print(&self) { println(*self) }\n"
"}\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1941
msgid "# 1.print(); # (~\"foo\").print(); ~~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1946
msgid ""
"Methods defined in an implementation of a trait may be called just like any "
"other method, using dot notation, as in `1.print()`. Traits may themselves "
"contain type parameters. A trait for generalized sequence types might look "
"like the following:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1951
#, no-wrap
msgid ""
"~~~~\n"
"trait Seq<T> {\n"
" fn length(&self) -> uint;\n"
"}\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1956
#, no-wrap
msgid ""
"impl<T> Seq<T> for ~[T] {\n"
" fn length(&self) -> uint { self.len() }\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1963
msgid ""
"The implementation has to explicitly declare the type parameter that it "
"binds, `T`, before using it to specify its trait type. Rust requires this "
"declaration because the `impl` could also, for example, specify an "
"implementation of `Seq<int>`. The trait type (appearing between `impl` and "
"`for`) *refers* to a type, rather than defining one."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1968
msgid ""
"The type parameters bound by a trait are in scope in each of the method "
"declarations. So, re-declaring the type parameter `T` as an explicit type "
"parameter for `len`, in either the trait or the impl, would be a compile-"
"time error."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1973
msgid ""
"Within a trait definition, `Self` is a special type that you can think of as "
"a type parameter. An implementation of the trait for any given type `T` "
"replaces the `Self` type parameter with `T`. The following trait describes "
"types that support an equality operation:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1980
#, no-wrap
msgid ""
"~~~~\n"
"// In a trait, `self` refers to the self argument.\n"
"// `Self` refers to the type implementing the trait.\n"
"trait Eq {\n"
" fn equals(&self, other: &Self) -> bool;\n"
"}\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1986
#, no-wrap
msgid ""
"// In an impl, `self` refers just to the value of the receiver\n"
"impl Eq for int {\n"
" fn equals(&self, other: &int) -> bool { *other == *self }\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1991
msgid ""
"Notice that in the trait definition, `equals` takes a second parameter of "
"type `Self`. In contrast, in the `impl`, `equals` takes a second parameter "
"of type `int`, only using `self` as the name of the receiver."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:1996
msgid ""
"Just as in type implementations, traits can define standalone (static) "
"methods. These methods are called by prefixing the method name with the "
"trait name and a double colon. The compiler uses type inference to decide "
"which implementation to use."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2002
msgid ""
"~~~~ use std::f64::consts::pi; trait Shape { fn new(area: f64) -> "
"Self; } struct Circle { radius: f64 } struct Square { length: f64 }"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2009
#, no-wrap
msgid ""
"impl Shape for Circle {\n"
" fn new(area: f64) -> Circle { Circle { radius: (area / pi).sqrt() } }\n"
"}\n"
"impl Shape for Square {\n"
" fn new(area: f64) -> Square { Square { length: (area).sqrt() } }\n"
"}\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2014
msgid ""
"let area = 42.5; let c: Circle = Shape::new(area); let s: Square = Shape::"
"new(area); ~~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2016
msgid "## Bounded type parameters and static method dispatch"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2021
msgid ""
"Traits give us a language for defining predicates on types, or abstract "
"properties that types can have. We can use this language to define _bounds_ "
"on type parameters, so that we can then operate on generic types."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2030
#, no-wrap
msgid ""
"~~~~\n"
"# trait Printable { fn print(&self); }\n"
"fn print_all<T: Printable>(printable_things: ~[T]) {\n"
" for thing in printable_things.iter() {\n"
" thing.print();\n"
" }\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2036
msgid ""
"Declaring `T` as conforming to the `Printable` trait (as we earlier did with "
"`Clone`) makes it possible to call methods from that trait on values of type "
"`T` inside the function. It will also cause a compile-time error when anyone "
