![]() `-Znext-solver` caching This PR has two major changes while also fixing multiple issues found via fuzzing. The main optimization is the ability to not discard provisional cache entries when popping the highest cycle head the entry depends on. This fixes the hang in Fuchsia with `-Znext-solver=coherence`. It also bails if the result of a fixpoint iteration is ambiguous, even without reaching a fixpoint. This is necessary to avoid exponential blowup if a coinductive cycle results in ambiguity, e.g. due to unknowable candidates in coherence. Updating stack entries pretty much exclusively happens lazily now, so `fn check_invariants` ended up being mostly useless and I've removed it. See https://gist.github.com/lcnr/8de338fdb2685581e17727bbfab0622a for the invariants we would be able to assert with it. For a general overview, see the in-process update of the relevant rustc-dev-guide chapter: https://hackmd.io/1ALkSjKlSCyQG-dVb_PUHw r? ```@compiler-errors``` |
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This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Why Rust?
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Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrate with other languages.
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Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
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Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
Quick Start
Read "Installation" from The Book.
Installing from Source
If you really want to install from source (though this is not recommended), see INSTALL.md.
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Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
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If you want to use these names or brands, please read the media guide.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.