5044b20028
When deduplicating unreachable blocks, erase the source information. After deduplication the block conceptually belongs to multiple locations in the source. Although these blocks are unreachable, in #123341 we did come across a real side effect, an unreachable block that survives into the compiled code can cause a debugger to set a breakpoint on the wrong instruction. Erasing the source information ensures that a debugger will never be misled into thinking that the unreachable block is worth setting a breakpoint on, especially after #128627. Technically we don't need to erase the source information if all the deduplicated blocks have identical source information, but tracking that seems like more effort than it's worth. I'll let njn redirect this one too. r? `@nnethercote` |
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This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Why Rust?
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Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrate with other languages.
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Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
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Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
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Read "Installation" from The Book.
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