"tries to call `print_all` on an array whose element type does not have a "
"`Printable` implementation."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2039
msgid ""
"Type parameters can have multiple bounds by separating them with `+`, as in "
"this version of `print_all` that copies elements."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2051
#, no-wrap
msgid ""
"~~~\n"
"# trait Printable { fn print(&self); }\n"
"fn print_all<T: Printable + Clone>(printable_things: ~[T]) {\n"
" let mut i = 0;\n"
" while i < printable_things.len() {\n"
" let copy_of_thing = printable_things[i].clone();\n"
" copy_of_thing.print();\n"
" i += 1;\n"
" }\n"
"}\n"
"~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2055
msgid ""
"Method calls to bounded type parameters are _statically dispatched_, "
"imposing no more overhead than normal function invocation, so are the "
"preferred way to use traits polymorphically."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2057
msgid "This usage of traits is similar to Haskell type classes."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2059
msgid "## Trait objects and dynamic method dispatch"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2063
msgid ""
"The above allows us to define functions that polymorphically act on values "
"of a single unknown type that conforms to a given trait. However, consider "
"this function:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2069
msgid ""
"~~~~ # type Circle = int; type Rectangle = int; # impl Drawable for int { fn "
"draw(&self) {} } # fn new_circle() -> int { 1 } trait Drawable { fn "
"draw(&self); }"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2076
#, no-wrap
msgid ""
"fn draw_all<T: Drawable>(shapes: ~[T]) {\n"
" for shape in shapes.iter() { shape.draw(); }\n"
"}\n"
"# let c: Circle = new_circle();\n"
"# draw_all(~[c]);\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2082
msgid ""
"You can call that on an array of circles, or an array of rectangles "
"(assuming those have suitable `Drawable` traits defined), but not on an "
"array containing both circles and rectangles. When such behavior is needed, "
"a trait name can alternately be used as a type, called an _object_."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2089
#, no-wrap
msgid ""
"~~~~\n"
"# trait Drawable { fn draw(&self); }\n"
"fn draw_all(shapes: &[@Drawable]) {\n"
" for shape in shapes.iter() { shape.draw(); }\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2094
msgid ""
"In this example, there is no type parameter. Instead, the `@Drawable` type "
"denotes any managed box value that implements the `Drawable` trait. To "
"construct such a value, you use the `as` operator to cast a value to an "
"object:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2101
msgid ""
"~~~~ # type Circle = int; type Rectangle = bool; # trait Drawable { fn "
"draw(&self); } # fn new_circle() -> Circle { 1 } # fn new_rectangle() -> "
"Rectangle { true } # fn draw_all(shapes: &[@Drawable]) {}"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2104
msgid ""
"impl Drawable for Circle { fn draw(&self) { ... } } impl Drawable for "
"Rectangle { fn draw(&self) { ... } }"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2109
msgid ""
"let c: @Circle = @new_circle(); let r: @Rectangle = @new_rectangle(); "
"draw_all([c as @Drawable, r as @Drawable]); ~~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2117
msgid ""
"We omit the code for `new_circle` and `new_rectangle`; imagine that these "
"just return `Circle`s and `Rectangle`s with a default size. Note that, like "
"strings and vectors, objects have dynamic size and may only be referred to "
"via one of the pointer types. Other pointer types work as well. Casts to "
"traits may only be done with compatible pointers so, for example, an "
"`@Circle` may not be cast to an `~Drawable`."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2131
msgid ""
"~~~ # type Circle = int; type Rectangle = int; # trait Drawable { fn "
"draw(&self); } # impl Drawable for int { fn draw(&self) {} } # fn "
"new_circle() -> int { 1 } # fn new_rectangle() -> int { 2 } // A managed "
"object let boxy: @Drawable = @new_circle() as @Drawable; // An owned object "
"let owny: ~Drawable = ~new_circle() as ~Drawable; // A borrowed object let "
"stacky: &Drawable = &new_circle() as &Drawable; ~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2136
msgid ""
"Method calls to trait types are _dynamically dispatched_. Since the compiler "
