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52 lines
1.3 KiB
Rust
52 lines
1.3 KiB
Rust
// Test that windows `creation_flags` extension to `Command` works.
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//@ run-pass
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//@ only-windows
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//@ needs-subprocess
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use std::env;
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use std::os::windows::process::CommandExt;
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use std::process::{Command, exit};
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fn main() {
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if env::args().skip(1).any(|s| s == "--child") {
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child();
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} else {
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parent();
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}
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}
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fn parent() {
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let exe = env::current_exe().unwrap();
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// Use the DETACH_PROCESS to create a subprocess that isn't attached to the console.
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// The subprocess's exit status will be 0 if it's detached.
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let status = Command::new(&exe)
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.arg("--child")
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.creation_flags(DETACH_PROCESS)
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.spawn()
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.unwrap()
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.wait()
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.unwrap();
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assert_eq!(status.code(), Some(0));
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// Try without DETACH_PROCESS to ensure this test works.
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let status = Command::new(&exe).arg("--child").spawn().unwrap().wait().unwrap();
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assert_eq!(status.code(), Some(1));
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}
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// exits with 1 if the console is attached or 0 otherwise
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fn child() {
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// Get the attached console's code page.
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// This will fail (return 0) if no console is attached.
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let has_console = GetConsoleCP() != 0;
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exit(has_console as i32);
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}
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// Windows API definitions.
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const DETACH_PROCESS: u32 = 0x00000008;
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#[link(name = "kernel32")]
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unsafe extern "system" {
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safe fn GetConsoleCP() -> u32;
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}
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