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193 lines
4.4 KiB
Rust
193 lines
4.4 KiB
Rust
#![warn(clippy::await_holding_lock)]
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// When adding or modifying a test, please do the same for parking_lot::Mutex.
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mod std_mutex {
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use super::baz;
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use std::sync::{Mutex, RwLock};
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pub async fn bad(x: &Mutex<u32>) -> u32 {
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let guard = x.lock().unwrap();
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baz().await
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}
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pub async fn good(x: &Mutex<u32>) -> u32 {
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{
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let guard = x.lock().unwrap();
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let y = *guard + 1;
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}
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baz().await;
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let guard = x.lock().unwrap();
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47
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}
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pub async fn bad_rw(x: &RwLock<u32>) -> u32 {
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let guard = x.read().unwrap();
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baz().await
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}
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pub async fn bad_rw_write(x: &RwLock<u32>) -> u32 {
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let mut guard = x.write().unwrap();
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baz().await
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}
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pub async fn good_rw(x: &RwLock<u32>) -> u32 {
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{
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let guard = x.read().unwrap();
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let y = *guard + 1;
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}
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{
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let mut guard = x.write().unwrap();
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*guard += 1;
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}
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baz().await;
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let guard = x.read().unwrap();
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47
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}
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pub async fn also_bad(x: &Mutex<u32>) -> u32 {
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let first = baz().await;
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let guard = x.lock().unwrap();
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let second = baz().await;
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let third = baz().await;
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first + second + third
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}
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pub async fn not_good(x: &Mutex<u32>) -> u32 {
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let first = baz().await;
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let second = {
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let guard = x.lock().unwrap();
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baz().await
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};
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let third = baz().await;
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first + second + third
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}
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#[allow(clippy::manual_async_fn)]
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pub fn block_bad(x: &Mutex<u32>) -> impl std::future::Future<Output = u32> + '_ {
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async move {
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let guard = x.lock().unwrap();
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baz().await
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}
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}
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}
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// When adding or modifying a test, please do the same for std::Mutex.
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mod parking_lot_mutex {
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use super::baz;
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use parking_lot::{Mutex, RwLock};
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pub async fn bad(x: &Mutex<u32>) -> u32 {
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let guard = x.lock();
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baz().await
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}
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pub async fn good(x: &Mutex<u32>) -> u32 {
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{
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let guard = x.lock();
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let y = *guard + 1;
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}
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baz().await;
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let guard = x.lock();
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47
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}
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pub async fn bad_rw(x: &RwLock<u32>) -> u32 {
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let guard = x.read();
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baz().await
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}
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pub async fn bad_rw_write(x: &RwLock<u32>) -> u32 {
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let mut guard = x.write();
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baz().await
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}
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pub async fn good_rw(x: &RwLock<u32>) -> u32 {
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{
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let guard = x.read();
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let y = *guard + 1;
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}
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{
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let mut guard = x.write();
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*guard += 1;
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}
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baz().await;
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let guard = x.read();
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47
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}
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pub async fn also_bad(x: &Mutex<u32>) -> u32 {
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let first = baz().await;
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let guard = x.lock();
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let second = baz().await;
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let third = baz().await;
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first + second + third
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}
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pub async fn not_good(x: &Mutex<u32>) -> u32 {
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let first = baz().await;
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let second = {
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let guard = x.lock();
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baz().await
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};
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let third = baz().await;
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first + second + third
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}
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#[allow(clippy::manual_async_fn)]
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pub fn block_bad(x: &Mutex<u32>) -> impl std::future::Future<Output = u32> + '_ {
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async move {
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let guard = x.lock();
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baz().await
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}
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}
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}
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async fn baz() -> u32 {
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42
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}
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async fn no_await(x: std::sync::Mutex<u32>) {
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let mut guard = x.lock().unwrap();
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*guard += 1;
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}
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// FIXME: FP, because the `MutexGuard` is dropped before crossing the await point. This is
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// something the needs to be fixed in rustc. There's already drop-tracking, but this is currently
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// disabled, see rust-lang/rust#93751. This case isn't picked up by drop-tracking though. If the
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// `*guard += 1` is removed it is picked up.
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async fn dropped_before_await(x: std::sync::Mutex<u32>) {
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let mut guard = x.lock().unwrap();
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*guard += 1;
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drop(guard);
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baz().await;
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}
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fn main() {
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let m = std::sync::Mutex::new(100);
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std_mutex::good(&m);
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std_mutex::bad(&m);
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std_mutex::also_bad(&m);
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std_mutex::not_good(&m);
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std_mutex::block_bad(&m);
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let m = parking_lot::Mutex::new(100);
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parking_lot_mutex::good(&m);
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parking_lot_mutex::bad(&m);
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parking_lot_mutex::also_bad(&m);
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parking_lot_mutex::not_good(&m);
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}
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