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28ee5da4b7
This commit changes the layout to something a bit less "look at my logo!!!111" gigantic, and makes it clearer where clicking the logo will actually take you. It also means the crate name is persistently at the top of the sidebar, even when in a sub-item page, and clicking that name takes you back to the root. | | Short crate name | Long crate name | |---------|------------------|-----------------| | Root | ![short-root] | ![long-root] | Subpage | ![short-subpage] | ![long-subpage] [short-root]: https://github.com/rust-lang/rust/assets/1593513/fe2ce102-d4b8-44e6-9f7b-68636a907f56 [short-subpage]: https://github.com/rust-lang/rust/assets/1593513/29501663-56c0-4151-b7de-d2637e167125 [long-root]: https://github.com/rust-lang/rust/assets/1593513/f6a385c0-b4c5-4a9c-954b-21b38de4192f [long-subpage]: https://github.com/rust-lang/rust/assets/1593513/97ec47b4-61bf-4ebe-b461-0d2187b8c6ca https://notriddle.com/rustdoc-html-demo-4/logo-lockup/image/index.html https://notriddle.com/rustdoc-html-demo-4/logo-lockup/crossbeam_channel/index.html https://notriddle.com/rustdoc-html-demo-4/logo-lockup/adler/struct.Adler32.html https://notriddle.com/rustdoc-html-demo-4/logo-lockup/crossbeam_channel/struct.Sender.html This improves visual information density (the construct with the logo and crate name is *shorter* than the logo on its own, because it's not square) and navigation clarity (we can now see what clicking the Rust logo does, specifically). Compare this with the layout at [Phoenix's Hexdocs] (which is what this proposal is closely based on), the old proposal on [Internals Discourse] (which always says "Rust standard library" in the sidebar, but doesn't do the side-by-side layout). [Phoenix's Hexdocs]: https://hexdocs.pm/phoenix/1.7.7/overview.html [Internals Discourse]: https://internals.rust-lang.org/t/poc-of-a-new-design-for-the-generated-rustdoc/11018 In newer versions of rustdoc, the crate name and version are always shown in the sidebar, even in subpages. Clicking the crate name does the same thing clicking the logo always did: return you to the crate root. While this actually takes up less screen real estate than the old layout on desktop, it takes up more HTML. It's also a bit more visually complex. I could do what the Internals POC did and keep the vertically stacked layout all the time, instead of doing a horizontal stack where possible. It would take up more screen real estate, though. This design is lifted almost verbatim from Hexdocs. It seems to work for them. [`opentelemetry_process_propagator`], for example, has a long application name. [`opentelemetry_process_propagator`]: https://hexdocs.pm/opentelemetry_process_propagator/OpentelemetryProcessPropagator.html Has anyone written the rationale on why the Rust logo shows up on projects that aren't the standard library? If we turned it off on non-standard crates by default, it would line wrap crate names a lot less often. Or maybe we should encourage crate authors to include their own logo more often? It certainly helps give people a better sense of "place." I'm not sure of anything that directly follows up this one. Plenty of other changes could be made to improve the layout, like * coming up with a less cluttered way to do disclosure (there's a lot of `[-]` on the page) * doing a better job of separating lateral navigation (vec::Vec links to vec::IntoIter) and the table of contents (vec::Vec links to vec::Vec::new) * giving readers more control of how much rustdoc hows them, and giving doc authors more control of how much it generates * better search that reduces the need to browse But those are mostly orthogonal, not future possibilities unlocked by this change.
58 lines
1.8 KiB
Rust
58 lines
1.8 KiB
Rust
#![crate_name = "foo"]
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#![feature(rustc_attrs)]
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// @matches 'foo/index.html' '//h1' 'Crate foo'
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// @matches 'foo/index.html' '//div[@class="sidebar-crate"]/h2/a' 'foo'
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// @count 'foo/index.html' '//h2[@class="location"]' 0
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// @matches 'foo/foo_mod/index.html' '//h1' 'Module foo::foo_mod'
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// @matches 'foo/foo_mod/index.html' '//h2[@class="location"]' 'Module foo_mod'
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pub mod foo_mod {
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pub struct __Thing {}
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}
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extern "C" {
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// @matches 'foo/fn.foo_ffn.html' '//h1' 'Function foo::foo_ffn'
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pub fn foo_ffn();
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}
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// @matches 'foo/fn.foo_fn.html' '//h1' 'Function foo::foo_fn'
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pub fn foo_fn() {}
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// @matches 'foo/trait.FooTrait.html' '//h1' 'Trait foo::FooTrait'
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// @matches 'foo/trait.FooTrait.html' '//h2[@class="location"]' 'FooTrait'
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pub trait FooTrait {}
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// @matches 'foo/struct.FooStruct.html' '//h1' 'Struct foo::FooStruct'
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// @matches 'foo/struct.FooStruct.html' '//h2[@class="location"]' 'FooStruct'
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pub struct FooStruct;
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// @matches 'foo/enum.FooEnum.html' '//h1' 'Enum foo::FooEnum'
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// @matches 'foo/enum.FooEnum.html' '//h2[@class="location"]' 'FooEnum'
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pub enum FooEnum {}
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// @matches 'foo/type.FooType.html' '//h1' 'Type Alias foo::FooType'
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// @matches 'foo/type.FooType.html' '//h2[@class="location"]' 'FooType'
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pub type FooType = FooStruct;
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// @matches 'foo/macro.foo_macro.html' '//h1' 'Macro foo::foo_macro'
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#[macro_export]
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macro_rules! foo_macro {
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() => {};
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}
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// @matches 'foo/primitive.bool.html' '//h1' 'Primitive Type bool'
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#[rustc_doc_primitive = "bool"]
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mod bool {}
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// @matches 'foo/static.FOO_STATIC.html' '//h1' 'Static foo::FOO_STATIC'
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pub static FOO_STATIC: FooStruct = FooStruct;
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extern "C" {
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// @matches 'foo/static.FOO_FSTATIC.html' '//h1' 'Static foo::FOO_FSTATIC'
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pub static FOO_FSTATIC: FooStruct;
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}
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// @matches 'foo/constant.FOO_CONSTANT.html' '//h1' 'Constant foo::FOO_CONSTANT'
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pub const FOO_CONSTANT: FooStruct = FooStruct;
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