use rustc_data_structures::fx::FxHashMap; use rustc_data_structures::graph::implementation::{ Direction, Graph, NodeIndex, INCOMING, OUTGOING, }; use super::{DepKind, DepNode}; pub struct DepGraphQuery { pub graph: Graph, ()>, pub indices: FxHashMap, NodeIndex>, } impl DepGraphQuery { pub fn new(nodes: &[DepNode], edges: &[(DepNode, DepNode)]) -> DepGraphQuery { let mut graph = Graph::with_capacity(nodes.len(), edges.len()); let mut indices = FxHashMap::default(); for node in nodes { indices.insert(*node, graph.add_node(*node)); } for &(ref source, ref target) in edges { let source = indices[source]; let target = indices[target]; graph.add_edge(source, target, ()); } DepGraphQuery { graph, indices } } pub fn contains_node(&self, node: &DepNode) -> bool { self.indices.contains_key(&node) } pub fn nodes(&self) -> Vec<&DepNode> { self.graph.all_nodes().iter().map(|n| &n.data).collect() } pub fn edges(&self) -> Vec<(&DepNode, &DepNode)> { self.graph .all_edges() .iter() .map(|edge| (edge.source(), edge.target())) .map(|(s, t)| (self.graph.node_data(s), self.graph.node_data(t))) .collect() } fn reachable_nodes(&self, node: &DepNode, direction: Direction) -> Vec<&DepNode> { if let Some(&index) = self.indices.get(node) { self.graph.depth_traverse(index, direction).map(|s| self.graph.node_data(s)).collect() } else { vec![] } } /// All nodes reachable from `node`. In other words, things that /// will have to be recomputed if `node` changes. pub fn transitive_successors(&self, node: &DepNode) -> Vec<&DepNode> { self.reachable_nodes(node, OUTGOING) } /// All nodes that can reach `node`. pub fn transitive_predecessors(&self, node: &DepNode) -> Vec<&DepNode> { self.reachable_nodes(node, INCOMING) } /// Just the outgoing edges from `node`. pub fn immediate_successors(&self, node: &DepNode) -> Vec<&DepNode> { if let Some(&index) = self.indices.get(&node) { self.graph.successor_nodes(index).map(|s| self.graph.node_data(s)).collect() } else { vec![] } } }