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804 lines
30 KiB
Rust
804 lines
30 KiB
Rust
#[cfg(all(test, not(any(target_os = "cloudabi", target_os = "emscripten", target_env = "sgx"))))]
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mod tests;
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use crate::fmt;
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use crate::io::{self, Error, ErrorKind};
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use crate::net::{Ipv4Addr, Ipv6Addr, SocketAddr, ToSocketAddrs};
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use crate::sys_common::net as net_imp;
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use crate::sys_common::{AsInner, FromInner, IntoInner};
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use crate::time::Duration;
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/// A UDP socket.
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///
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/// After creating a `UdpSocket` by [`bind`]ing it to a socket address, data can be
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/// [sent to] and [received from] any other socket address.
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///
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/// Although UDP is a connectionless protocol, this implementation provides an interface
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/// to set an address where data should be sent and received from. After setting a remote
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/// address with [`connect`], data can be sent to and received from that address with
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/// [`send`] and [`recv`].
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///
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/// As stated in the User Datagram Protocol's specification in [IETF RFC 768], UDP is
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/// an unordered, unreliable protocol; refer to [`TcpListener`] and [`TcpStream`] for TCP
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/// primitives.
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///
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/// [`bind`]: UdpSocket::bind
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/// [`connect`]: UdpSocket::connect
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/// [IETF RFC 768]: https://tools.ietf.org/html/rfc768
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/// [`recv`]: UdpSocket::recv
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/// [received from]: UdpSocket::recv_from
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/// [`send`]: UdpSocket::send
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/// [sent to]: UdpSocket::send_to
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/// [`TcpListener`]: crate::net::TcpListener
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/// [`TcpStream`]: crate::net::TcpStream
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///
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/// # Examples
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///
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/// ```no_run
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/// use std::net::UdpSocket;
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///
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/// fn main() -> std::io::Result<()> {
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/// {
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/// let mut socket = UdpSocket::bind("127.0.0.1:34254")?;
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///
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/// // Receives a single datagram message on the socket. If `buf` is too small to hold
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/// // the message, it will be cut off.
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/// let mut buf = [0; 10];
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/// let (amt, src) = socket.recv_from(&mut buf)?;
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///
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/// // Redeclare `buf` as slice of the received data and send reverse data back to origin.
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/// let buf = &mut buf[..amt];
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/// buf.reverse();
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/// socket.send_to(buf, &src)?;
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/// } // the socket is closed here
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/// Ok(())
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/// }
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/// ```
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#[stable(feature = "rust1", since = "1.0.0")]
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pub struct UdpSocket(net_imp::UdpSocket);
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impl UdpSocket {
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/// Creates a UDP socket from the given address.
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///
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/// The address type can be any implementor of [`ToSocketAddrs`] trait. See
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/// its documentation for concrete examples.
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///
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/// If `addr` yields multiple addresses, `bind` will be attempted with
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/// each of the addresses until one succeeds and returns the socket. If none
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/// of the addresses succeed in creating a socket, the error returned from
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/// the last attempt (the last address) is returned.
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///
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/// # Examples
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///
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/// Creates a UDP socket bound to `127.0.0.1:3400`:
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///
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/// ```no_run
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/// use std::net::UdpSocket;
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///
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/// let socket = UdpSocket::bind("127.0.0.1:3400").expect("couldn't bind to address");
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/// ```
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///
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/// Creates a UDP socket bound to `127.0.0.1:3400`. If the socket cannot be
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/// bound to that address, create a UDP socket bound to `127.0.0.1:3401`:
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///
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/// ```no_run
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/// use std::net::{SocketAddr, UdpSocket};
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///
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/// let addrs = [
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/// SocketAddr::from(([127, 0, 0, 1], 3400)),
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/// SocketAddr::from(([127, 0, 0, 1], 3401)),
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/// ];
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/// let socket = UdpSocket::bind(&addrs[..]).expect("couldn't bind to address");
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/// ```
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#[stable(feature = "rust1", since = "1.0.0")]
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pub fn bind<A: ToSocketAddrs>(addr: A) -> io::Result<UdpSocket> {
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super::each_addr(addr, net_imp::UdpSocket::bind).map(UdpSocket)
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}
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/// Receives a single datagram message on the socket. On success, returns the number
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/// of bytes read and the origin.
