#![warn(unused)] #![deny(unused_variables)] #![deny(unused_assignments)] #![allow(dead_code, non_camel_case_types, trivial_numeric_casts, dropping_copy_types)] use std::ops::AddAssign; fn f1(x: isize) { //~^ ERROR unused variable: `x` } fn f1b(x: &mut isize) { //~^ ERROR unused variable: `x` } #[allow(unused_variables)] fn f1c(x: isize) {} fn f1d() { let x: isize; //~^ ERROR unused variable: `x` } fn f2() { let x = 3; //~^ ERROR unused variable: `x` } fn f3() { let mut x = 3; //~^ ERROR variable `x` is assigned to, but never used x += 4; //~^ ERROR value assigned to `x` is never read } fn f3b() { let mut z = 3; //~^ ERROR variable `z` is assigned to, but never used loop { z += 4; } } #[allow(unused_variables)] fn f3c() { let mut z = 3; loop { z += 4; } } #[allow(unused_variables)] #[allow(unused_assignments)] fn f3d() { let mut x = 3; x += 4; } fn f4() { match Some(3) { Some(i) => { //~^ ERROR unused variable: `i` } None => {} } } enum tri { a(isize), b(isize), c(isize) } fn f4b() -> isize { match tri::a(3) { tri::a(i) | tri::b(i) | tri::c(i) => { i } } } fn f5a() { for x in 1..10 { } //~^ ERROR unused variable: `x` } fn f5b() { for (x, _) in [1, 2, 3].iter().enumerate() { } //~^ ERROR unused variable: `x` } fn f5c() { for (_, x) in [1, 2, 3].iter().enumerate() { //~^ ERROR unused variable: `x` continue; drop(*x as i32); //~ WARNING unreachable statement } } struct View<'a>(&'a mut [i32]); impl<'a> AddAssign for View<'a> { fn add_assign(&mut self, rhs: i32) { for lhs in self.0.iter_mut() { *lhs += rhs; } } } fn f6() { let mut array = [1, 2, 3]; let mut v = View(&mut array); // ensure an error shows up for x even if lhs of an overloaded add assign let x; //~^ ERROR variable `x` is assigned to, but never used *({ x = 0; //~ ERROR value assigned to `x` is never read &mut v }) += 1; } struct MutRef<'a>(&'a mut i32); impl<'a> AddAssign for MutRef<'a> { fn add_assign(&mut self, rhs: i32) { *self.0 += rhs; } } fn f7() { let mut a = 1; { // `b` does not trigger unused_variables let mut b = MutRef(&mut a); b += 1; } drop(a); } fn main() { }