rust/compiler/rustc_codegen_cranelift/build_system/path.rs

47 lines
1.0 KiB
Rust

use std::path::PathBuf;
#[derive(Debug, Clone)]
pub(crate) struct Dirs {
pub(crate) source_dir: PathBuf,
pub(crate) download_dir: PathBuf,
pub(crate) build_dir: PathBuf,
pub(crate) dist_dir: PathBuf,
pub(crate) frozen: bool,
}
#[doc(hidden)]
#[derive(Debug, Copy, Clone)]
pub(crate) enum PathBase {
Source,
Build,
}
impl PathBase {
fn to_path(self, dirs: &Dirs) -> PathBuf {
match self {
PathBase::Source => dirs.source_dir.clone(),
PathBase::Build => dirs.build_dir.clone(),
}
}
}
#[derive(Debug, Copy, Clone)]
pub(crate) struct RelPath {
base: PathBase,
suffix: &'static str,
}
impl RelPath {
pub(crate) const fn source(suffix: &'static str) -> RelPath {
RelPath { base: PathBase::Source, suffix }
}
pub(crate) const fn build(suffix: &'static str) -> RelPath {
RelPath { base: PathBase::Build, suffix }
}
pub(crate) fn to_path(&self, dirs: &Dirs) -> PathBuf {
self.base.to_path(dirs).join(self.suffix)
}
}