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Michael Howell 16ca46297b
Rollup merge of #102689 - ayrtonm:master, r=cjgillot
Add a tier 3 target for the Sony PlayStation 1

This adds a tier 3 target, `mipsel-sony-psx`, for the Sony PlayStation 1. I've tested it pretty thoroughly with [this SDK](https://github.com/ayrtonm/psx-sdk-rs) I wrote for it.

From the [tier 3 target policy](https://doc.rust-lang.org/rustc/target-tier-policy.html#tier-3-target-policy) (I've omitted the subpoints for brevity, but read over everything)
> A tier 3 target must have a designated developer or developers (the "target maintainers") on record to be CCed when issues arise regarding the target. (The mechanism to track and CC such developers may evolve over time.)

I'd be the designated developer

> Targets must use naming consistent with any existing targets; for instance, a target for the same CPU or OS as an existing Rust target should use the same name for that CPU or OS. Targets should normally use the same names and naming conventions as used elsewhere in the broader ecosystem beyond Rust (such as in other toolchains), unless they have a very good reason to diverge. Changing the name of a target can be highly disruptive, especially once the target reaches a higher tier, so getting the name right is important even for a tier 3 target.

The target name follows the conventions of the existing PSP target (`mipsel-sony-psp`) and uses `psx` following the convention of the broader [PlayStation homebrew community](https://psx-spx.consoledev.net/).

> Tier 3 targets may have unusual requirements to build or use, but must not create legal issues or impose onerous legal terms for the Rust project or for Rust developers or users.

No legal issues with this target.

> Neither this policy nor any decisions made regarding targets shall create any binding agreement or estoppel by any party. If any member of an approving Rust team serves as one of the maintainers of a target, or has any legal or employment requirement (explicit or implicit) that might affect their decisions regarding a target, they must recuse themselves from any approval decisions regarding the target's tier status, though they may otherwise participate in discussions.

👍

> Tier 3 targets should attempt to implement as much of the standard libraries as possible and appropriate (core for most targets, alloc for targets that can support dynamic memory allocation, std for targets with an operating system or equivalent layer of system-provided functionality), but may leave some code unimplemented (either unavailable or stubbed out as appropriate), whether because the target makes it impossible to implement or challenging to implement. The authors of pull requests are not obligated to avoid calling any portions of the standard library on the basis of a tier 3 target not implementing those portions.

The psx supports `core` and `alloc`, but will likely not support `std` anytime soon.

> The target must provide documentation for the Rust community explaining how to build for the target, using cross-compilation if possible. If the target supports running binaries, or running tests (even if they do not pass), the documentation must explain how to run such binaries or tests for the target, using emulation if possible or dedicated hardware if necessary.

This target has an SDK and a `cargo-psx` tool for formatting binaries as psx executables. Documentation and examples are provided in the [psx-sdk-rs README](https://github.com/ayrtonm/psx-sdk-rs#psx-sdk-rs), the SDK and cargo tool are both available through crates.io and docs.rs has [SDK documentation](https://docs.rs/psx/latest/psx/).

> Tier 3 targets must not impose burden on the authors of pull requests, or other developers in the community, to maintain the target. In particular, do not post comments (automated or manual) on a PR that derail or suggest a block on the PR based on a tier 3 target. Do not send automated messages or notifications (via any medium, including via `@)` to a PR author or others involved with a PR regarding a tier 3 target, unless they have opted into such messages.

👍

> Patches adding or updating tier 3 targets must not break any existing tier 2 or tier 1 target, and must not knowingly break another tier 3 target without approval of either the compiler team or the maintainers of the other tier 3 target.

