rust/tests/codegen/simd-intrinsic/simd-intrinsic-generic-scatter.rs
Erik Desjardins 55800123b7 cg_llvm: simplify llvm.masked.gather/scatter naming with opaque pointers
With opaque pointers, there's no longer a need to generate a chain
of pointer types in the intrinsic name when arguments are pointers to
pointers.
2023-07-29 16:56:27 -04:00

38 lines
1.1 KiB
Rust

//
// compile-flags: -C no-prepopulate-passes
#![crate_type = "lib"]
#![feature(repr_simd, platform_intrinsics)]
#![allow(non_camel_case_types)]
#[repr(simd)]
#[derive(Copy, Clone, PartialEq, Debug)]
pub struct Vec2<T>(pub T, pub T);
#[repr(simd)]
#[derive(Copy, Clone, PartialEq, Debug)]
pub struct Vec4<T>(pub T, pub T, pub T, pub T);
extern "platform-intrinsic" {
fn simd_scatter<T, P, M>(value: T, pointers: P, mask: M);
}
// CHECK-LABEL: @scatter_f32x2
#[no_mangle]
pub unsafe fn scatter_f32x2(pointers: Vec2<*mut f32>, mask: Vec2<i32>,
values: Vec2<f32>) {
// CHECK: call void @llvm.masked.scatter.v2f32.v2p0(<2 x float> {{.*}}, <2 x ptr> {{.*}}, i32 {{.*}}, <2 x i1> {{.*}})
simd_scatter(values, pointers, mask)
}
// CHECK-LABEL: @scatter_pf32x2
#[no_mangle]
pub unsafe fn scatter_pf32x2(pointers: Vec2<*mut *const f32>, mask: Vec2<i32>,
values: Vec2<*const f32>) {
// CHECK: call void @llvm.masked.scatter.v2p0.v2p0(<2 x ptr> {{.*}}, <2 x ptr> {{.*}}, i32 {{.*}}, <2 x i1> {{.*}})
simd_scatter(values, pointers, mask)
}