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///
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/// The function must be called with valid byte array `buf` of sufficient size to
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/// hold the message bytes. If a message is too long to fit in the supplied buffer,
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/// excess bytes may be discarded.
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///
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/// # Examples
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///
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/// ```no_run
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/// use std::net::UdpSocket;
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///
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/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
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/// let mut buf = [0; 10];
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/// let (number_of_bytes, src_addr) = socket.recv_from(&mut buf)
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/// .expect("Didn't receive data");
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/// let filled_buf = &mut buf[..number_of_bytes];
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/// ```
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#[stable(feature = "rust1", since = "1.0.0")]
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pub fn recv_from(&self, buf: &mut [u8]) -> io::Result<(usize, SocketAddr)> {
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self.0.recv_from(buf)
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}
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/// Receives a single datagram message on the socket, without removing it from the
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/// queue. On success, returns the number of bytes read and the origin.
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///
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/// The function must be called with valid byte array `buf` of sufficient size to
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/// hold the message bytes. If a message is too long to fit in the supplied buffer,
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/// excess bytes may be discarded.
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///
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/// Successive calls return the same data. This is accomplished by passing
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/// `MSG_PEEK` as a flag to the underlying `recvfrom` system call.
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///
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/// Do not use this function to implement busy waiting, instead use `libc::poll` to
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/// synchronize IO events on one or more sockets.
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///
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/// # Examples
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///
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/// ```no_run
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/// use std::net::UdpSocket;
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///
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/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
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/// let mut buf = [0; 10];
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/// let (number_of_bytes, src_addr) = socket.peek_from(&mut buf)
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/// .expect("Didn't receive data");
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/// let filled_buf = &mut buf[..number_of_bytes];
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/// ```
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#[stable(feature = "peek", since = "1.18.0")]
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pub fn peek_from(&self, buf: &mut [u8]) -> io::Result<(usize, SocketAddr)> {
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self.0.peek_from(buf)
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}
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/// Sends data on the socket to the given address. On success, returns the
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/// number of bytes written.
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///
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/// Address type can be any implementor of [`ToSocketAddrs`] trait. See its
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/// documentation for concrete examples.
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///
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/// It is possible for `addr` to yield multiple addresses, but `send_to`
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/// will only send data to the first address yielded by `addr`.
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///
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/// This will return an error when the IP version of the local socket
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/// does not match that returned from [`ToSocketAddrs`].
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///
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/// See issue #34202 for more details.
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///
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/// # Examples
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///
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/// ```no_run
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/// use std::net::UdpSocket;
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///
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/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
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/// socket.send_to(&[0; 10], "127.0.0.1:4242").expect("couldn't send data");
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/// ```
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#[stable(feature = "rust1", since = "1.0.0")]
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pub fn send_to<A: ToSocketAddrs>(&self, buf: &[u8], addr: A) -> io::Result<usize> {
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match addr.to_socket_addrs()?.next() {
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Some(addr) => self.0.send_to(buf, &addr),
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None => Err(Error::new(ErrorKind::InvalidInput, "no addresses to send data to")),
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}
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}
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/// Returns the socket address of the remote peer this socket was connected to.
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///
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/// # Examples
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///
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/// ```no_run
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/// use std::net::{Ipv4Addr, SocketAddr, SocketAddrV4, UdpSocket};
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///
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/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
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/// socket.connect("192.168.0.1:41203").expect("couldn't connect to address");
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/// assert_eq!(socket.peer_addr().unwrap(),
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/// SocketAddr::V4(SocketAddrV4::new(Ipv4Addr::new(192, 168, 0, 1), 41203)));
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/// ```
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///
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/// If the socket isn't connected, it will return a [`NotConnected`] error.
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///
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/// [`NotConnected`]: io::ErrorKind::NotConnected
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///
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/// ```no_run
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/// use std::net::UdpSocket;
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///
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/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
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/// assert_eq!(socket.peer_addr().unwrap_err().kind(),
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/// std::io::ErrorKind::NotConnected);
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/// ```
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#[stable(feature = "udp_peer_addr", since = "1.40.0")]
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pub fn peer_addr(&self) -> io::Result<SocketAddr> {
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self.0.peer_addr()
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}
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/// Returns the socket address that this socket was created from.
