//! VecCache maintains a mapping from K -> (V, I) pairing. K and I must be roughly u32-sized, and V //! must be Copy. //! //! VecCache supports efficient concurrent put/get across the key space, with write-once semantics //! (i.e., a given key can only be put once). Subsequent puts will panic. //! //! This is currently used for query caching. use std::fmt::Debug; use std::marker::PhantomData; use std::sync::atomic::{AtomicPtr, AtomicU32, AtomicUsize, Ordering}; use rustc_index::Idx; struct Slot { // We never construct &Slot so it's fine for this to not be in an UnsafeCell. value: V, // This is both an index and a once-lock. // // 0: not yet initialized. // 1: lock held, initializing. // 2..u32::MAX - 2: initialized. index_and_lock: AtomicU32, } /// This uniquely identifies a single `Slot` entry in the buckets map, and provides accessors for /// either getting the value or putting a value. #[derive(Copy, Clone, Debug)] struct SlotIndex { // the index of the bucket in VecCache (0 to 20) bucket_idx: usize, // number of entries in that bucket entries: usize, // the index of the slot within the bucket index_in_bucket: usize, } // This makes sure the counts are consistent with what we allocate, precomputing each bucket a // compile-time. Visiting all powers of two is enough to hit all the buckets. // // We confirm counts are accurate in the slot_index_exhaustive test. const ENTRIES_BY_BUCKET: [usize; 21] = { let mut entries = [0; 21]; let mut key = 0; loop { let si = SlotIndex::from_index(key); entries[si.bucket_idx] = si.entries; if key == 0 { key = 1; } else if key == (1 << 31) { break; } else { key <<= 1; } } entries }; impl SlotIndex { // This unpacks a flat u32 index into identifying which bucket it belongs to and the offset // within that bucket. As noted in the VecCache docs, buckets double in size with each index. // Typically that would mean 31 buckets (2^0 + 2^1 ... + 2^31 = u32::MAX - 1), but to reduce // the size of the VecCache struct and avoid uselessly small allocations, we instead have the // first bucket have 2**12 entries. To simplify the math, the second bucket also 2**12 entries, // and buckets double from there. // // We assert that [0, 2**32 - 1] uniquely map through this function to individual, consecutive // slots (see `slot_index_exhaustive` in tests). #[inline] const fn from_index(idx: u32) -> Self { let mut bucket = match idx.checked_ilog2() { Some(x) => x as usize, None => 0, }; let entries; let running_sum; if bucket <= 11 { entries = 1 << 12; running_sum = 0; bucket = 0; } else { entries = 1 << bucket; running_sum = entries; bucket = bucket - 11; } SlotIndex { bucket_idx: bucket, entries, index_in_bucket: idx as usize - running_sum } } // SAFETY: Buckets must be managed solely by functions here (i.e., get/put on SlotIndex) and // `self` comes from SlotIndex::from_index #[inline] unsafe fn get(&self, buckets: &[AtomicPtr>; 21]) -> Option<(V, u32)> { // SAFETY: `bucket_idx` is ilog2(u32).saturating_sub(11), which is at most 21, i.e., // in-bounds of buckets. See `from_index` for computation. let bucket = unsafe { buckets.get_unchecked(self.bucket_idx) }; let ptr = bucket.load(Ordering::Acquire); // Bucket is not yet initialized: then we obviously won't find this entry in that bucket. if ptr.is_null() { return None; } assert!(self.index_in_bucket < self.entries); // SAFETY: `bucket` was allocated (so <= isize in total bytes) to hold `entries`, so this // must be inbounds. let slot = unsafe { ptr.add(self.index_in_bucket) }; // SAFETY: initialized bucket has zeroed all memory within the bucket, so we are valid for // AtomicU32 access. let index_and_lock = unsafe { &(*slot).index_and_lock }; let current = index_and_lock.load(Ordering::Acquire); let index = match current { 0 => return None, // Treat "initializing" as actually just not initialized at all. // The only reason this is a separate state is that `complete` calls could race and // we can't allow that, but from load perspective there's no difference. 1 => return None, _ => current - 2, }; // SAFETY: // * slot is a valid pointer (buckets are always valid for the index we get). // * value is initialized since we saw a >= 2 index above. // * `V: Copy`, so safe to read. let value = unsafe { (*slot).value }; Some((value, index)) } fn bucket_ptr(&self, bucket: &AtomicPtr>) -> *mut Slot { let ptr = bucket.load(Ordering::Acquire); if ptr.is_null() { self.initialize_bucket(bucket) } else { ptr } } #[cold] fn initialize_bucket(&self, bucket: &AtomicPtr>) -> *mut Slot { static LOCK: std::sync::Mutex<()> = std::sync::Mutex::new(()); // If we are initializing the bucket, then acquire a global lock. // // This path is quite cold, so it's cheap to use a global lock. This ensures that we never // have multiple allocations for the same bucket. let _allocator_guard = LOCK.lock().unwrap_or_else(|e| e.into_inner()); let ptr = bucket.load(Ordering::Acquire); // OK, now under the allocator lock, if we're still null then it's definitely us that will // initialize this bucket. if ptr.is_null() { let bucket_layout = std::alloc::Layout::array::>(self.entries as usize).unwrap(); // This is more of a sanity check -- this code is very cold, so it's safe to pay a // little extra cost here. assert!