16f4b02dd8
Rework how diagnostic lints are stored. `Diagnostic::code` has the type `DiagnosticId`, which has `Error` and `Lint` variants. Plus `Diagnostic::is_lint` is a bool, which should be redundant w.r.t. `Diagnostic::code`. Seems simple. Except it's possible for a lint to have an error code, in which case its `code` field is recorded as `Error`, and `is_lint` is required to indicate that it's a lint. This is what happens with `derive(LintDiagnostic)` lints. Which means those lints don't have a lint name or a `has_future_breakage` field because those are stored in the `DiagnosticId::Lint`. It's all a bit messy and confused and seems unintentional. This commit: - removes `DiagnosticId`; - changes `Diagnostic::code` to `Option<String>`, which means both errors and lints can straightforwardly have an error code; - changes `Diagnostic::is_lint` to `Option<IsLint>`, where `IsLint` is a new type containing a lint name and a `has_future_breakage` bool, so all lints can have those, error code or not. r? `@oli-obk` |
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The Rust Programming Language
This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Note: this README is for users rather than contributors. If you wish to contribute to the compiler, you should read CONTRIBUTING.md instead.
Table of Contents
Quick Start
Read "Installation" from The Book.
Installing from source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
See https://www.rust-lang.org/community for a list of chat platforms and forums.
Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
Trademark
The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").
If you want to use these names or brands, please read the media guide.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.