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Alex Crichton 2eb92b77a9 Add a flag to force generating toplevel crate map
As we start to move runtime components into the crate map, it's becoming harder
and harder to start the runtime from a C function as rust is embedded in another
application. Right now if you compile a rust crate as a dynamic library which is
then linked to another application, when using std::rt::start there are no I/O
local services, even though rustuv was linked against and requested. The reason
for this is that there is no top level crate map available specifying where to
find libuv I/O.

This option is not meant to be used regularly, but rather whenever compiling a
final library crate and linking it into another application. This lifts the
requirement that to get a crate map you must have the final destination be an
executable.
2013-11-11 09:26:24 -08:00
doc Add a "system" ABI 2013-11-09 11:16:09 -08:00
man remove the rusti command 2013-10-16 22:54:38 -04:00
mk Another round of test fixes from previous commits 2013-11-10 01:37:12 -08:00
src Add a flag to force generating toplevel crate map 2013-11-11 09:26:24 -08:00
.gitattributes drop the linenoise library 2013-10-16 22:57:51 -04:00
.gitignore doc: tidy and cleanup CSS deps, add tutorial PDF generation 2013-10-21 04:12:12 +02:00
.gitmodules Fix usage of libuv for windows 2013-11-10 12:23:57 -08:00
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AUTHORS.txt Update AUTHORS.txt 2013-09-24 16:26:27 -07:00
configure auto merge of #10222 : nibrahim/rust/docfix, r=brson 2013-11-01 20:46:18 -07:00
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COPYRIGHT add gitattributes and fix whitespace issues 2013-05-03 20:01:42 -04:00
LICENSE-APACHE Update license, add license boilerplate to most files. Remainder will follow. 2012-12-03 17:12:14 -08:00
LICENSE-MIT tidy version numbers and copyright dates 2013-04-01 16:15:49 -07:00
Makefile.in Update various tests and libraries that were incorrectly 2013-11-08 19:45:50 -05:00
README.md Update version numbers to 0.8 2013-09-21 16:25:08 -07:00
RELEASES.txt remove the rusti command 2013-10-16 22:54:38 -04:00

The Rust Programming Language

This is a compiler for Rust, including standard libraries, tools and documentation.

Quick Start

Windows

  1. Download and use the installer.
  2. Read the tutorial.
  3. Enjoy!

Note: Windows users should read the detailed getting started notes on the wiki. Even when using the binary installer the Windows build requires a MinGW installation, the precise details of which are not discussed here.

Linux / OS X

  1. Install the prerequisites (if not already installed)

    • g++ 4.4 or clang++ 3.x
    • python 2.6 or later (but not 3.x)
    • perl 5.0 or later
    • gnu make 3.81 or later
    • curl
  2. Download and build Rust You can either download a tarball or build directly from the repo.

    To build from the tarball do:

     $ curl -O http://static.rust-lang.org/dist/rust-0.8.tar.gz
     $ tar -xzf rust-0.8.tar.gz
     $ cd rust-0.8
    

    Or to build from the repo do:

     $ git clone https://github.com/mozilla/rust.git
     $ cd rust
    

    Now that you have Rust's source code, you can configure and build it:

     $ ./configure
     $ make && make install
    

    You may need to use sudo make install if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a --prefix argument to configure. Various other options are also supported, pass --help for more information on them.

    When complete, make install will place several programs into /usr/local/bin: rustc, the Rust compiler; rustdoc, the API-documentation tool, and rustpkg, the Rust package manager and build system.

  3. Read the tutorial.

  4. Enjoy!

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

  • Windows (7, Server 2008 R2), x86 only
  • Linux (various distributions), x86 and x86-64
  • OSX 10.6 ("Snow Leopard") or greater, x86 and x86-64

You may find that other platforms work, but these are our "tier 1" supported build environments that are most likely to work.

Rust currently needs about 1.8G of RAM to build without swapping; if it hits swap, it will take a very long time to build.

There is lots more documentation in the wiki.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.