[workspace] resolver = "1" members = [ "std", "sysroot", ] exclude = [ # stdarch has its own Cargo workspace "stdarch", "windows_targets" ] [profile.release.package.compiler_builtins] # For compiler-builtins we always use a high number of codegen units. # The goal here is to place every single intrinsic into its own object # file to avoid symbol clashes with the system libgcc if possible. Note # that this number doesn't actually produce this many object files, we # just don't create more than this number of object files. # # It's a bit of a bummer that we have to pass this here, unfortunately. # Ideally this would be specified through an env var to Cargo so Cargo # knows how many CGUs are for this specific crate, but for now # per-crate configuration isn't specifiable in the environment. codegen-units = 10000 # These dependencies of the standard library implement symbolication for # backtraces on most platforms. Their debuginfo causes both linking to be slower # (more data to chew through) and binaries to be larger without really all that # much benefit. This section turns them all to down to have no debuginfo which # helps to improve link times a little bit. [profile.release.package] addr2line.debug = 0 addr2line.opt-level = "s" adler.debug = 0 gimli.debug = 0 gimli.opt-level = "s" miniz_oxide.debug = 0 object.debug = 0 rustc-demangle.debug = 0 [patch.crates-io] # See comments in `library/rustc-std-workspace-core/README.md` for what's going on # here rustc-std-workspace-core = { path = 'rustc-std-workspace-core' } rustc-std-workspace-alloc = { path = 'rustc-std-workspace-alloc' } rustc-std-workspace-std = { path = 'rustc-std-workspace-std' }