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92 lines
2.3 KiB
Rust
92 lines
2.3 KiB
Rust
use std::collections::BinaryHeap;
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use rand::seq::SliceRandom;
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use test::{black_box, Bencher};
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#[bench]
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fn bench_find_smallest_1000(b: &mut Bencher) {
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let mut rng = crate::bench_rng();
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let mut vec: Vec<u32> = (0..100_000).collect();
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vec.shuffle(&mut rng);
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b.iter(|| {
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let mut iter = vec.iter().copied();
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let mut heap: BinaryHeap<_> = iter.by_ref().take(1000).collect();
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for x in iter {
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let mut max = heap.peek_mut().unwrap();
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// This comparison should be true only 1% of the time.
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// Unnecessary `sift_down`s will degrade performance
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if x < *max {
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*max = x;
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}
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}
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heap
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})
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}
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#[bench]
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fn bench_peek_mut_deref_mut(b: &mut Bencher) {
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let mut bheap = BinaryHeap::from(vec![42]);
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let vec: Vec<u32> = (0..1_000_000).collect();
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b.iter(|| {
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let vec = black_box(&vec);
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let mut peek_mut = bheap.peek_mut().unwrap();
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// The compiler shouldn't be able to optimize away the `sift_down`
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// assignment in `PeekMut`'s `DerefMut` implementation since
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// the loop might not run.
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for &i in vec.iter() {
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*peek_mut = i;
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}
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// Remove the already minimal overhead of the sift_down
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std::mem::forget(peek_mut);
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})
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}
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#[bench]
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fn bench_from_vec(b: &mut Bencher) {
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let mut rng = crate::bench_rng();
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let mut vec: Vec<u32> = (0..100_000).collect();
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vec.shuffle(&mut rng);
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b.iter(|| BinaryHeap::from(vec.clone()))
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}
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#[bench]
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fn bench_into_sorted_vec(b: &mut Bencher) {
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let bheap: BinaryHeap<i32> = (0..10_000).collect();
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b.iter(|| bheap.clone().into_sorted_vec())
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}
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#[bench]
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fn bench_push(b: &mut Bencher) {
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let mut bheap = BinaryHeap::with_capacity(50_000);
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let mut rng = crate::bench_rng();
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let mut vec: Vec<u32> = (0..50_000).collect();
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vec.shuffle(&mut rng);
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b.iter(|| {
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for &i in vec.iter() {
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bheap.push(i);
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}
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black_box(&mut bheap);
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bheap.clear();
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})
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}
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#[bench]
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fn bench_pop(b: &mut Bencher) {
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let mut bheap = BinaryHeap::with_capacity(10_000);
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b.iter(|| {
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bheap.extend((0..10_000).rev());
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black_box(&mut bheap);
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while let Some(elem) = bheap.pop() {
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black_box(elem);
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}
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})
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}
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