"doesn't know specifically which functions to call at compile time, it uses a "
"lookup table (also known as a vtable or dictionary) to select the method to "
"call at runtime."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2138
msgid "This usage of traits is similar to Java interfaces."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2140
msgid "## Trait inheritance"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2145
msgid ""
"We can write a trait declaration that _inherits_ from other traits, called "
"_supertraits_. Types that implement a trait must also implement its "
"supertraits. For example, we can define a `Circle` trait that inherits from "
"`Shape`."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2150
msgid ""
"~~~~ trait Shape { fn area(&self) -> f64; } trait Circle : Shape { fn "
"radius(&self) -> f64; } ~~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2152
msgid ""
"Now, we can implement `Circle` on a type only if we also implement `Shape`."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2167
#, no-wrap
msgid ""
"~~~~\n"
"use std::f64::consts::pi;\n"
"# trait Shape { fn area(&self) -> f64; }\n"
"# trait Circle : Shape { fn radius(&self) -> f64; }\n"
"# struct Point { x: f64, y: f64 }\n"
"# fn square(x: f64) -> f64 { x * x }\n"
"struct CircleStruct { center: Point, radius: f64 }\n"
"impl Circle for CircleStruct {\n"
" fn radius(&self) -> f64 { (self.area() / pi).sqrt() }\n"
"}\n"
"impl Shape for CircleStruct {\n"
" fn area(&self) -> f64 { pi * square(self.radius) }\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2172
msgid ""
"Notice that methods of `Circle` can call methods on `Shape`, as our `radius` "
"implementation calls the `area` method. This is a silly way to compute the "
"radius of a circle (since we could just return the `radius` field), but you "
"get the idea."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2196
msgid ""
"~~~ {.xfail-test} use std::f64::consts::pi; # trait Shape { fn area(&self) "
"-> f64; } # trait Circle : Shape { fn radius(&self) -> f64; } # struct "
"Point { x: f64, y: f64 } # struct CircleStruct { center: Point, radius: "
"f64 } # impl Circle for CircleStruct { fn radius(&self) -> f64 { (self."
"area() / pi).sqrt() } } # impl Shape for CircleStruct { fn area(&self) -> "
"f64 { pi * square(self.radius) } }"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2201
msgid ""
"let concrete = @CircleStruct{center:Point{x:3f,y:4f},radius:5f}; let "
"mycircle: @Circle = concrete as @Circle; let nonsense = mycircle.radius() * "
"mycircle.area(); ~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2203
msgid "> ***Note:*** Trait inheritance does not actually work with objects yet"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2205
msgid "## Deriving implementations for traits"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2212
msgid ""
"A small number of traits in `std` and `extra` can have implementations that "
"can be automatically derived. These instances are specified by placing the "
"`deriving` attribute on a data type declaration. For example, the following "
"will mean that `Circle` has an implementation for `Eq` and can be used with "
"the equality operators, and that a value of type `ABC` can be randomly "
"generated and converted to a string:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2216
msgid "~~~ #[deriving(Eq)] struct Circle { radius: f64 }"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2220
msgid "#[deriving(Rand, ToStr)] enum ABC { A, B, C } ~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2224
msgid ""
"The full list of derivable traits is `Eq`, `TotalEq`, `Ord`, `TotalOrd`, "
"`Encodable` `Decodable`, `Clone`, `DeepClone`, `IterBytes`, `Rand`, `Zero`, "
"and `ToStr`."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2226
msgid "# Modules and crates"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2230
msgid ""
"The Rust namespace is arranged in a hierarchy of modules. Each source (.rs) "
"file represents a single module and may in turn contain additional modules."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2236
#, no-wrap
msgid ""
"~~~~\n"
"mod farm {\n"
" pub fn chicken() -> &str { \"cluck cluck\" }\n"
" pub fn cow() -> &str { \"mooo\" }\n"
"}\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2241
#, no-wrap
msgid ""
"fn main() {\n"
" println(farm::chicken());\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2246
msgid ""
"The contents of modules can be imported into the current scope with the "
