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48 lines
812 B
Rust
48 lines
812 B
Rust
// aux-build: egui_inspect_derive.rs
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// revisions: cpass1 cpass2
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extern crate egui_inspect_derive;
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pub struct TileDef {
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pub layer: (),
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#[cfg(cpass2)]
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pub blend_graphic: String,
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}
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pub(crate) struct GameState {
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pub(crate) tile_db: TileDb,
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}
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impl GameState {
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fn inspect_mut(&mut self) {
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egui_inspect_derive::expand! {}
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}
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}
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fn new() -> GameState {
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loop {}
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}
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fn main() {
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let mut app = new();
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app.inspect_mut();
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}
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// this is actually used
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pub struct TileDb {
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unknown_bg: TileDef,
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}
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impl std::fmt::Debug for TileDb {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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loop {}
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}
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}
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pub struct PlatformOutput {
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pub copied_text: String,
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}
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pub fn output_mut<R>(writer: impl FnOnce(&mut PlatformOutput) -> R) -> R {
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loop {}
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}
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