b8e43838cf
Native timers are a much hairier thing to deal with than green timers due to the interface that we would like to expose (both a blocking sleep() and a channel-based interface). I ended up implementing timers in three different ways for the various platforms that we supports. In all three of the implementations, there is a worker thread which does send()s on channels for timers. This worker thread is initialized once and then communicated to in a platform-specific manner, but there's always a shared channel available for sending messages to the worker thread. * Windows - I decided to use windows kernel timer objects via CreateWaitableTimer and SetWaitableTimer in order to provide sleeping capabilities. The worker thread blocks via WaitForMultipleObjects where one of the objects is an event that is used to wake up the helper thread (which then drains the incoming message channel for requests). * Linux/(Android?) - These have the ideal interface for implementing timers, timerfd_create. Each timer corresponds to a timerfd, and the helper thread uses epoll to wait for all active timers and then send() for the next one that wakes up. The tricky part in this implementation is updating a timerfd, but see the implementation for the fun details * OSX/FreeBSD - These obviously don't have the windows APIs, and sadly don't have the timerfd api available to them, so I have thrown together a solution which uses select() plus a timeout in order to ad-hoc-ly implement a timer solution for threads. The implementation is backed by a sorted array of timers which need to fire. As I said, this is an ad-hoc solution which is certainly not accurate timing-wise. I have done this implementation due to the lack of other primitives to provide an implementation, and I've done it the best that I could, but I'm sure that there's room for improvement. I'm pretty happy with how these implementations turned out. In theory we could drop the timerfd implementation and have linux use the select() + timeout implementation, but it's so inaccurate that I would much rather continue to use timerfd rather than my ad-hoc select() implementation. The only change that I would make to the API in general is to have a generic sleep() method on an IoFactory which doesn't require allocating a Timer object. For everything but windows it's super-cheap to request a blocking sleep for a set amount of time, and it's probably worth it to provide a sleep() which doesn't do something like allocate a file descriptor on linux. |
||
---|---|---|
doc | ||
man | ||
mk | ||
src | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.mailmap | ||
AUTHORS.txt | ||
configure | ||
CONTRIBUTING.md | ||
COPYRIGHT | ||
LICENSE-APACHE | ||
LICENSE-MIT | ||
Makefile.in | ||
README.md | ||
RELEASES.txt |
The Rust Programming Language
This is a compiler for Rust, including standard libraries, tools and documentation.
Quick Start
Windows
- Download and use the installer and MinGW.
- Read the tutorial.
- Enjoy!
Note: Windows users can read the detailed getting started notes on the wiki.
Linux / OS X
-
Make sure you have installed the dependencies:
g++
4.4 orclang++
3.xpython
2.6 or later (but not 3.x)perl
5.0 or later- GNU
make
3.81 or later curl
-
Download and build Rust:
You can either download a tarball or build directly from the repo.
To build from the tarball do:
$ curl -O http://static.rust-lang.org/dist/rust-0.9.tar.gz $ tar -xzf rust-0.9.tar.gz $ cd rust-0.9
Or to build from the repo do:
$ git clone https://github.com/mozilla/rust.git $ cd rust
Now that you have Rust's source code, you can configure and build it:
$ ./configure $ make && make install
Note: You may need to use
sudo make install
if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a--prefix
argument toconfigure
. Various other options are also supported, pass--help
for more information on them.When complete,
make install
will place several programs into/usr/local/bin
:rustc
, the Rust compiler;rustdoc
, the API-documentation tool, andrustpkg
, the Rust package manager and build system. -
Read the tutorial.
-
Enjoy!
Notes
Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.
Snapshot binaries are currently built and tested on several platforms:
- Windows (7, Server 2008 R2), x86 only
- Linux (various distributions), x86 and x86-64
- OSX 10.6 ("Snow Leopard") or greater, x86 and x86-64
You may find that other platforms work, but these are our officially supported build environments that are most likely to work.
Rust currently needs about 1.5 GiB of RAM to build without swapping; if it hits swap, it will take a very long time to build.
There is a lot more documentation in the wiki.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.