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1be1c2ebcf
Inlining creates additional statements to be executed along the return edge: an assignment to the destination, storage end for temporaries. Previously those statements where inserted directly into a call target, but this is incorrect when the target has other predecessors. Avoid the issue by creating a new dedicated block for those statements. When the block happens to be redundant it will be removed by CFG simplification that follows inlining. Fixes #117355
481 lines
13 KiB
Rust
481 lines
13 KiB
Rust
// unit-test: JumpThreading
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// compile-flags: -Zmir-enable-passes=+Inline
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// EMIT_MIR_FOR_EACH_PANIC_STRATEGY
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#![feature(control_flow_enum)]
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#![feature(try_trait_v2)]
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#![feature(custom_mir, core_intrinsics, rustc_attrs)]
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use std::intrinsics::mir::*;
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use std::ops::ControlFlow;
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fn too_complex(x: Result<i32, usize>) -> Option<i32> {
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// CHECK-LABEL: fn too_complex(
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// CHECK: bb0: {
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// CHECK: switchInt(move {{_.*}}) -> [0: bb3, 1: bb1, otherwise: bb2];
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// CHECK: bb1: {
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// CHECK: [[controlflow:_.*]] = ControlFlow::<usize, i32>::Break(
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// CHECK: goto -> bb8;
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// CHECK: bb2: {
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// CHECK: unreachable;
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// CHECK: bb3: {
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// CHECK: [[controlflow]] = ControlFlow::<usize, i32>::Continue(
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// CHECK: goto -> bb4;
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// CHECK: bb4: {
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// CHECK: goto -> bb6;
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// CHECK: bb5: {
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// CHECK: {{_.*}} = (([[controlflow]] as Break).0: usize);
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// CHECK: _0 = Option::<i32>::None;
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// CHECK: goto -> bb7;
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// CHECK: bb6: {
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// CHECK: {{_.*}} = (([[controlflow]] as Continue).0: i32);
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// CHECK: _0 = Option::<i32>::Some(
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// CHECK: goto -> bb7;
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// CHECK: bb7: {
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// CHECK: return;
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// CHECK: bb8: {
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// CHECK: goto -> bb5;
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match {
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match x {
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Ok(v) => ControlFlow::Continue(v),
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Err(r) => ControlFlow::Break(r),
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}
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} {
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ControlFlow::Continue(v) => Some(v),
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ControlFlow::Break(r) => None,
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}
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}
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fn identity(x: Result<i32, i32>) -> Result<i32, i32> {
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// CHECK-LABEL: fn identity(
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// CHECK: bb0: {
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// CHECK: [[x:_.*]] = _1;
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// CHECK: switchInt(move {{_.*}}) -> [0: bb8, 1: bb6, otherwise: bb7];
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// CHECK: bb1: {
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// CHECK: {{_.*}} = (([[controlflow:_.*]] as Continue).0: i32);
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// CHECK: _0 = Result::<i32, i32>::Ok(
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// CHECK: goto -> bb4;
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// CHECK: bb2: {
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// CHECK: unreachable;
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// CHECK: bb3: {
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// CHECK: {{_.*}} = (([[controlflow]] as Break).0: std::result::Result<std::convert::Infallible, i32>);
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// CHECK: _0 = Result::<i32, i32>::Err(
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// CHECK: goto -> bb4;
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// CHECK: bb4: {
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// CHECK: return;
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// CHECK: bb5: {
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// CHECK: goto -> bb1;
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// CHECK: bb6: {
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// CHECK: {{_.*}} = move (([[x]] as Err).0: i32);
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// CHECK: [[controlflow]] = ControlFlow::<Result<Infallible, i32>, i32>::Break(
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// CHECK: goto -> bb9;
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// CHECK: bb7: {
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// CHECK: unreachable;
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// CHECK: bb8: {
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// CHECK: {{_.*}} = move (([[x]] as Ok).0: i32);
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// CHECK: [[controlflow]] = ControlFlow::<Result<Infallible, i32>, i32>::Continue(
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// CHECK: goto -> bb5;
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// CHECK: bb9: {
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// CHECK: goto -> bb3;
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Ok(x?)
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}
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enum DFA {
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A,
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B,
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C,
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D,
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}
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/// Check that we do not thread through a loop header,
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/// to avoid creating an irreducible CFG.
