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Matthias Krüger 3aa5734a2c
Rollup merge of #100377 - est31:fluent_grepability, r=davidtwco
Replace - with _ in fluent slugs to improve developer workflows

This is a proposal to smoothen the compiler contribution experience in the face of the move to fluent.

## Context

The fluent project has introduced a layer of abstraction to compiler errors. Previously, people would write down error messages directly in the same file the code was located to emit them. Now, there is a slug that connects the code in the compiler to the error message in the ftl file.

You can look at 7ef610c003 to see an example of the changes:

Old:
```Rust
let msg = format!(
    "bounds on `{}` are most likely incorrect, consider instead \
        using `{}` to detect whether a type can be trivially dropped",
    predicate,
    cx.tcx.def_path_str(needs_drop)
);
lint.build(&msg).emit();
```
New (Rust side):
```Rust
lint.build(fluent::lint::drop_trait_constraints)
    .set_arg("predicate", predicate)
    .set_arg("needs_drop", cx.tcx.def_path_str(needs_drop))
    .emit();
```
New (Fluent side):
```fluent
lint-drop-trait-constraints =
    bounds on `{$predicate}` are most likely incorrect, consider instead using `{$needs_drop}` to detect whether a type can be trivially dropped
```

You will note that in the ftl file, the slug is slightly different from the slug in the Rust file: The ftl slug uses `-` (e.g. `lint-drop-trait-constraints`) while the rust slug uses `::` and `_` (e.g. `lint::drop_trait_constraints`). This choice was probably done due to:

* Rust not accepting `-` in identifiers (as it is an operator)
* fluent not supporting the `:` character in slug names (parse error upon attempts)
* all official fluent documentation using `-` instead of `_`

## The problem

The two different types of slugs, one with `-`, and one with `_`, cause difficulties for contributors. Imagine you don't have perfect knowledge of where stuff is in the compiler (i would say this is most people), and you encounter an error for which you think there is something you could improve that is not just a rewording.

So you want to find out where in the compiler's code that error is being emitted. The best way is via grepping.

1. you grep for the message in the compiler's source code. You discover the ftl file and find out the slug for that error.
2. That slug however contains `-` instead of `_`, so you have to manually translate the `-`'s into `_`s, and furthermore either remove the leading module name, or replace the first `-` with a `::`.
3. you do a second grep to get to the emitting location in the compiler's code.

This translation difficulty in step 2 appears also in the other direction when you want to figure out what some code in the compiler is doing and use error messages to help your understanding. Comments and variable names are way less exposed to users so [are more likely going to lie](cc3c5d2700) than error messages.

I think that at least the `-`→`_` translation which makes up most of step 2 can be removed at low cost.

## The solution

If you look closely, the practice of fluent to use `-` is only a stylistic choice and it is not enforced by fluent implementations, neither the playground nor the one the rust compiler uses, that slugs may not contain `_`. Thus, we can in fact migrate the ftl side to `_`. So now we'll have slugs like  `lint_drop_trait_constraints` on the ftl side. You only have to do one replacement now to get to the Rust slug: remove the first `_` and place a `::` in its stead. I would argue that this change is in fact useful as it allows you to control whether you want to look at the rust side of things or the ftl side of things via changing the query string only: with an increased number of translations checked into the repository, grepping for raw slugs will return the slug in many ftl files, so an explicit step to look for the source code is always useful. In the other direction (rust to fluent), you don't need a translation at all any more, as you can just take the final piece of the slug (e.g. `drop_trait_constraints`) and grep for that. The PR also adds enforcement to forbid usage of `_` in slug names. Internal slug names (those leading with a `-`) are exempt from that enforcement.

As another workflow that benefits from this change, people who add new errors don't have to do that `-` conversion either.

| Before/After | Fluent slug | Rust slug (no change) |
|--|--|--|
| Before | `lint-drop-trait-constraints` | `lint::drop_trait_constraints`|
| After | `lint_drop_trait_constraints` | `lint::drop_trait_constraints`|

Note that I've suggested this previously in the translation thread on zulip. I think it's important to think about non-translator contribution impact of fluent. I have certainly plans for more improvements, but this is a good first step.