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///
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/// # Examples
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///
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/// ```no_run
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/// use std::net::{Ipv4Addr, SocketAddr, SocketAddrV4, UdpSocket};
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///
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/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
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/// assert_eq!(socket.local_addr().unwrap(),
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/// SocketAddr::V4(SocketAddrV4::new(Ipv4Addr::new(127, 0, 0, 1), 34254)));
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/// ```
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#[stable(feature = "rust1", since = "1.0.0")]
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pub fn local_addr(&self) -> io::Result<SocketAddr> {
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self.0.socket_addr()
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}
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/// Creates a new independently owned handle to the underlying socket.
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///
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/// The returned `UdpSocket` is a reference to the same socket that this
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/// object references. Both handles will read and write the same port, and
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/// options set on one socket will be propagated to the other.
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///
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/// # Examples
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///
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/// ```no_run
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/// use std::net::UdpSocket;
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///
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/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
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/// let socket_clone = socket.try_clone().expect("couldn't clone the socket");
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/// ```
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#[stable(feature = "rust1", since = "1.0.0")]
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pub fn try_clone(&self) -> io::Result<UdpSocket> {
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self.0.duplicate().map(UdpSocket)
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}
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/// Sets the read timeout to the timeout specified.
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///
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/// If the value specified is [`None`], then [`read`] calls will block
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/// indefinitely. An [`Err`] is returned if the zero [`Duration`] is
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/// passed to this method.
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///
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/// # Platform-specific behavior
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///
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/// Platforms may return a different error code whenever a read times out as
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/// a result of setting this option. For example Unix typically returns an
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/// error of the kind [`WouldBlock`], but Windows may return [`TimedOut`].
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///
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/// [`read`]: io::Read::read
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/// [`WouldBlock`]: io::ErrorKind::WouldBlock
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/// [`TimedOut`]: io::ErrorKind::TimedOut
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///
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/// # Examples
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///
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/// ```no_run
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/// use std::net::UdpSocket;
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///
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/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
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/// socket.set_read_timeout(None).expect("set_read_timeout call failed");
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/// ```
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///
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/// An [`Err`] is returned if the zero [`Duration`] is passed to this
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/// method:
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///
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/// ```no_run
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/// use std::io;
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/// use std::net::UdpSocket;
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/// use std::time::Duration;
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///
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/// let socket = UdpSocket::bind("127.0.0.1:34254").unwrap();
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/// let result = socket.set_read_timeout(Some(Duration::new(0, 0)));
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/// let err = result.unwrap_err();
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/// assert_eq!(err.kind(), io::ErrorKind::InvalidInput)
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/// ```
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#[stable(feature = "socket_timeout", since = "1.4.0")]
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pub fn set_read_timeout(&self, dur: Option<Duration>) -> io::Result<()> {
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self.0.set_read_timeout(dur)
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}
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/// Sets the write timeout to the timeout specified.
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///
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/// If the value specified is [`None`], then [`write`] calls will block
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/// indefinitely. An [`Err`] is returned if the zero [`Duration`] is
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/// passed to this method.
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///
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/// # Platform-specific behavior
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///
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/// Platforms may return a different error code whenever a write times out
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/// as a result of setting this option. For example Unix typically returns
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/// an error of the kind [`WouldBlock`], but Windows may return [`TimedOut`].
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///
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/// [`write`]: io::Write::write
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/// [`WouldBlock`]: io::ErrorKind::WouldBlock
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/// [`TimedOut`]: io::ErrorKind::TimedOut
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///
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/// # Examples
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///
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/// ```no_run
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/// use std::net::UdpSocket;
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///
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/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
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/// socket.set_write_timeout(None).expect("set_write_timeout call failed");
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/// ```
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///
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/// An [`Err`] is returned if the zero [`Duration`] is passed to this
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/// method:
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///
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/// ```no_run
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/// use std::io;
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/// use std::net::UdpSocket;
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/// use std::time::Duration;
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///
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/// let socket = UdpSocket::bind("127.0.0.1:34254").unwrap();
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/// let result = socket.set_write_timeout(Some(Duration::new(0, 0)));
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/// let err = result.unwrap_err();
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/// assert_eq!(err.kind(), io::ErrorKind::InvalidInput)
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/// ```
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#[stable(feature = "socket_timeout", since = "1.4.0")]
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pub fn set_write_timeout(&self, dur: Option<Duration>) -> io::Result<()> {
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self.0.set_write_timeout(dur)
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}
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/// Returns the read timeout of this socket.
