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e2750baf53
Provide `layout_of` automatically (given tcx + param_env + error handling). After #88337, there's no longer any uses of `LayoutOf` within `rustc_target` itself, so I realized I could move the trait to `rustc_middle::ty::layout` and redesign it a bit. This is similar to #88338 (and supersedes it), but at no ergonomic loss, since there's no funky `C: LayoutOf<Ty = Ty>` -> `Ty: TyAbiInterface<C>` generic `impl` chain, and each `LayoutOf` still corresponds to one `impl` (of `LayoutOfHelpers`) for the specific context. After this PR, this is what's needed to get `trait LayoutOf` (with the `layout_of` method) implemented on some context type: * `TyCtxt`, via `HasTyCtxt` * `ParamEnv`, via `HasParamEnv` * a way to transform `LayoutError`s into the desired error type * an error type of `!` can be paired with having `cx.layout_of(...)` return `TyAndLayout` *without* `Result<...>` around it, such as used by codegen * this is done through a new `LayoutOfHelpers` trait (and so is specifying the type of `cx.layout_of(...)`) When going through this path (and not bypassing it with a manual `impl` of `LayoutOf`), the end result is that only the error case can be customized, the query itself and the success paths are guaranteed to be uniform. (**EDIT**: just noticed that because of the supertrait relationship, you cannot actually implement `LayoutOf` yourself, the blanket `impl` fully covers all possible context types that could ever implement it) Part of the motivation for this shape of API is that I've been working on querifying `FnAbi::of_*`, and what I want/need to introduce for that looks a lot like the setup in this PR - in particular, it's harder to express the `FnAbi` methods in `rustc_target`, since they're much more tied to `rustc` concepts. r? `@nagisa` cc `@oli-obk` `@bjorn3` |
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Cargo.toml | ||
README.md |
The codegen
crate contains the code to convert from MIR into LLVM IR,
and then from LLVM IR into machine code. In general it contains code
that runs towards the end of the compilation process.
For more information about how codegen works, see the rustc dev guide.