``@rustbot`` label A-diagnostics
2022-08-15 20:11:34 +02:00
.github Allow old toolchain on images with CUSTOM_MINGW 2022-08-10 21:07:13 -07:00
compiler Rollup merge of #100377 - est31:fluent_grepability, r=davidtwco 2022-08-15 20:11:34 +02:00
library Auto merge of #96350 - austinabell:skip_optimization, r=Mark-Simulacrum 2022-08-15 03:09:20 +00:00
src Rollup merge of #100377 - est31:fluent_grepability, r=davidtwco 2022-08-15 20:11:34 +02:00
.editorconfig Add .editorconfig 2021-02-02 18:13:18 +01:00
.git-blame-ignore-revs Ignore "format the world" commit in git blame 2022-03-27 10:40:06 -05:00
.gitattributes Remove rustfmt tests from top-level .gitattributes 2021-06-04 09:04:54 -04:00
.gitignore Remove references to ./tmp in-tree 2022-06-26 23:25:12 -05:00
.gitmodules Update LLVM submodule 2022-08-09 12:39:59 +02:00
.mailmap Update .mailmap 2022-05-19 14:13:13 -05:00
Cargo.lock Auto merge of #100380 - nicholasbishop:bishop-update-cb2, r=Mark-Simulacrum 2022-08-13 05:10:01 +00:00
Cargo.toml Bump Clippy version -> 0.1.65 2022-08-11 19:26:38 +02:00
CODE_OF_CONDUCT.md Remove the code of conduct; instead link https://www.rust-lang.org/conduct.html 2019-10-05 22:55:19 +02:00
config.toml.example Document the no-std target option in config.toml.example 2022-08-06 16:50:10 -04:00
configure Enforce Python 3 as much as possible 2020-04-10 09:09:58 -04:00
CONTRIBUTING.md Give people a single link they can click in the contributing guide 2021-11-22 13:10:22 -06:00
COPYRIGHT Rebase to the llvm-project monorepo 2019-01-25 15:39:54 -08:00
LICENSE-APACHE Remove appendix from LICENCE-APACHE 2019-12-30 14:25:53 +00:00
LICENSE-MIT LICENSE-MIT: Remove inaccurate (misattributed) copyright notice 2017-07-26 16:51:58 -07:00
README.md Increase the minimum linux-gnu versions 2022-08-03 20:34:58 -07:00
RELEASES.md Add Duration rounding change to release note 2022-08-14 02:12:55 +09:00
rustfmt.toml Enforce formatting for rustc_codegen_cranelift 2022-01-01 16:52:30 +01:00
triagebot.toml triagebot.yml: CC Enselic when rustdoc-json-types changes 2022-07-29 22:04:06 +02:00
x Use an extensionless x script for non-Windows 2022-08-12 15:39:26 -07:00
x.ps1 Use an extensionless x script for non-Windows 2022-08-12 15:39:26 -07:00
x.py Use an extensionless x script for non-Windows 2022-08-12 15:39:26 -07:00

The Rust Programming Language

This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.

Note: this README is for users rather than contributors. If you wish to contribute to the compiler, you should read the Getting Started section of the rustc-dev-guide instead. You can ask for help in the #new members Zulip stream.

Quick Start

Read "Installation" from The Book.

Installing from Source

The Rust build system uses a Python script called x.py to build the compiler, which manages the bootstrapping process. It lives in the root of the project.

The x.py command can be run directly on most systems in the following format:

./x.py <subcommand> [flags]

This is how the documentation and examples assume you are running x.py.

Systems such as Ubuntu 20.04 LTS do not create the necessary python command by default when Python is installed that allows x.py to be run directly. In that case you can either create a symlink for python (Ubuntu provides the python-is-python3 package for this), or run x.py using Python itself:

# Python 3
python3 x.py <subcommand> [flags]

# Python 2.7
python2.7 x.py <subcommand> [flags]

More information about x.py can be found by running it with the --help flag or reading the rustc dev guide.

Building on a Unix-like system

  1. Make sure you have installed the dependencies:

    • g++ 5.1 or later or clang++ 3.5 or later
    • python 3 or 2.7
    • GNU make 3.81 or later
    • cmake 3.13.4 or later
    • ninja
    • curl
    • git
    • ssl which comes in libssl-dev or openssl-devel
    • pkg-config if you are compiling on Linux and targeting Linux
  2. Clone the source with git:

    git clone https://github.com/rust-lang/rust.git
    cd rust
    
  1. Configure the build settings:

    The Rust build system uses a file named config.toml in the root of the source tree to determine various configuration settings for the build. Copy the default config.toml.example to config.toml to get started.

    cp config.toml.example config.toml
    

    If you plan to use x.py install to create an installation, it is recommended that you set the prefix value in the [install] section to a directory.

    Create install directory if you are not installing in default directory.