"`use` keyword, optionally giving it an alias. `use` may appear at the "
"beginning of crates, `mod`s, `fn`s, and other blocks."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2252
msgid ""
"~~~ # mod farm { pub fn chicken() { } } # fn main() { // Bring `chicken` "
"into scope use farm::chicken;"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2262
#, no-wrap
msgid ""
"fn chicken_farmer() {\n"
" // The same, but name it `my_chicken`\n"
" use my_chicken = farm::chicken;\n"
" ...\n"
"# my_chicken();\n"
"}\n"
"# chicken();\n"
"# }\n"
"~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2269
msgid ""
"These farm animal functions have a new keyword, `pub`, attached to them. The "
"`pub` keyword modifies an item's visibility, making it visible outside its "
"containing module. An expression with `::`, like `farm::chicken`, can name "
"an item outside of its containing module. Items, such as those declared with "
"`fn`, `struct`, `enum`, `type`, or `static`, are module-private by default."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2276
msgid ""
"Visibility restrictions in Rust exist only at module boundaries. This is "
"quite different from most object-oriented languages that also enforce "
"restrictions on objects themselves. That's not to say that Rust doesn't "
"support encapsulation: both struct fields and methods can be private. But "
"this encapsulation is at the module level, not the struct level. Note that "
"fields and methods are _public_ by default."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2289
#, no-wrap
msgid ""
"~~~\n"
"pub mod farm {\n"
"# pub type Chicken = int;\n"
"# type Cow = int;\n"
"# struct Human(int);\n"
"# impl Human { fn rest(&self) { } }\n"
"# pub fn make_me_a_farm() -> Farm { Farm { chickens: ~[], cows: ~[], farmer: Human(0) } }\n"
" pub struct Farm {\n"
" priv chickens: ~[Chicken],\n"
" priv cows: ~[Cow],\n"
" farmer: Human\n"
" }\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2295
#, no-wrap
msgid ""
" impl Farm {\n"
" fn feed_chickens(&self) { ... }\n"
" fn feed_cows(&self) { ... }\n"
" pub fn add_chicken(&self, c: Chicken) { ... }\n"
" }\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2301
#, no-wrap
msgid ""
" pub fn feed_animals(farm: &Farm) {\n"
" farm.feed_chickens();\n"
" farm.feed_cows();\n"
" }\n"
"}\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2311
#, no-wrap
msgid ""
"fn main() {\n"
" let f = make_me_a_farm();\n"
" f.add_chicken(make_me_a_chicken());\n"
" farm::feed_animals(&f);\n"
" f.farmer.rest();\n"
"}\n"
"# fn make_me_a_farm() -> farm::Farm { farm::make_me_a_farm() }\n"
"# fn make_me_a_chicken() -> farm::Chicken { 0 }\n"
"~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2313
msgid "## Crates"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2317
msgid ""
"The unit of independent compilation in Rust is the crate: rustc compiles a "
"single crate at a time, from which it produces either a library or an "
"executable."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2322
msgid ""
"When compiling a single `.rs` source file, the file acts as the whole "
"crate. You can compile it with the `--lib` compiler switch to create a "
"shared library, or without, provided that your file contains a `fn main` "
"somewhere, to create an executable."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2327
msgid ""
"Larger crates typically span multiple files and are, by convention, compiled "
"from a source file with the `.rc` extension, called a *crate file*. The "
"crate file extension distinguishes source files that represent crates from "
"those that do not, but otherwise source files and crate files are identical."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2336
msgid ""
"A typical crate file declares attributes associated with the crate that may "
"affect how the compiler processes the source. Crate attributes specify "
"metadata used for locating and linking crates, the type of crate (library or "
"executable), and control warning and error behavior, among other things. "
"Crate files additionally declare the external crates they depend on as well "
"as any modules loaded from other files."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2340
msgid ""
"~~~~ { .xfail-test } // Crate linkage metadata #[link(name = \"farm\", vers "
"= \"2.5\", author = \"mjh\")];"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2343
msgid "// Make a library (\"bin\" is the default) #[crate_type = \"lib\"];"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2346