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///
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/// If the timeout is [`None`], then [`read`] calls will block indefinitely.
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///
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/// [`read`]: io::Read::read
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///
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/// # Examples
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///
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/// ```no_run
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/// use std::net::UdpSocket;
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///
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/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
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/// socket.set_read_timeout(None).expect("set_read_timeout call failed");
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/// assert_eq!(socket.read_timeout().unwrap(), None);
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/// ```
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#[stable(feature = "socket_timeout", since = "1.4.0")]
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pub fn read_timeout(&self) -> io::Result<Option<Duration>> {
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self.0.read_timeout()
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}
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/// Returns the write timeout of this socket.
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///
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/// If the timeout is [`None`], then [`write`] calls will block indefinitely.
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///
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/// [`write`]: io::Write::write
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///
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/// # Examples
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///
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/// ```no_run
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/// use std::net::UdpSocket;
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///
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/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
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/// socket.set_write_timeout(None).expect("set_write_timeout call failed");
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/// assert_eq!(socket.write_timeout().unwrap(), None);
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/// ```
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#[stable(feature = "socket_timeout", since = "1.4.0")]
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pub fn write_timeout(&self) -> io::Result<Option<Duration>> {
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self.0.write_timeout()
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}
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/// Sets the value of the `SO_BROADCAST` option for this socket.
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///
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/// When enabled, this socket is allowed to send packets to a broadcast
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/// address.
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///
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/// # Examples
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///
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/// ```no_run
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/// use std::net::UdpSocket;
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///
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/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
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/// socket.set_broadcast(false).expect("set_broadcast call failed");
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/// ```
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#[stable(feature = "net2_mutators", since = "1.9.0")]
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pub fn set_broadcast(&self, broadcast: bool) -> io::Result<()> {
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self.0.set_broadcast(broadcast)
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}
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/// Gets the value of the `SO_BROADCAST` option for this socket.
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///
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/// For more information about this option, see [`UdpSocket::set_broadcast`].
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///
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/// # Examples
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///
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/// ```no_run
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/// use std::net::UdpSocket;
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///
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/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
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/// socket.set_broadcast(false).expect("set_broadcast call failed");
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/// assert_eq!(socket.broadcast().unwrap(), false);
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/// ```
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#[stable(feature = "net2_mutators", since = "1.9.0")]
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pub fn broadcast(&self) -> io::Result<bool> {
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self.0.broadcast()
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}
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/// Sets the value of the `IP_MULTICAST_LOOP` option for this socket.
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///
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/// If enabled, multicast packets will be looped back to the local socket.
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/// Note that this may not have any effect on IPv6 sockets.
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///
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/// # Examples
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///
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/// ```no_run
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/// use std::net::UdpSocket;
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///
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/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
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/// socket.set_multicast_loop_v4(false).expect("set_multicast_loop_v4 call failed");
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/// ```
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#[stable(feature = "net2_mutators", since = "1.9.0")]
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pub fn set_multicast_loop_v4(&self, multicast_loop_v4: bool) -> io::Result<()> {
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self.0.set_multicast_loop_v4(multicast_loop_v4)
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}
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/// Gets the value of the `IP_MULTICAST_LOOP` option for this socket.
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///
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/// For more information about this option, see [`UdpSocket::set_multicast_loop_v4`].
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///
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/// # Examples
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///
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/// ```no_run
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/// use std::net::UdpSocket;
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///
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/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
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/// socket.set_multicast_loop_v4(false).expect("set_multicast_loop_v4 call failed");
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/// assert_eq!(socket.multicast_loop_v4().unwrap(), false);
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/// ```
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#[stable(feature = "net2_mutators", since = "1.9.0")]
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pub fn multicast_loop_v4(&self) -> io::Result<bool> {
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self.0.multicast_loop_v4()
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}
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/// Sets the value of the `IP_MULTICAST_TTL` option for this socket.
