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Jubilee Young 23623a08d6 Explicitly assign constructed C++ classes
C++ style guides I am aware of recommend specifically preferring = syntax
for any classes with fairly obvious constructors[^0] that do not perform
any complicated logic in their constructor. I contend that all constructors
that the `rustc_llvm` code uses qualify. This has only become more common
since C++ 17 guaranteed many cases of copy initialization elision.

The other detail is that I tried to ask another contributor with
infinitely more C++ experience than me (i.e. any) what this constructor
syntax was, and they thought it was a macro. I know of no other language
that has adopted this same syntax. As the rustc codebase features many
contributors experienced in many other languages, using a less...
unique... style has many other benefits in making this code more
lucid and maintainable, which is something it direly needs.

[^0]: e.g. https://abseil.io/tips/88
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compiler Explicitly assign constructed C++ classes 2024-03-05 21:15:56 -08:00
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The Rust Programming Language

Rust Community

This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.

Note: this README is for users rather than contributors. If you wish to contribute to the compiler, you should read CONTRIBUTING.md instead.

Table of Contents

Quick Start

Read "Installation" from The Book.

Installing from Source

If you really want to install from source (though this is not recommended), see INSTALL.md.

Getting Help

See https://www.rust-lang.org/community for a list of chat platforms and forums.

Contributing

See CONTRIBUTING.md.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.

Trademark

The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").

If you want to use these names or brands, please read the media guide.

Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.