msgid "// Turn on a warning #[warn(non_camel_case_types)]"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2349
msgid "// Link to the standard library extern mod std;"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2354
msgid "// Load some modules from other files mod cow; mod chicken; mod horse;"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2359
#, no-wrap
msgid ""
"fn main() {\n"
" ...\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2366
msgid ""
"Compiling this file will cause `rustc` to look for files named `cow.rs`, "
"`chicken.rs`, and `horse.rs` in the same directory as the `.rc` file, "
"compile them all together, and, based on the presence of the `crate_type = "
"\"lib\"` attribute, output a shared library or an executable. (If the line "
"`#[crate_type = \"lib\"];` was omitted, `rustc` would create an executable.)"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2370
msgid ""
"The `#[link(...)]` attribute provides meta information about the module, "
"which other crates can use to load the right module. More about that later."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2373
msgid ""
"To have a nested directory structure for your source files, you can nest "
"mods:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2380
#, no-wrap
msgid ""
"~~~~ {.ignore}\n"
"mod poultry {\n"
" mod chicken;\n"
" mod turkey;\n"
"}\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2385
msgid ""
"The compiler will now look for `poultry/chicken.rs` and `poultry/turkey.rs`, "
"and export their content in `poultry::chicken` and `poultry::turkey`. You "
"can also provide a `poultry.rs` to add content to the `poultry` module "
"itself."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2387
msgid "## Using other crates"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2395
msgid ""
"The `extern mod` directive lets you use a crate (once it's been compiled "
"into a library) from inside another crate. `extern mod` can appear at the "
"top of a crate file or at the top of modules. It will cause the compiler to "
"look in the library search path (which you can extend with the `-L` switch) "
"for a compiled Rust library with the right name, then add a module with that "
"crate's name into the local scope."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2397
msgid "For example, `extern mod std` links the [standard library]."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2399
msgid "[standard library]: std/index.html"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2406
msgid ""
"When a comma-separated list of name/value pairs appears after `extern mod`, "
"the compiler front-end matches these pairs against the attributes provided "
"in the `link` attribute of the crate file. The front-end will only select "
"this crate for use if the actual pairs match the declared attributes. You "
"can provide a `name` value to override the name used to search for the crate."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2408
msgid "Our example crate declared this set of `link` attributes:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2412
msgid "~~~~ #[link(name = \"farm\", vers = \"2.5\", author = \"mjh\")]; ~~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2414
msgid "Which you can then link with any (or all) of the following:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2420
msgid ""
"~~~~ {.xfail-test} extern mod farm; extern mod my_farm (name = \"farm\", "
"vers = \"2.5\"); extern mod my_auxiliary_farm (name = \"farm\", author = "
"\"mjh\"); ~~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2423
msgid ""
"If any of the requested metadata do not match, then the crate will not be "
"compiled successfully."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2425
msgid "## A minimal example"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2428
msgid ""
"Now for something that you can actually compile yourself, we have these two "
"files:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2434
msgid ""
"~~~~ // world.rs #[link(name = \"world\", vers = \"1.0\")]; pub fn explore() "
"-> &str { \"world\" } ~~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2440
msgid ""
"~~~~ {.xfail-test} // main.rs extern mod world; fn main() { println(~\"hello "
"\" + world::explore()); } ~~~~"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2442
msgid "Now compile and run like this (adjust to your platform if necessary):"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2449
#, no-wrap
msgid ""
"~~~~ {.notrust}\n"
