a5a60d75a8
Many, many projects use `size_of` to get the size of a type. However, it's also often equally easy to hardcode a size (e.g. `8` instead of `size_of::<u64>()`). Minimizing friction in the use of `size_of` helps ensure that people use it and make code more self-documenting. The name `size_of` is unambiguous: the name alone, without any prefix or path, is self-explanatory and unmistakeable for any other functionality. Adding it to the prelude cannot produce any name conflicts, as any local definition will silently shadow the one from the prelude. Thus, we don't need to wait for a new edition prelude to add it. Add `size_of_val`, `align_of`, and `align_of_val` as well, with similar justification: widely useful, self-explanatory, unmistakeable for anything else, won't produce conflicts. |
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This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Why Rust?
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Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrate with other languages.
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Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
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Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
Quick Start
Read "Installation" from The Book.
Installing from Source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
See https://www.rust-lang.org/community for a list of chat platforms and forums.
Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
Trademark
The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").
If you want to use these names or brands, please read the media guide.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.