7b714d4735
Allow `#[deny]` inside `#[forbid]` as a no-op Forbid cannot be overriden. When someome tries to do this anyways, it results in a hard error. That makes sense. Except it doesn't, because macros. Macros may reasonably use `#[deny]` (or `#[warn]` for an allow-by-default lint) in their expansion to assert that their expanded code follows the lint. This is doesn't work when the output gets expanded into a `forbid()` context. This is pretty silly, since both the macros and the code agree on the lint! By making it a warning instead, we remove the problem with the macro, which is now nothing as warnings are suppressed in macro expanded code, while still telling users that something is up. fixes #121483 |
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This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Why Rust?
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Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrate with other languages.
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Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
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Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
Quick Start
Read "Installation" from The Book.
Installing from Source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
See https://www.rust-lang.org/community for a list of chat platforms and forums.
Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
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The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").
If you want to use these names or brands, please read the media guide.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.