No problem
2022-10-30 19:31:38 -07:00
.github Auto merge of #13302 - Veykril:auto-publish, r=Veykril 2022-10-17 10:22:25 +00:00
.reuse cleanup .reuse/dep5 2022-08-18 16:07:02 +02:00
compiler Rollup merge of #102689 - ayrtonm:master, r=cjgillot 2022-10-30 19:31:38 -07:00
library Rollup merge of #103689 - saethlin:libtest-startup, r=thomcc 2022-10-30 11:50:27 +05:30
LICENSES import license changes 2022-08-18 16:07:04 +02:00
src Rollup merge of #102689 - ayrtonm:master, r=cjgillot 2022-10-30 19:31:38 -07:00
.editorconfig Add .editorconfig 2021-02-02 18:13:18 +01:00
.git-blame-ignore-revs Ignore "format the world" commit in git blame 2022-03-27 10:40:06 -05:00
.gitattributes Remove rustfmt tests from top-level .gitattributes 2021-06-04 09:04:54 -04:00
.gitignore Move all downloaded repos to the downloads/ dir 2022-10-13 13:21:55 +00:00
.gitmodules Remove miri submodule 2022-09-21 15:35:53 +00:00
.mailmap Update .mailmap 2022-05-19 14:13:13 -05:00
Cargo.lock Auto merge of #103392 - RalfJung:miri, r=oli-obk 2022-10-25 12:33:39 +00:00
Cargo.toml Revert "Update to Cranelift 0.89.0" 2022-10-23 16:16:58 +02:00
CODE_OF_CONDUCT.md Remove the code of conduct; instead link https://www.rust-lang.org/conduct.html 2019-10-05 22:55:19 +02:00
config.toml.example Introduce dedicated -Zdylib-lto flag for enabling LTO on dylibs 2022-10-23 13:48:03 +02:00
configure Enforce Python 3 as much as possible 2020-04-10 09:09:58 -04:00
CONTRIBUTING.md add missing comma 2022-10-14 16:57:06 +02:00
COPYRIGHT Update the LLVM license mentioned in COPYRIGHT 2022-09-23 11:12:38 -04:00
LICENSE-APACHE Remove appendix from LICENCE-APACHE 2019-12-30 14:25:53 +00:00
LICENSE-MIT LICENSE-MIT: Remove inaccurate (misattributed) copyright notice 2017-07-26 16:51:58 -07:00
README.md Merge commit 'ac0e10aa68325235069a842f47499852b2dee79e' into clippyup 2022-10-06 09:44:38 +02:00
RELEASES.md 1.65.0 release notes 2022-10-29 15:07:00 -04:00
rustfmt.toml Enforce formatting for rustc_codegen_cranelift 2022-01-01 16:52:30 +01:00
triagebot.toml Add Target Tier Policy notification. 2022-10-26 16:45:24 -07:00
x Use an extensionless x script for non-Windows 2022-08-12 15:39:26 -07:00
x.ps1 Use an extensionless x script for non-Windows 2022-08-12 15:39:26 -07:00
x.py Use an extensionless x script for non-Windows 2022-08-12 15:39:26 -07:00

The Rust Programming Language

This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.

Note: this README is for users rather than contributors. If you wish to contribute to the compiler, you should read the Getting Started section of the rustc-dev-guide instead. You can ask for help in the #new members Zulip stream.

Quick Start

Read "Installation" from The Book.

Installing from Source

The Rust build system uses a Python script called x.py to build the compiler, which manages the bootstrapping process. It lives at the root of the project.

The x.py command can be run directly on most systems in the following format:

./x.py <subcommand> [flags]

This is how the documentation and examples assume you are running x.py.

Systems such as Ubuntu 20.04 LTS do not create the necessary python command by default when Python is installed that allows x.py to be run directly. In that case, you can either create a symlink for python (Ubuntu provides the python-is-python3 package for this), or run x.py using Python itself:

# Python 3
python3 x.py <subcommand> [flags]

# Python 2.7
python2.7 x.py <subcommand> [flags]

More information about x.py can be found by running it with the --help flag or reading the rustc dev guide.

Building on a Unix-like system

  1. Make sure you have installed the dependencies:

    • g++ 5.1 or later or clang++ 3.5 or later
    • python 3 or 2.7
    • GNU make 3.81 or later
    • cmake 3.13.4 or later
    • ninja
    • curl
    • git
    • ssl which comes in libssl-dev or openssl-devel
    • pkg-config if you are compiling on Linux and targeting Linux
  2. Clone the source with git:

    git clone https://github.com/rust-lang/rust.git
    cd rust
    
  1. Configure the build settings:

    The Rust build system uses a file named config.toml in the root of the source tree to determine various configuration settings for the build. Copy the default config.toml.example to config.toml to get started.

    cp config.toml.example config.toml
    

    If you plan to use x.py install to create an installation, it is recommended that you set the prefix value in the [install] section to a directory.

    Create an install directory if you are not installing in the default directory.

  2. Build and install:

    ./x.py build && ./x.py install
    

    When complete, ./x.py install will place several programs into $PREFIX/bin: rustc, the Rust compiler, and rustdoc, the API-documentation tool. This install does not include Cargo, Rust's package manager. To build and install Cargo, you may run ./x.py install cargo or set the build.extended key in config.toml to true to build and install all tools.