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fn dfa() {
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// CHECK-LABEL: fn dfa(
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// CHECK: bb0: {
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// CHECK: {{_.*}} = DFA::A;
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// CHECK: goto -> bb1;
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// CHECK: bb1: {
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// CHECK: switchInt({{.*}}) -> [0: bb4, 1: bb5, 2: bb6, 3: bb2, otherwise: bb3];
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// CHECK: bb2: {
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// CHECK: return;
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// CHECK: bb3: {
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// CHECK: unreachable;
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// CHECK: bb4: {
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// CHECK: {{_.*}} = DFA::B;
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// CHECK: goto -> bb1;
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// CHECK: bb5: {
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// CHECK: {{_.*}} = DFA::C;
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// CHECK: goto -> bb1;
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// CHECK: bb6: {
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// CHECK: {{_.*}} = DFA::D;
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// CHECK: goto -> bb1;
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let mut state = DFA::A;
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loop {
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match state {
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DFA::A => state = DFA::B,
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DFA::B => state = DFA::C,
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DFA::C => state = DFA::D,
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DFA::D => return,
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}
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}
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}
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#[repr(u8)]
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enum CustomDiscr {
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A = 35,
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B = 73,
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C = 99,
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}
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/// Verify that we correctly match the discriminant value, and not its index.
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fn custom_discr(x: bool) -> u8 {
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// CHECK-LABEL: fn custom_discr(
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// CHECK: bb0: {
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// CHECK: switchInt({{.*}}) -> [0: bb2, otherwise: bb1];
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// CHECK: bb1: {
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// CHECK: {{_.*}} = CustomDiscr::A;
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// CHECK: goto -> bb7;
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// CHECK: bb2: {
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// CHECK: {{_.*}} = CustomDiscr::B;
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// CHECK: goto -> bb3;
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// CHECK: bb3: {
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// CHECK: goto -> bb4;
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// CHECK: bb4: {
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// CHECK: _0 = const 13_u8;
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// CHECK: goto -> bb6;
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// CHECK: bb5: {
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// CHECK: _0 = const 5_u8;
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// CHECK: goto -> bb6;
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// CHECK: bb6: {
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// CHECK: return;
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// CHECK: bb7: {
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// CHECK: goto -> bb5;
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match if x { CustomDiscr::A } else { CustomDiscr::B } {
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CustomDiscr::A => 5,
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_ => 13,
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}
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}
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#[custom_mir(dialect = "runtime", phase = "post-cleanup")]
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fn multiple_match(x: u8) -> u8 {
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// CHECK-LABEL: fn multiple_match(
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mir!(
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{
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// CHECK: bb0: {
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// CHECK: switchInt([[x:_.*]]) -> [3: bb1, otherwise: bb2];
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match x { 3 => bb1, _ => bb2 }
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}
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bb1 = {
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// We know `x == 3`, so we can take `bb3`.
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// CHECK: bb1: {
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// CHECK: {{_.*}} = [[x]];
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// CHECK: goto -> bb3;
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let y = x;
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match y { 3 => bb3, _ => bb4 }
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}
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bb2 = {
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// We know `x != 3`, so we can take `bb6`.
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// CHECK: bb2: {
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// CHECK: [[z:_.*]] = [[x]];
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// CHECK: goto -> bb6;
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let z = x;
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match z { 3 => bb5, _ => bb6 }
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}
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bb3 = {
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// CHECK: bb3: {
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// CHECK: _0 = const 5_u8;
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// CHECK: return;
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RET = 5;
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Return()
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}
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bb4 = {
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// CHECK: bb4: {
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// CHECK: _0 = const 7_u8;
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// CHECK: return;
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RET = 7;
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Return()
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}
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bb5 = {
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// CHECK: bb5: {
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// CHECK: _0 = const 9_u8;
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// CHECK: return;
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RET = 9;
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Return()
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}
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bb6 = {
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// We know `z != 3`, so we CANNOT take `bb7`.