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///
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/// Indicates the time-to-live value of outgoing multicast packets for
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/// this socket. The default value is 1 which means that multicast packets
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/// don't leave the local network unless explicitly requested.
|
|
///
|
|
/// Note that this may not have any effect on IPv6 sockets.
|
|
///
|
|
/// # Examples
|
|
///
|
|
/// ```no_run
|
|
/// use std::net::UdpSocket;
|
|
///
|
|
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
|
|
/// socket.set_multicast_ttl_v4(42).expect("set_multicast_ttl_v4 call failed");
|
|
/// ```
|
|
#[stable(feature = "net2_mutators", since = "1.9.0")]
|
|
pub fn set_multicast_ttl_v4(&self, multicast_ttl_v4: u32) -> io::Result<()> {
|
|
self.0.set_multicast_ttl_v4(multicast_ttl_v4)
|
|
}
|
|
|
|
/// Gets the value of the `IP_MULTICAST_TTL` option for this socket.
|
|
///
|
|
/// For more information about this option, see [`UdpSocket::set_multicast_ttl_v4`].
|
|
///
|
|
/// # Examples
|
|
///
|
|
/// ```no_run
|
|
/// use std::net::UdpSocket;
|
|
///
|
|
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
|
|
/// socket.set_multicast_ttl_v4(42).expect("set_multicast_ttl_v4 call failed");
|
|
/// assert_eq!(socket.multicast_ttl_v4().unwrap(), 42);
|
|
/// ```
|
|
#[stable(feature = "net2_mutators", since = "1.9.0")]
|
|
pub fn multicast_ttl_v4(&self) -> io::Result<u32> {
|
|
self.0.multicast_ttl_v4()
|
|
}
|
|
|
|
/// Sets the value of the `IPV6_MULTICAST_LOOP` option for this socket.
|
|
///
|
|
/// Controls whether this socket sees the multicast packets it sends itself.
|
|
/// Note that this may not have any affect on IPv4 sockets.
|
|
///
|
|
/// # Examples
|
|
///
|
|
/// ```no_run
|
|
/// use std::net::UdpSocket;
|
|
///
|
|
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
|
|
/// socket.set_multicast_loop_v6(false).expect("set_multicast_loop_v6 call failed");
|
|
/// ```
|
|
#[stable(feature = "net2_mutators", since = "1.9.0")]
|
|
pub fn set_multicast_loop_v6(&self, multicast_loop_v6: bool) -> io::Result<()> {
|
|
self.0.set_multicast_loop_v6(multicast_loop_v6)
|
|
}
|
|
|
|
/// Gets the value of the `IPV6_MULTICAST_LOOP` option for this socket.
|
|
///
|
|
/// For more information about this option, see [`UdpSocket::set_multicast_loop_v6`].
|
|
///
|
|
/// # Examples
|
|
///
|
|
/// ```no_run
|
|
/// use std::net::UdpSocket;
|
|
///
|
|
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
|
|
/// socket.set_multicast_loop_v6(false).expect("set_multicast_loop_v6 call failed");
|
|
/// assert_eq!(socket.multicast_loop_v6().unwrap(), false);
|
|
/// ```
|
|
#[stable(feature = "net2_mutators", since = "1.9.0")]
|
|
pub fn multicast_loop_v6(&self) -> io::Result<bool> {
|
|
self.0.multicast_loop_v6()
|
|
}
|
|
|
|
/// Sets the value for the `IP_TTL` option on this socket.
|
|
///
|
|
/// This value sets the time-to-live field that is used in every packet sent
|
|
/// from this socket.
|
|
///
|
|
/// # Examples
|
|
///
|
|
/// ```no_run
|
|
/// use std::net::UdpSocket;
|
|
///
|
|
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
|
|
/// socket.set_ttl(42).expect("set_ttl call failed");
|
|
/// ```
|
|
#[stable(feature = "net2_mutators", since = "1.9.0")]
|
|
pub fn set_ttl(&self, ttl: u32) -> io::Result<()> {
|
|
self.0.set_ttl(ttl)
|
|
}
|
|
|
|
/// Gets the value of the `IP_TTL` option for this socket.
|
|
///
|
|
/// For more information about this option, see [`UdpSocket::set_ttl`].
