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56 lines
3.1 KiB
Rust
56 lines
3.1 KiB
Rust
// MIR for `main` after ConstProp
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fn main() -> () {
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let mut _0: (); // return place in scope 0 at $DIR/const_allocation3.rs:+0:11: +0:11
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let _1: &Packed; // in scope 0 at $DIR/const_allocation3.rs:+1:5: +1:8
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let mut _2: &&Packed; // in scope 0 at $DIR/const_allocation3.rs:+1:5: +1:8
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bb0: {
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StorageLive(_1); // scope 0 at $DIR/const_allocation3.rs:+1:5: +1:8
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StorageLive(_2); // scope 0 at $DIR/const_allocation3.rs:+1:5: +1:8
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_2 = const {alloc1: &&Packed}; // scope 0 at $DIR/const_allocation3.rs:+1:5: +1:8
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// mir::Constant
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// + span: $DIR/const_allocation3.rs:6:5: 6:8
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// + literal: Const { ty: &&Packed, val: Value(Scalar(alloc1)) }
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_1 = (*_2); // scope 0 at $DIR/const_allocation3.rs:+1:5: +1:8
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StorageDead(_2); // scope 0 at $DIR/const_allocation3.rs:+1:8: +1:9
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StorageDead(_1); // scope 0 at $DIR/const_allocation3.rs:+1:8: +1:9
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_0 = const (); // scope 0 at $DIR/const_allocation3.rs:+0:11: +2:2
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return; // scope 0 at $DIR/const_allocation3.rs:+2:2: +2:2
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}
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}
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alloc1 (static: FOO, size: 4, align: 4) {
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╾─alloc11─╼ │ ╾──╼
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}
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alloc11 (size: 168, align: 1) {
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0x00 │ ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab │ ................
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0x10 │ ab ab ab ab ab ab ab ab ab ab ab ab ╾─alloc6──╼ │ ............╾──╼
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0x20 │ 01 ef cd ab 00 00 00 00 00 00 00 00 00 00 00 00 │ ................
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0x30 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................
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0x40 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................
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0x50 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................
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0x60 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................
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0x70 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................
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0x80 │ 00 00 00 00 00 00 00 00 00 00 ╾─alloc8──╼ 00 00 │ ..........╾──╼..
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0x90 │ ╾─a9+0x63─╼ 00 00 00 00 00 00 00 00 00 00 00 00 │ ╾──╼............
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0xa0 │ 00 00 00 00 00 00 00 00 │ ........
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}
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alloc6 (size: 4, align: 4) {
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2a 00 00 00 │ *...
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}
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alloc8 (fn: main)
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alloc9 (size: 100, align: 1) {
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0x00 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................
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0x10 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................
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0x20 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................
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0x30 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................
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0x40 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................
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0x50 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................
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0x60 │ 00 00 00 00 │ ....
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}
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