734368a200
Make io::Error use 64 bits on targets with 64 bit pointers. I've wanted this for a long time, but didn't see a good way to do it without having extra allocation. When looking at it yesterday, it was more clear what to do for some reason. This approach avoids any additional allocations, and reduces the size by half (8 bytes, down from 16). AFAICT it doesn't come additional runtime cost, and the compiler seems to do a better job with code using it. Additionally, this `io::Error` has a niche (still), so `io::Result<()>` is *also* 64 bits (8 bytes, down from 16), and `io::Result<usize>` (used for lots of io trait functions) is 2x64 bits (16 bytes, down from 24 — this means on x86_64 it can use the nice rax/rdx 2-reg struct return). More generally, it shaves a whole 64 bit integer register off of the size of basically any `io::Result<()>`. (For clarity: Improving `io::Result` (rather than io::Error) was most of the motivation for this) On 32 bit (or other non-64bit) targets we still use something equivalent the old repr — I don't think think there's improving it, since one of the fields it stores is a `i32`, so we can't get below that, and it's already about as close as we can get to it. --- ### Isn't Pointer Tagging Dodgy? The details of the layout, and why its implemented the way it is, are explained in the header comment of library/std/src/io/error/repr_bitpacked.rs. There's probably more details than there need to be, but I didn't trim it down that much, since there's a lot of stuff I did deliberately, that might have not seemed that way. There's actually only one variant holding a pointer which gets tagged. This one is the (holder for the) user-provided error. I believe the scheme used to tag it is not UB, and that it preserves pointer provenance (even though often pointer tagging does not) because the tagging operation is just `core::ptr::add`, and untagging is `core::ptr::sub`. The result of both operations lands inside the original allocation, so it would follow the safety contract of `core::ptr::{add,sub}`. The other pointer this had to encode is not tagged — or rather, the tagged repr is equivalent to untagged (it's tagged with 0b00, and has >=4b alignment, so we can reuse the bottom bits). And the other variants we encode are just integers, which (which can be untagged using bitwise operations without worry — they're integers). CC `@RalfJung` for the stuff in repr_bitpacked.rs, as my comments are informed by a lot of the UCG work, but it's possible I missed something or got it wrong (even if the implementation is okay, there are parts of the header comment that says things like "We can't do $x" which could be false). --- ### Why So Many Changes? The repr change was mostly internal, but changed one widely used API: I had to switch how `io::Error::new_const` works. This required switching `io::Error::new_const` to take the full message data (including the kind) as a `&'static`, rather than just the string. This would have been really tedious, but I made a macro that made it much simpler, but it was a wide change since `io::Error::new_const` is used everywhere. This included changing files for a lot of targets I don't have easy access to (SGX? Haiku? Windows? Who has heard of these things), so I expect there to be spottiness in CI initially, unless luck is on my side. Anyway this large only tangentially-related change is all in the first commit (although that commit also pulls the previous repr out into its own file), whereas the packing stuff is all in commit 2. --- P.S. I haven't looked at all of this since writing it, and will do a pass over it again later, sorry for any obvious typos or w/e. I also definitely repeat myself in comments and such. (It probably could use more tests too. I did some basic testing, and made it so we `debug_assert!` in cases the decode isn't what we encoded, but I don't know the degree which I can assume libstd's testing of IO would exercise this. That is: it wouldn't be surprising to me if libstds IO testing were minimal, especially around error cases, although I have no idea). |
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.github | ||
compiler | ||
library | ||
src | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.mailmap | ||
Cargo.lock | ||
Cargo.toml | ||
CODE_OF_CONDUCT.md | ||
config.toml.example | ||
configure | ||
CONTRIBUTING.md | ||
COPYRIGHT | ||
LICENSE-APACHE | ||
LICENSE-MIT | ||
README.md | ||
RELEASES.md | ||
rustfmt.toml | ||
triagebot.toml | ||
x.py |
The Rust Programming Language
This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Note: this README is for users rather than contributors. If you wish to contribute to the compiler, you should read the Getting Started section of the rustc-dev-guide instead. You can ask for help in the #new members Zulip stream.
Quick Start
Read "Installation" from The Book.
Installing from Source
The Rust build system uses a Python script called x.py
to build the compiler,
which manages the bootstrapping process. It lives in the root of the project.
The x.py
command can be run directly on most systems in the following format:
./x.py <subcommand> [flags]
This is how the documentation and examples assume you are running x.py
.
Systems such as Ubuntu 20.04 LTS do not create the necessary python
command by default when Python is installed that allows x.py
to be run directly. In that case you can either create a symlink for python
(Ubuntu provides the python-is-python3
package for this), or run x.py
using Python itself:
# Python 3
python3 x.py <subcommand> [flags]
# Python 2.7
python2.7 x.py <subcommand> [flags]
More information about x.py
can be found
by running it with the --help
flag or reading the rustc dev guide.