|
|
///
|
|
/// # Examples
|
|
///
|
|
/// ```no_run
|
|
/// use std::net::UdpSocket;
|
|
///
|
|
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
|
|
/// socket.set_ttl(42).expect("set_ttl call failed");
|
|
/// assert_eq!(socket.ttl().unwrap(), 42);
|
|
/// ```
|
|
#[stable(feature = "net2_mutators", since = "1.9.0")]
|
|
pub fn ttl(&self) -> io::Result<u32> {
|
|
self.0.ttl()
|
|
}
|
|
|
|
/// Executes an operation of the `IP_ADD_MEMBERSHIP` type.
|
|
///
|
|
/// This function specifies a new multicast group for this socket to join.
|
|
/// The address must be a valid multicast address, and `interface` is the
|
|
/// address of the local interface with which the system should join the
|
|
/// multicast group. If it's equal to `INADDR_ANY` then an appropriate
|
|
/// interface is chosen by the system.
|
|
#[stable(feature = "net2_mutators", since = "1.9.0")]
|
|
pub fn join_multicast_v4(&self, multiaddr: &Ipv4Addr, interface: &Ipv4Addr) -> io::Result<()> {
|
|
self.0.join_multicast_v4(multiaddr, interface)
|
|
}
|
|
|
|
/// Executes an operation of the `IPV6_ADD_MEMBERSHIP` type.
|
|
///
|
|
/// This function specifies a new multicast group for this socket to join.
|
|
/// The address must be a valid multicast address, and `interface` is the
|
|
/// index of the interface to join/leave (or 0 to indicate any interface).
|
|
#[stable(feature = "net2_mutators", since = "1.9.0")]
|
|
pub fn join_multicast_v6(&self, multiaddr: &Ipv6Addr, interface: u32) -> io::Result<()> {
|
|
self.0.join_multicast_v6(multiaddr, interface)
|
|
}
|
|
|
|
/// Executes an operation of the `IP_DROP_MEMBERSHIP` type.
|
|
///
|
|
/// For more information about this option, see [`UdpSocket::join_multicast_v4`].
|
|
#[stable(feature = "net2_mutators", since = "1.9.0")]
|
|
pub fn leave_multicast_v4(&self, multiaddr: &Ipv4Addr, interface: &Ipv4Addr) -> io::Result<()> {
|
|
self.0.leave_multicast_v4(multiaddr, interface)
|
|
}
|
|
|
|
/// Executes an operation of the `IPV6_DROP_MEMBERSHIP` type.
|
|
///
|
|
/// For more information about this option, see [`UdpSocket::join_multicast_v6`].
|
|
#[stable(feature = "net2_mutators", since = "1.9.0")]
|
|
pub fn leave_multicast_v6(&self, multiaddr: &Ipv6Addr, interface: u32) -> io::Result<()> {
|
|
self.0.leave_multicast_v6(multiaddr, interface)
|
|
}
|
|
|
|
/// Gets the value of the `SO_ERROR` option on this socket.
|
|
///
|
|
/// This will retrieve the stored error in the underlying socket, clearing
|
|
/// the field in the process. This can be useful for checking errors between
|
|
/// calls.
|
|
///
|
|
/// # Examples
|
|
///
|
|
/// ```no_run
|
|
/// use std::net::UdpSocket;
|
|
///
|
|
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
|
|
/// match socket.take_error() {
|
|
/// Ok(Some(error)) => println!("UdpSocket error: {:?}", error),
|
|
/// Ok(None) => println!("No error"),
|
|
/// Err(error) => println!("UdpSocket.take_error failed: {:?}", error),
|
|
/// }
|
|
/// ```
|
|
#[stable(feature = "net2_mutators", since = "1.9.0")]
|
|
pub fn take_error(&self) -> io::Result<Option<io::Error>> {
|
|
self.0.take_error()
|
|
}
|
|
|
|
/// Connects this UDP socket to a remote address, allowing the `send` and
|
|
/// `recv` syscalls to be used to send data and also applies filters to only
|
|
/// receive data from the specified address.