(bucket_layout.size() > 0); // SAFETY: Just checked that size is non-zero. let allocated = unsafe { std::alloc::alloc_zeroed(bucket_layout).cast::>() }; if allocated.is_null() { std::alloc::handle_alloc_error(bucket_layout); } bucket.store(allocated, Ordering::Release); allocated } else { // Otherwise some other thread initialized this bucket after we took the lock. In that // case, just return early. ptr } } /// Returns true if this successfully put into the map. #[inline] fn put(&self, buckets: &[AtomicPtr>; 21], value: V, extra: u32) -> bool { // SAFETY: `bucket_idx` is ilog2(u32).saturating_sub(11), which is at most 21, i.e., // in-bounds of buckets. let bucket = unsafe { buckets.get_unchecked(self.bucket_idx) }; let ptr = self.bucket_ptr(bucket); assert!(self.index_in_bucket < self.entries); // SAFETY: `bucket` was allocated (so <= isize in total bytes) to hold `entries`, so this // must be inbounds. let slot = unsafe { ptr.add(self.index_in_bucket) }; // SAFETY: initialized bucket has zeroed all memory within the bucket, so we are valid for // AtomicU32 access. let index_and_lock = unsafe { &(*slot).index_and_lock }; match index_and_lock.compare_exchange(0, 1, Ordering::AcqRel, Ordering::Acquire) { Ok(_) => { // We have acquired the initialization lock. It is our job to write `value` and // then set the lock to the real index. unsafe { (&raw mut (*slot).value).write(value); } index_and_lock.store(extra.checked_add(2).unwrap(), Ordering::Release); true } // Treat "initializing" as the caller's fault. Callers are responsible for ensuring that // there are no races on initialization. In the compiler's current usage for query // caches, that's the "active query map" which ensures each query actually runs once // (even if concurrently started). Err(1) => panic!("caller raced calls to put()"), // This slot was already populated. Also ignore, currently this is the same as // "initializing". Err(_) => false, } } } pub struct VecCache { // Entries per bucket: // Bucket 0: 4096 2^12 // Bucket 1: 4096 2^12 // Bucket 2: 8192 // Bucket 3: 16384 // ... // Bucket 19: 1073741824 // Bucket 20: 2147483648 // The total number of entries if all buckets are initialized is u32::MAX-1. buckets: [AtomicPtr>; 21], // In the compiler's current usage these are only *read* during incremental and self-profiling. // They are an optimization over iterating the full buckets array. present: [AtomicPtr>; 21], len: AtomicUsize, key: PhantomData<(K, I)>, } impl Default for VecCache { fn default() -> Self { VecCache { buckets: Default::default(), key: PhantomData, len: Default::default(), present: Default::default(), } } } // SAFETY: No access to `V` is made. unsafe impl Drop for VecCache { fn drop(&mut self) { // We have unique ownership, so no locks etc. are needed. Since `K` and `V` are both `Copy`, // we are also guaranteed to just need to deallocate any large arrays (not iterate over // contents). // // Confirm no need to deallocate invidual entries. Note that `V: Copy` is asserted on // insert/lookup but not necessarily construction, primarily to avoid annoyingly propagating // the bounds into struct definitions everywhere. assert!(!std::mem::needs_drop::()); assert!(!std::mem::needs_drop::()); for (idx, bucket) in self.buckets.iter().enumerate() { let bucket = bucket.load(Ordering::Acquire); if !bucket.is_null() { let layout = std::alloc::Layout::array::>(ENTRIES_BY_BUCKET[idx]).unwrap(); unsafe { std::alloc::dealloc(bucket.cast(), layout); } } } for (idx, bucket) in self.present.iter().enumerate() { let bucket = bucket.load(Ordering::Acquire); if !bucket.is_null() { let layout = std::alloc::Layout::array::>(ENTRIES_BY_BUCKET[idx]).unwrap(); unsafe { std::alloc::dealloc(bucket.cast(), layout); } } } } } impl VecCache where K: Eq + Idx + Copy + Debug, V: Copy, I: Idx + Copy, { #[inline(always)] pub fn lookup(&self, key: &K) -> Option<(V, I)> { let key = u32::try_from(key.index()).unwrap(); let slot_idx = SlotIndex::from_index(key); match unsafe { slot_idx.get(&self.buckets) } { Some((value, idx)) => Some((value, I::new(idx as usize))), None => None, } } #[inline] pub fn complete(&self, key: K, value: V, index: I) { let key = u32::try_from(key.index()).unwrap(); let slot_idx = SlotIndex::from_index(key); if slot_idx.put(&self.buckets, value, index.index() as u32) { let present_idx = self.len.fetch_add(1, Ordering::Relaxed); let slot = SlotIndex::from_index(present_idx as u32); // We should always be uniquely putting due to `len` fetch_add returning unique values. assert!(slot.put(&self.present, (), key)); } } pub fn iter(&self, f: &mut dyn FnMut(&K, &V, I)) { for idx in 0..self.len.load(Ordering::Acquire) { let key = SlotIndex::from_index(idx as u32); match unsafe { key.get(&self.present) } { // This shouldn't happen in our current usage (iter is really only // used long after queries are done running), but if we hit this in practice it's // probably fine to just break early. None => unreachable!(), Some(((), key)) => { let key = K::new(key as usize); // unwrap() is OK: present entries are always written only after we put the real // entry. let value = self.lookup(&key).unwrap(); f(&key, &value.0, value.1); } } } } } #[cfg(test)] mod tests;