Building on a Unix-like system
-
Make sure you have installed the dependencies:
g++
5.1 or later orclang++
3.5 or laterpython
3 or 2.7- GNU
make
3.81 or later cmake
3.13.4 or laterninja
curl
git
ssl
which comes inlibssl-dev
oropenssl-devel
pkg-config
if you are compiling on Linux and targeting Linux
-
Clone the source with
git
:git clone https://github.com/rust-lang/rust.git cd rust
-
Configure the build settings:
The Rust build system uses a file named
config.toml
in the root of the source tree to determine various configuration settings for the build. Copy the defaultconfig.toml.example
toconfig.toml
to get started.cp config.toml.example config.toml
If you plan to use
x.py install
to create an installation, it is recommended that you set theprefix
value in the[install]
section to a directory.Create install directory if you are not installing in default directory
-
Build and install:
./x.py build && ./x.py install
When complete,
./x.py install
will place several programs into$PREFIX/bin
:rustc
, the Rust compiler, andrustdoc
, the API-documentation tool. This install does not include Cargo, Rust's package manager. To build and install Cargo, you may run./x.py install cargo
or set thebuild.extended
key inconfig.toml
totrue
to build and install all tools.
Building on Windows
There are two prominent ABIs in use on Windows: the native (MSVC) ABI used by Visual Studio, and the GNU ABI used by the GCC toolchain. Which version of Rust you need depends largely on what C/C++ libraries you want to interoperate with: for interop with software produced by Visual Studio use the MSVC build of Rust; for interop with GNU software built using the MinGW/MSYS2 toolchain use the GNU build.
MinGW
MSYS2 can be used to easily build Rust on Windows:
-
Grab the latest MSYS2 installer and go through the installer.
-
Run
mingw32_shell.bat
ormingw64_shell.bat
from wherever you installed MSYS2 (i.e.C:\msys64
), depending on whether you want 32-bit or 64-bit Rust. (As of the latest version of MSYS2 you have to runmsys2_shell.cmd -mingw32
ormsys2_shell.cmd -mingw64
from the command line instead) -
From this terminal, install the required tools:
# Update package mirrors (may be needed if you have a fresh install of MSYS2) pacman -Sy pacman-mirrors # Install build tools needed for Rust. If you're building a 32-bit compiler, # then replace "x86_64" below with "i686". If you've already got git, python, # or CMake installed and in PATH you can remove them from this list. Note # that it is important that you do **not** use the 'python2', 'cmake' and 'ninja' # packages from the 'msys2' subsystem. The build has historically been known # to fail with these packages. pacman -S git \ make \ diffutils \ tar \ mingw-w64-x86_64-python \ mingw-w64-x86_64-cmake \ mingw-w64-x86_64-gcc \ mingw-w64-x86_64-ninja
-
Navigate to Rust's source code (or clone it), then build it:
./x.py build && ./x.py install
MSVC
MSVC builds of Rust additionally require an installation of Visual Studio 2017
(or later) so rustc
can use its linker. The simplest way is to get the
Visual Studio, check the “C++ build tools” and “Windows 10 SDK” workload.
(If you're installing cmake yourself, be careful that “C++ CMake tools for Windows” doesn't get included under “Individual components”.)
With these dependencies installed, you can build the compiler in a cmd.exe
shell with:
python x.py build
Currently, building Rust only works with some known versions of Visual Studio. If you have a more recent version installed and the build system doesn't understand, you may need to force rustbuild to use an older version. This can be done by manually calling the appropriate vcvars file before running the bootstrap.
CALL "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat"
python x.py build
Specifying an ABI
Each specific ABI can also be used from either environment (for example, using the GNU ABI in PowerShell) by using an explicit build triple. The available Windows build triples are:
- GNU ABI (using GCC)
i686-pc-windows-gnu
x86_64-pc-windows-gnu
- The MSVC ABI
i686-pc-windows-msvc
x86_64-pc-windows-msvc
The build triple can be specified by either specifying --build=<triple>
when
invoking x.py
commands, or by copying the config.toml
file (as described
in Installing From Source), and modifying the
build
option under the [build]
section.
Configure and Make
While it's not the recommended build system, this project also provides a
configure script and makefile (the latter of which just invokes x.py
).
./configure
make && sudo make install
When using the configure script, the generated config.mk
file may override the
config.toml
file. To go back to the config.toml
file, delete the generated
config.mk
file.
Building Documentation
If you’d like to build the documentation, it’s almost the same:
./x.py doc
The generated documentation will appear under doc
in the build
directory for
the ABI used. I.e., if the ABI was x86_64-pc-windows-msvc
, the directory will be
build\x86_64-pc-windows-msvc\doc
.
Notes
Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier stage of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.
Snapshot binaries are currently built and tested on several platforms:
Platform / Architecture | x86 | x86_64 |
---|---|---|
Windows (7, 8, 10, ...) | ✓ | ✓ |
Linux (kernel 2.6.32, glibc 2.11 or later) | ✓ | ✓ |
macOS (10.7 Lion or later) | (*) | ✓ |
(*): Apple dropped support for running 32-bit binaries starting from macOS 10.15 and iOS 11. Due to this decision from Apple, the targets are no longer useful to our users. Please read our blog post for more info.
You may find that other platforms work, but these are our officially supported build environments that are most likely to work.
Getting Help
The Rust community congregates in a few places:
- Stack Overflow - Direct questions about using the language.
- users.rust-lang.org - General discussion and broader questions.
- /r/rust - News and general discussion.
Contributing
If you are interested in contributing to the Rust project, please take a look at the Getting Started guide in the rustc-dev-guide.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
Trademark
The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the “Rust Trademarks”).
If you want to use these names or brands, please read the media guide.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.