|
|
///
|
|
/// If `addr` yields multiple addresses, `connect` will be attempted with
|
|
/// each of the addresses until the underlying OS function returns no
|
|
/// error. Note that usually, a successful `connect` call does not specify
|
|
/// that there is a remote server listening on the port, rather, such an
|
|
/// error would only be detected after the first send. If the OS returns an
|
|
/// error for each of the specified addresses, the error returned from the
|
|
/// last connection attempt (the last address) is returned.
|
|
///
|
|
/// # Examples
|
|
///
|
|
/// Creates a UDP socket bound to `127.0.0.1:3400` and connect the socket to
|
|
/// `127.0.0.1:8080`:
|
|
///
|
|
/// ```no_run
|
|
/// use std::net::UdpSocket;
|
|
///
|
|
/// let socket = UdpSocket::bind("127.0.0.1:3400").expect("couldn't bind to address");
|
|
/// socket.connect("127.0.0.1:8080").expect("connect function failed");
|
|
/// ```
|
|
///
|
|
/// Unlike in the TCP case, passing an array of addresses to the `connect`
|
|
/// function of a UDP socket is not a useful thing to do: The OS will be
|
|
/// unable to determine whether something is listening on the remote
|
|
/// address without the application sending data.
|
|
#[stable(feature = "net2_mutators", since = "1.9.0")]
|
|
pub fn connect<A: ToSocketAddrs>(&self, addr: A) -> io::Result<()> {
|
|
super::each_addr(addr, |addr| self.0.connect(addr))
|
|
}
|
|
|
|
/// Sends data on the socket to the remote address to which it is connected.
|
|
///
|
|
/// [`UdpSocket::connect`] will connect this socket to a remote address. This
|
|
/// method will fail if the socket is not connected.
|
|
///
|
|
/// # Examples
|
|
///
|
|
/// ```no_run
|
|
/// use std::net::UdpSocket;
|
|
///
|
|
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
|
|
/// socket.connect("127.0.0.1:8080").expect("connect function failed");
|
|
/// socket.send(&[0, 1, 2]).expect("couldn't send message");
|
|
/// ```
|
|
#[stable(feature = "net2_mutators", since = "1.9.0")]
|
|
pub fn send(&self, buf: &[u8]) -> io::Result<usize> {
|
|
self.0.send(buf)
|
|
}
|
|
|
|
/// Receives a single datagram message on the socket from the remote address to
|
|
/// which it is connected. On success, returns the number of bytes read.
|
|
///
|
|
/// The function must be called with valid byte array `buf` of sufficient size to
|
|
/// hold the message bytes. If a message is too long to fit in the supplied buffer,
|
|
/// excess bytes may be discarded.
|
|
///
|
|
/// [`UdpSocket::connect`] will connect this socket to a remote address. This
|
|
/// method will fail if the socket is not connected.
|
|
///
|
|
/// # Examples
|
|
///
|
|
/// ```no_run
|
|
/// use std::net::UdpSocket;
|
|
///
|
|
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
|
|
/// socket.connect("127.0.0.1:8080").expect("connect function failed");
|
|
/// let mut buf = [0; 10];
|
|
/// match socket.recv(&mut buf) {
|
|
/// Ok(received) => println!("received {} bytes {:?}", received, &buf[..received]),
|
|
/// Err(e) => println!("recv function failed: {:?}", e),
|
|
/// }
|
|
/// ```
|
|
#[stable(feature = "net2_mutators", since = "1.9.0")]
|
|
pub fn recv(&self, buf: &mut [u8]) -> io::Result<usize> {
|
|
self.0.recv(buf)
|
|
}
|
|
|
|
/// Receives single datagram on the socket from the remote address to which it is
|
|
/// connected, without removing the message from input queue. On success, returns
|
|
/// the number of bytes peeked.
|
|
///
|
|
/// The function must be called with valid byte array `buf` of sufficient size to
|
|
/// hold the message bytes. If a message is too long to fit in the supplied buffer,
|
|
/// excess bytes may be discarded.
|
|
///
|
|
/// Successive calls return the same data. This is accomplished by passing
|
|
/// `MSG_PEEK` as a flag to the underlying `recv` system call.
|
|
///
|
|
/// Do not use this function to implement busy waiting, instead use `libc::poll` to
|
|
/// synchronize IO events on one or more sockets.