"> rustc --lib world.rs # compiles libworld-94839cbfe144198-1.0.so\n"
"> rustc main.rs -L . # compiles main\n"
"> ./main\n"
"\"hello world\"\n"
"~~~~\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2454
msgid ""
"Notice that the library produced contains the version in the filename as "
"well as an inscrutable string of alphanumerics. These are both part of "
"Rust's library versioning scheme. The alphanumerics are a hash representing "
"the crate metadata."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2456
msgid "## The standard library"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2461
msgid ""
"The Rust standard library provides runtime features required by the "
"language, including the task scheduler and memory allocators, as well as "
"library support for Rust built-in types, platform abstractions, and other "
"commonly used features."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2472
msgid ""
"[`std`] includes modules corresponding to each of the integer types, each of "
"the floating point types, the [`bool`] type, [tuples], [characters], "
"[strings], [vectors], [managed boxes], [owned boxes], and unsafe and "
"borrowed [pointers]. Additionally, `std` provides some pervasive types "
"([`option`] and [`result`]), [task] creation and [communication] primitives, "
"platform abstractions ([`os`] and [`path`]), basic I/O abstractions "
"([`io`]), [containers] like [`hashmap`], common traits ([`kinds`], [`ops`], "
"[`cmp`], [`num`], [`to_str`], [`clone`]), and complete bindings to the C "
"standard library ([`libc`])."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2474
msgid "### Standard Library injection and the Rust prelude"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2477
msgid ""
"`std` is imported at the topmost level of every crate by default, as if the "
"first line of each crate was"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2479
#, no-wrap
msgid " extern mod std;\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2483
msgid ""
"This means that the contents of std can be accessed from from any context "
"with the `std::` path prefix, as in `use std::vec`, `use std::task::spawn`, "
"etc."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2488
msgid ""
"Additionally, `std` contains a `prelude` module that reexports many of the "
"most common standard modules, types and traits. The contents of the prelude "
"are imported into every *module* by default. Implicitly, all modules behave "
"as if they contained the following prologue:"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2490
#, no-wrap
msgid " use std::prelude::*;\n"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2516
msgid ""
"[`std`]: std/index.html [`bool`]: std/bool.html [tuples]: std/tuple.html "
"[characters]: std/char.html [strings]: std/str.html [vectors]: std/vec.html "
"[managed boxes]: std/managed.html [owned boxes]: std/owned.html [pointers]: "
"std/ptr.html [`option`]: std/option.html [`result`]: std/result.html [task]: "
"std/task.html [communication]: std/comm.html [`os`]: std/os.html [`path`]: "
"std/path.html [`io`]: std/io.html [containers]: std/container.html "
"[`hashmap`]: std/hashmap.html [`kinds`]: std/kinds.html [`ops`]: std/ops."
"html [`cmp`]: std/cmp.html [`num`]: std/num.html [`to_str`]: std/to_str.html "
"[`clone`]: std/clone.html [`libc`]: std/libc.html"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2518
msgid "# What next?"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2521
msgid ""
"Now that you know the essentials, check out any of the additional tutorials "
"on individual topics."
msgstr ""
#. type: Bullet: '* '
#: doc/tutorial.md:2527
msgid "[Borrowed pointers][borrow]"
msgstr ""
#. type: Bullet: '* '
#: doc/tutorial.md:2527
msgid "[Tasks and communication][tasks]"
msgstr ""
#. type: Bullet: '* '
#: doc/tutorial.md:2527
msgid "[Macros][macros]"
msgstr ""
#. type: Bullet: '* '
#: doc/tutorial.md:2527
msgid "[The foreign function interface][ffi]"
msgstr ""
#. type: Bullet: '* '
#: doc/tutorial.md:2527
msgid "[Containers and iterators](tutorial-container.html)"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2529
msgid "There is further documentation on the [wiki]."
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2534
msgid ""
"[borrow]: tutorial-borrowed-ptr.html [tasks]: tutorial-tasks.html [macros]: "
"tutorial-macros.html [ffi]: tutorial-ffi.html"
msgstr ""
#. type: Plain text
#: doc/tutorial.md:2536
msgid "[wiki]: https://github.com/mozilla/rust/wiki/Docs"
msgstr ""