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// CHECK: bb6: {
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// CHECK: switchInt([[z]]) -> [1: bb7, otherwise: bb8];
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match z { 1 => bb7, _ => bb8 }
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}
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bb7 = {
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// CHECK: bb7: {
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// CHECK: _0 = const 9_u8;
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// CHECK: return;
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RET = 9;
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Return()
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}
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bb8 = {
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// CHECK: bb8: {
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// CHECK: _0 = const 11_u8;
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// CHECK: return;
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RET = 11;
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Return()
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}
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)
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}
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/// Both 1-3-4 and 2-3-4 are threadable. As 1 and 2 are the only predecessors of 3,
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/// verify that we only thread the 3-4 part.
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#[custom_mir(dialect = "runtime", phase = "post-cleanup")]
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fn duplicate_chain(x: bool) -> u8 {
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// CHECK-LABEL: fn duplicate_chain(
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mir!(
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let a: u8;
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{
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// CHECK: bb0: {
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// CHECK: switchInt({{.*}}) -> [1: bb1, otherwise: bb2];
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match x { true => bb1, _ => bb2 }
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}
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bb1 = {
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// CHECK: bb1: {
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// CHECK: [[a:_.*]] = const 5_u8;
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// CHECK: goto -> bb3;
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a = 5;
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Goto(bb3)
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}
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bb2 = {
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// CHECK: bb2: {
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// CHECK: [[a]] = const 5_u8;
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// CHECK: goto -> bb3;
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a = 5;
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Goto(bb3)
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}
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bb3 = {
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// CHECK: bb3: {
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// CHECK: {{_.*}} = const 13_i32;
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// CHECK: goto -> bb4;
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let b = 13;
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Goto(bb4)
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}
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bb4 = {
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// CHECK: bb4: {
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// CHECK: {{_.*}} = const 15_i32;
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// CHECK-NOT: switchInt(
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// CHECK: goto -> bb5;
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let c = 15;
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match a { 5 => bb5, _ => bb6 }
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}
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bb5 = {
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// CHECK: bb5: {
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// CHECK: _0 = const 7_u8;
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// CHECK: return;
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RET = 7;
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Return()
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}
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bb6 = {
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// CHECK: bb6: {
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// CHECK: _0 = const 9_u8;
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// CHECK: return;
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RET = 9;
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Return()
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}
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)
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}
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#[rustc_layout_scalar_valid_range_start(1)]
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#[rustc_nonnull_optimization_guaranteed]
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struct NonZeroUsize(usize);
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/// Verify that we correctly discard threads that may mutate a discriminant by aliasing.
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#[custom_mir(dialect = "runtime", phase = "post-cleanup")]
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fn mutate_discriminant() -> u8 {
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// CHECK-LABEL: fn mutate_discriminant(
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// CHECK-NOT: goto -> {{bb.*}};
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// CHECK: switchInt(
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// CHECK-NOT: goto -> {{bb.*}};
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mir!(
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let x: Option<NonZeroUsize>;
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{
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SetDiscriminant(x, 1);
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// This assignment overwrites the niche in which the discriminant is stored.
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place!(Field(Field(Variant(x, 1), 0), 0)) = 0_usize;
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// So we cannot know the value of this discriminant.
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let a = Discriminant(x);
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match a {
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0 => bb1,
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_ => bad,
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}
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}
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bb1 = {
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RET = 1;
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Return()
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}
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bad = {
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RET = 2;
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Unreachable()
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}
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)
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}
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/// Verify that we do not try to reason when there are mutable pointers involved.
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fn mutable_ref() -> bool {
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// CHECK-LABEL: fn mutable_ref(
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// CHECK-NOT: goto -> {{bb.*}};
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// CHECK: switchInt(
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// CHECK: goto -> [[bbret:bb.*]];
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// CHECK: goto -> [[bbret]];
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// CHECK: [[bbret]]: {
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// CHECK-NOT: {{bb.*}}: {
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// CHECK: return;
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let mut x = 5;
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let a = std::ptr::addr_of_mut!(x);
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x = 7;
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unsafe { *a = 8 };
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if x == 7 {
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true
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} else {
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false
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}
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}
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/// This function has 2 TOs: 1-3-4 and 0-1-3-4-6.
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/// We verify that the second TO does not modify 3 once the first has been applied.