|
|
///
|
|
/// [`UdpSocket::connect`] will connect this socket to a remote address. This
|
|
/// method will fail if the socket is not connected.
|
|
///
|
|
/// # Errors
|
|
///
|
|
/// This method will fail if the socket is not connected. The `connect` method
|
|
/// will connect this socket to a remote address.
|
|
///
|
|
/// # Examples
|
|
///
|
|
/// ```no_run
|
|
/// use std::net::UdpSocket;
|
|
///
|
|
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
|
|
/// socket.connect("127.0.0.1:8080").expect("connect function failed");
|
|
/// let mut buf = [0; 10];
|
|
/// match socket.peek(&mut buf) {
|
|
/// Ok(received) => println!("received {} bytes", received),
|
|
/// Err(e) => println!("peek function failed: {:?}", e),
|
|
/// }
|
|
/// ```
|
|
#[stable(feature = "peek", since = "1.18.0")]
|
|
pub fn peek(&self, buf: &mut [u8]) -> io::Result<usize> {
|
|
self.0.peek(buf)
|
|
}
|
|
|
|
/// Moves this UDP socket into or out of nonblocking mode.
|
|
///
|
|
/// This will result in `recv`, `recv_from`, `send`, and `send_to`
|
|
/// operations becoming nonblocking, i.e., immediately returning from their
|
|
/// calls. If the IO operation is successful, `Ok` is returned and no
|
|
/// further action is required. If the IO operation could not be completed
|
|
/// and needs to be retried, an error with kind
|
|
/// [`io::ErrorKind::WouldBlock`] is returned.
|
|
///
|
|
/// On Unix platforms, calling this method corresponds to calling `fcntl`
|
|
/// `FIONBIO`. On Windows calling this method corresponds to calling
|
|
/// `ioctlsocket` `FIONBIO`.
|
|
///
|
|
/// # Examples
|
|
///
|
|
/// Creates a UDP socket bound to `127.0.0.1:7878` and read bytes in
|
|
/// nonblocking mode:
|
|
///
|
|
/// ```no_run
|
|
/// use std::io;
|
|
/// use std::net::UdpSocket;
|
|
///
|
|
/// let socket = UdpSocket::bind("127.0.0.1:7878").unwrap();
|
|
/// socket.set_nonblocking(true).unwrap();
|
|
///
|
|
/// # fn wait_for_fd() { unimplemented!() }
|
|
/// let mut buf = [0; 10];
|
|
/// let (num_bytes_read, _) = loop {
|
|
/// match socket.recv_from(&mut buf) {
|
|
/// Ok(n) => break n,
|
|
/// Err(ref e) if e.kind() == io::ErrorKind::WouldBlock => {
|
|
/// // wait until network socket is ready, typically implemented
|
|
/// // via platform-specific APIs such as epoll or IOCP
|
|
/// wait_for_fd();
|
|
/// }
|
|
/// Err(e) => panic!("encountered IO error: {}", e),
|
|
/// }
|
|
/// };
|
|
/// println!("bytes: {:?}", &buf[..num_bytes_read]);
|
|
/// ```
|
|
#[stable(feature = "net2_mutators", since = "1.9.0")]
|
|
pub fn set_nonblocking(&self, nonblocking: bool) -> io::Result<()> {
|
|
self.0.set_nonblocking(nonblocking)
|
|
}
|
|
}
|
|
|
|
impl AsInner<net_imp::UdpSocket> for UdpSocket {
|
|
fn as_inner(&self) -> &net_imp::UdpSocket {
|
|
&self.0
|
|
}
|
|
}
|
|
|
|
impl FromInner<net_imp::UdpSocket> for UdpSocket {
|
|
fn from_inner(inner: net_imp::UdpSocket) -> UdpSocket {
|
|
UdpSocket(inner)
|
|
}
|
|
}
|
|
|
|
impl IntoInner<net_imp::UdpSocket> for UdpSocket {
|
|
fn into_inner(self) -> net_imp::UdpSocket {
|
|
self.0
|
|
}
|
|
}
|
|
|
|
#[stable(feature = "rust1", since = "1.0.0")]
|
|
impl fmt::Debug for UdpSocket {
|
|
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
|
self.0.fmt(f)
|
|
}
|
|
}
|