  2. Build and install:

    ./x.py build && ./x.py install
    

    When complete, ./x.py install will place several programs into $PREFIX/bin: rustc, the Rust compiler, and rustdoc, the API-documentation tool. This install does not include Cargo, Rust's package manager. To build and install Cargo, you may run ./x.py install cargo or set the build.extended key in config.toml to true to build and install all tools.

Building on Windows

There are two prominent ABIs in use on Windows: the native (MSVC) ABI used by Visual Studio, and the GNU ABI used by the GCC toolchain. Which version of Rust you need depends largely on what C/C++ libraries you want to interoperate with: for interop with software produced by Visual Studio use the MSVC build of Rust; for interop with GNU software built using the MinGW/MSYS2 toolchain use the GNU build.

MinGW

MSYS2 can be used to easily build Rust on Windows:

  1. Grab the latest MSYS2 installer and go through the installer.

  2. Run mingw32_shell.bat or mingw64_shell.bat from wherever you installed MSYS2 (i.e. C:\msys64), depending on whether you want 32-bit or 64-bit Rust. (As of the latest version of MSYS2 you have to run msys2_shell.cmd -mingw32 or msys2_shell.cmd -mingw64 from the command line instead)

  3. From this terminal, install the required tools:

    # Update package mirrors (may be needed if you have a fresh install of MSYS2)
    pacman -Sy pacman-mirrors
    
    # Install build tools needed for Rust. If you're building a 32-bit compiler,
    # then replace "x86_64" below with "i686". If you've already got git, python,
    # or CMake installed and in PATH you can remove them from this list. Note
    # that it is important that you do **not** use the 'python2', 'cmake' and 'ninja'
    # packages from the 'msys2' subsystem. The build has historically been known
    # to fail with these packages.
    pacman -S git \
                make \
                diffutils \
                tar \
                mingw-w64-x86_64-python \
                mingw-w64-x86_64-cmake \
                mingw-w64-x86_64-gcc \
                mingw-w64-x86_64-ninja
    
  4. Navigate to Rust's source code (or clone it), then build it:

    ./x.py build && ./x.py install
    

MSVC

MSVC builds of Rust additionally require an installation of Visual Studio 2017 (or later) so rustc can use its linker. The simplest way is to get the Visual Studio, check the “C++ build tools” and “Windows 10 SDK” workload.

(If you're installing cmake yourself, be careful that “C++ CMake tools for Windows” doesn't get included under “Individual components”.)

With these dependencies installed, you can build the compiler in a cmd.exe shell with:

python x.py build

Currently, building Rust only works with some known versions of Visual Studio. If you have a more recent version installed and the build system doesn't understand, you may need to force rustbuild to use an older version. This can be done by manually calling the appropriate vcvars file before running the bootstrap.

CALL "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat"
python x.py build

Specifying an ABI

Each specific ABI can also be used from either environment (for example, using the GNU ABI in PowerShell) by using an explicit build triple. The available Windows build triples are:

  • GNU ABI (using GCC)
    • i686-pc-windows-gnu
    • x86_64-pc-windows-gnu
  • The MSVC ABI
    • i686-pc-windows-msvc
    • x86_64-pc-windows-msvc

The build triple can be specified by either specifying --build=<triple> when invoking x.py commands, or by copying the config.toml file (as described in Installing From Source), and modifying the build option under the [build] section.

Configure and Make

While it's not the recommended build system, this project also provides a configure script and makefile (the latter of which just invokes x.py).

./configure
make && sudo make install

When using the configure script, the generated config.mk file may override the config.toml file. To go back to the config.toml file, delete the generated config.mk file.

Building Documentation

If youd like to build the documentation, its almost the same:

./x.py doc

The generated documentation will appear under doc in the build directory for the ABI used. I.e., if the ABI was x86_64-pc-windows-msvc, the directory will be build\x86_64-pc-windows-msvc\doc.

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier stage of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

Platform / Architecture x86 x86_64
Windows (7, 8, 10, ...)
Linux (kernel 3.2, glibc 2.17 or later)
macOS (10.7 Lion or later) (*)

(*): Apple dropped support for running 32-bit binaries starting from macOS 10.15 and iOS 11. Due to this decision from Apple, the targets are no longer useful to our users. Please read our blog post for more info.

You may find that other platforms work, but these are our officially supported build environments that are most likely to work.

Getting Help

The Rust community congregates in a few places:

Contributing

If you are interested in contributing to the Rust project, please take a look at the Getting Started guide in the rustc-dev-guide.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.

Trademark

The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the “Rust Trademarks”).

If you want to use these names or brands, please read the media guide.

Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.