5c1fd5f8b7
This is a follow-up to [RFC PR #173](https://github.com/rust-lang/rfcs/pull/173). I was told there that changes like this don't need to go through the RFC process, so I'm submitting this directly. This PR introduces `ToSocketAddr` trait as defined in said RFC. This trait defines a conversion from different types like `&str`, `(&str, u16)` or even `SocketAddr` to `SocketAddr`. Then this trait is used in all constructor methods for `TcpStream`, `TcpListener` and `UdpSocket`. This unifies these constructor methods - previously they were using different types of input parameters (TCP ones used `(&str, u16)` pair while UDP ones used `SocketAddr`), which is not consistent by itself and sometimes inconvenient - for example, when the address initially is available as `SocketAddr`, you still need to convert it to string to pass it to e.g. `TcpStream`. This is very prominently demonstrated by the unit tests for TCP functionality. This PR makes working with network objects much like with `Path`, which also uses similar trait to be able to be constructed from `&[u8]`, `Vec<u8>` and other `Path`s. This is a breaking change. If constant literals were used before, like this: ```rust TcpStream::connect("localhost", 12345) ``` then the nicest fix is to change it to this: ```rust TcpStream::connect("localhost:12345") ``` If variables were used before, like this: ```rust TcpStream::connect(some_address, some_port) ``` then the arguments should be wrapped in another set of parentheses: ```rust TcpStream::connect((some_address, some_port)) ``` `UdpSocket` usages won't break because its constructor method accepted `SocketAddr` which implements `ToSocketAddr`, so `bind()` calls: ```rust UdpSocket::bind(some_socket_addr) ``` will continue working as before. I haven't changed `UdpStream` constructor because it is deprecated anyway. |
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The Rust Programming Language
This is a compiler for Rust, including standard libraries, tools and documentation.
Quick Start
- Download a binary installer for your platform.
- Read the guide.
- Enjoy!
Note: Windows users can read the detailed using Rust on Windows notes on the wiki.
Building from Source
-
Make sure you have installed the dependencies:
g++
4.7 orclang++
3.xpython
2.6 or later (but not 3.x)perl
5.0 or later- GNU
make
3.81 or later curl
git
-
Download and build Rust:
You can either download a tarball or build directly from the repo.
To build from the tarball do:
$ curl -O https://static.rust-lang.org/dist/rust-nightly.tar.gz $ tar -xzf rust-nightly.tar.gz $ cd rust-nightly
Or to build from the repo do:
$ git clone https://github.com/rust-lang/rust.git $ cd rust
Now that you have Rust's source code, you can configure and build it:
$ ./configure $ make && make install
Note: You may need to use
sudo make install
if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a--prefix
argument toconfigure
. Various other options are also supported, pass--help
for more information on them.When complete,
make install
will place several programs into/usr/local/bin
:rustc
, the Rust compiler, andrustdoc
, the API-documentation tool. -
Read the guide.
-
Enjoy!
Building on Windows
To easily build on windows we can use MSYS2:
-
Grab the latest MSYS2 installer and go through the installer.
-
Now from the MSYS2 terminal we want to install the mingw64 toolchain and the other tools we need.
$ pacman -S mingw-w64-i686-toolchain $ pacman -S base-devel
-
With that now start
mingw32_shell.bat
from where you installed MSYS2 (i.e.C:\msys
). -
From there just navigate to where you have Rust's source code, configure and build it:
$ ./configure $ make && make install
Notes
Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.
Snapshot binaries are currently built and tested on several platforms:
- Windows (7, 8, Server 2008 R2), x86 and x86-64 (64-bit support added in Rust 0.12.0)
- Linux (2.6.18 or later, various distributions), x86 and x86-64
- OSX 10.7 (Lion) or greater, x86 and x86-64
You may find that other platforms work, but these are our officially supported build environments that are most likely to work.
Rust currently needs about 1.5 GiB of RAM to build without swapping; if it hits swap, it will take a very long time to build.
There is a lot more documentation in the wiki.
Getting help and getting involved
The Rust community congregates in a few places:
- StackOverflow - Get help here.
- /r/rust - General discussion.
- discuss.rust-lang.org - For development of the Rust language itself.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.