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#[custom_mir(dialect = "runtime", phase = "post-cleanup")]
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fn renumbered_bb(x: bool) -> u8 {
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// CHECK-LABEL: fn renumbered_bb(
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mir!(
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let a: bool;
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let b: bool;
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{
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// CHECK: bb0: {
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// CHECK: switchInt({{.*}}) -> [1: bb1, otherwise: bb2];
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b = false;
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match x { true => bb1, _ => bb2 }
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}
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bb1 = {
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// CHECK: bb1: {
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// CHECK: goto -> bb8;
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a = false;
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Goto(bb3)
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}
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bb2 = {
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// CHECK: bb2: {
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// CHECK: goto -> bb3;
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a = x;
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b = x;
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Goto(bb3)
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}
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bb3 = {
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// CHECK: bb3: {
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// CHECK: switchInt({{.*}}) -> [0: bb4, otherwise: bb5];
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match a { false => bb4, _ => bb5 }
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}
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bb4 = {
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// CHECK: bb4: {
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// CHECK: switchInt({{.*}}) -> [0: bb6, otherwise: bb7];
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match b { false => bb6, _ => bb7 }
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}
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bb5 = {
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// CHECK: bb5: {
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// CHECK: _0 = const 7_u8;
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RET = 7;
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Return()
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}
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bb6 = {
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// CHECK: bb6: {
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// CHECK: _0 = const 9_u8;
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RET = 9;
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Return()
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}
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bb7 = {
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// CHECK: bb7: {
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// CHECK: _0 = const 11_u8;
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RET = 11;
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Return()
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}
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// Duplicate of bb3.
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// CHECK: bb8: {
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// CHECK-NEXT: goto -> bb9;
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// Duplicate of bb4.
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// CHECK: bb9: {
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// CHECK-NEXT: goto -> bb6;
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)
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}
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/// This function has 3 TOs: 1-4-5, 0-1-4-7-5-8 and 3-4-7-5-6
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/// After applying the first TO, we create bb9 to replace 4, and rename 1-4 edge by 1-9. The
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/// second TO may try to thread non-existing edge 9-4.
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/// This test verifies that we preserve semantics by bailing out of this second TO.
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#[custom_mir(dialect = "runtime", phase = "post-cleanup")]
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fn disappearing_bb(x: u8) -> u8 {
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// CHECK-LABEL: fn disappearing_bb(
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mir!(
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let a: bool;
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let b: bool;
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{
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a = true;
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b = true;
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match x { 0 => bb3, 1 => bb3, 2 => bb1, _ => bb2 }
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}
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bb1 = {
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// CHECK: bb1: {
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// CHECK: goto -> bb9;
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b = false;
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Goto(bb4)
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}
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bb2 = {
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Unreachable()
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}
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bb3 = {
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// CHECK: bb3: {
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// CHECK: goto -> bb10;
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a = false;
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Goto(bb4)
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}
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bb4 = {
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match b { false => bb5, _ => bb7 }
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}
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bb5 = {
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match a { false => bb6, _ => bb8 }
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}
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bb6 = {
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Return()
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}
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bb7 = {
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Goto(bb5)
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}
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bb8 = {
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Goto(bb6)
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}
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// CHECK: bb9: {
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// CHECK: goto -> bb5;
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// CHECK: bb10: {
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// CHECK: goto -> bb6;
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)
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}
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fn main() {
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too_complex(Ok(0));
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identity(Ok(0));
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custom_discr(false);
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dfa();
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multiple_match(5);
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duplicate_chain(false);
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mutate_discriminant();
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mutable_ref();
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renumbered_bb(true);
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disappearing_bb(7);
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}
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// EMIT_MIR jump_threading.too_complex.JumpThreading.diff
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// EMIT_MIR jump_threading.identity.JumpThreading.diff
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// EMIT_MIR jump_threading.custom_discr.JumpThreading.diff
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// EMIT_MIR jump_threading.dfa.JumpThreading.diff
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// EMIT_MIR jump_threading.multiple_match.JumpThreading.diff
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// EMIT_MIR jump_threading.duplicate_chain.JumpThreading.diff
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// EMIT_MIR jump_threading.mutate_discriminant.JumpThreading.diff
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// EMIT_MIR jump_threading.mutable_ref.JumpThreading.diff
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// EMIT_MIR jump_threading.renumbered_bb.JumpThreading.diff
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// EMIT_MIR jump_threading.disappearing_bb.JumpThreading.diff
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