//@ run-pass #![allow(stable_features)] //@ ignore-wasm32 no processes //@ ignore-sgx no processes #![feature(process_try_wait)] use std::env; use std::process::Command; use std::thread; use std::time::Duration; fn main() { let args = env::args().collect::>(); if args.len() != 1 { match &args[1][..] { "sleep" => thread::sleep(Duration::new(1_000, 0)), _ => {} } return } let mut me = Command::new(env::current_exe().unwrap()) .arg("sleep") .spawn() .unwrap(); let maybe_status = me.try_wait().unwrap(); assert!(maybe_status.is_none()); let maybe_status = me.try_wait().unwrap(); assert!(maybe_status.is_none()); me.kill().unwrap(); me.wait().unwrap(); let status = me.try_wait().unwrap().unwrap(); assert!(!status.success()); let status = me.try_wait().unwrap().unwrap(); assert!(!status.success()); let mut me = Command::new(env::current_exe().unwrap()) .arg("return-quickly") .spawn() .unwrap(); loop { match me.try_wait() { Ok(Some(res)) => { assert!(res.success()); break } Ok(None) => { thread::sleep(Duration::from_millis(1)); } Err(e) => panic!("error in try_wait: {}", e), } } let status = me.try_wait().unwrap().unwrap(); assert!(status.success()); }