Building on Windows

There are two prominent ABIs in use on Windows: the native (MSVC) ABI used by Visual Studio and the GNU ABI used by the GCC toolchain. Which version of Rust you need depends largely on what C/C++ libraries you want to interoperate with. Use the MSVC build of Rust to interop with software produced by Visual Studio and the GNU build to interop with GNU software built using the MinGW/MSYS2 toolchain.

MinGW

MSYS2 can be used to easily build Rust on Windows:

  1. Download the latest MSYS2 installer and go through the installer.

  2. Run mingw32_shell.bat or mingw64_shell.bat from the MSYS2 installation directory (e.g. C:\msys64), depending on whether you want 32-bit or 64-bit Rust. (As of the latest version of MSYS2 you have to run msys2_shell.cmd -mingw32 or msys2_shell.cmd -mingw64 from the command line instead)

  3. From this terminal, install the required tools:

    # Update package mirrors (may be needed if you have a fresh install of MSYS2)
    pacman -Sy pacman-mirrors
    
    # Install build tools needed for Rust. If you're building a 32-bit compiler,
    # then replace "x86_64" below with "i686". If you've already got git, python,
    # or CMake installed and in PATH you can remove them from this list. Note
    # that it is important that you do **not** use the 'python2', 'cmake' and 'ninja'
    # packages from the 'msys2' subsystem. The build has historically been known
    # to fail with these packages.
    pacman -S git \
                make \
                diffutils \
                tar \
                mingw-w64-x86_64-python \
                mingw-w64-x86_64-cmake \
                mingw-w64-x86_64-gcc \
                mingw-w64-x86_64-ninja
    
  4. Navigate to Rust's source code (or clone it), then build it:

    ./x.py build && ./x.py install
    

MSVC

MSVC builds of Rust additionally require an installation of Visual Studio 2017 (or later) so rustc can use its linker. The simplest way is to get Visual Studio, check the “C++ build tools” and “Windows 10 SDK” workload.

(If you're installing cmake yourself, be careful that “C++ CMake tools for Windows” doesn't get included under “Individual components”.)

With these dependencies installed, you can build the compiler in a cmd.exe shell with:

python x.py build

Right now, building Rust only works with some known versions of Visual Studio. If you have a more recent version installed and the build system doesn't understand, you may need to force rustbuild to use an older version. This can be done by manually calling the appropriate vcvars file before running the bootstrap.

CALL "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat"
python x.py build

Specifying an ABI

Each specific ABI can also be used from either environment (for example, using the GNU ABI in PowerShell) by using an explicit build triple. The available Windows build triples are:

  • GNU ABI (using GCC)
    • i686-pc-windows-gnu
    • x86_64-pc-windows-gnu
  • The MSVC ABI
    • i686-pc-windows-msvc
    • x86_64-pc-windows-msvc

The build triple can be specified by either specifying --build=<triple> when invoking x.py commands, or by copying the config.toml file (as described in Installing From Source), and modifying the build option under the [build] section.

Configure and Make

While it's not the recommended build system, this project also provides a configure script and makefile (the latter of which just invokes x.py).

./configure
make && sudo make install

When using the configure script, the generated config.mk file may override the config.toml file. To go back to the config.toml file, delete the generated config.mk file.

Building Documentation

If youd like to build the documentation, its almost the same:

./x.py doc

The generated documentation will appear under doc in the build directory for the ABI used. I.e., if the ABI was x86_64-pc-windows-msvc, the directory will be build\x86_64-pc-windows-msvc\doc.

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier stage of development). As such, source builds require an Internet connection to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

Platform / Architecture x86 x86_64
Windows (7, 8, 10, ...)
Linux (kernel 3.2, glibc 2.17 or later)
macOS (10.7 Lion or later) (*)

(*): Apple dropped support for running 32-bit binaries starting from macOS 10.15 and iOS 11. Due to this decision from Apple, the targets are no longer useful to our users. Please read our blog post for more info.

You may find that other platforms work, but these are our officially supported build environments that are most likely to work.

Getting Help

The Rust community congregates in a few places:

Contributing

If you are interested in contributing to the Rust project, please take a look at the Getting Started guide in the rustc-dev-guide.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.

Trademark

The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the “Rust Trademarks”).

If you want to use these names or brands, please read the media guide.

Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.