Avoid lowering code under dead SwitchInt targets
The objective of this PR is to detect and eliminate code which is guarded by an `if false`, even if that `false` is a constant which is not known until monomorphization, or is `intrinsics::debug_assertions()`.
The effect of this is that we generate no LLVM IR the standard library's unsafe preconditions, when they are compiled in a build where they should be immediately optimized out. This mono-time optimization ensures that builds which disable debug assertions do not grow a linkage requirement against `core`, which compiler-builtins currently needs: https://github.com/rust-lang/rust/issues/121552
This revives the codegen side of https://github.com/rust-lang/rust/pull/91222 as planned in https://github.com/rust-lang/rust/issues/120848.
Only generate a ptrtoint in AtomicPtr codegen when absolutely necessary
This special case was added in this PR: https://github.com/rust-lang/rust/pull/77611 in response to this error message:
```
Intrinsic has incorrect argument type!
void ({}*)* `@llvm.ppc.cfence.p0sl_s`
in function rust_oom
LLVM ERROR: Broken function found, compilation aborted!
[RUSTC-TIMING] std test:false 20.161
error: could not compile `std`
```
But when I tried searching for more information about that intrinsic I found this: https://github.com/llvm/llvm-project/issues/55983 which is a report of someone hitting this same error and a fix was landed in LLVM, 2 years after the above Rust PR.
Ensure nested allocations in statics neither get deduplicated nor duplicated
This PR generates new `DefId`s for nested allocations in static items and feeds all the right queries to make the compiler believe these are regular `static` items. I chose this design, because all other designs are fragile and make the compiler horribly complex for such a niche use case.
At present this wrecks incremental compilation performance *in case nested allocations exist* (because any query creating a `DefId` will be recomputed and never loaded from the cache). This will be resolved later in https://github.com/rust-lang/rust/pull/115613 . All other statics are unaffected by this change and will not have performance regressions (heh, famous last words)
This PR contains various smaller refactorings that can be pulled out into separate PRs. It is best reviewed commit-by-commit. The last commit is where the actual magic happens.
r? `@RalfJung` on the const interner and engine changes
fixes https://github.com/rust-lang/rust/issues/79738
Lower transmutes from int to pointer type as gep on null
I thought of this while looking at https://github.com/rust-lang/rust/pull/121242. See that PR's description for why this lowering is preferable.
The UI test that's being changed here crashes without changing the transmutes into casts. Based on that, this PR should not be merged without a crater build-and-test run.
Use ptradd for vtable indexing
Extension of #121665.
After this, the only remaining usages of GEP are [this](cd81f5b27e/compiler/rustc_codegen_llvm/src/intrinsic.rs (L909-L920)) kinda janky Emscription EH code, which I'll change in a future PR, and array indexing / pointer offsets, where there isn't yet a canonical `ptradd` form. (Out of curiosity I tried converting the latter to `ptradd(ptr, mul(size, index))`, but that causes codegen regressions right now.)
r? `@nikic`
std support for wasm32 panic=unwind
Tracking issue: #118168
This adds std support for `-Cpanic=unwind` on wasm, and with it slightly more fleshed out rustc support. Now, the stable default is still panic=abort without exception-handling, but if you `-Zbuild-std` with `RUSTFLAGS=-Cpanic=unwind`, you get wasm exception-handling try/catch blocks in the binary:
```rust
#[no_mangle]
pub fn foo_bar(x: bool) -> *mut u8 {
let s = Box::<str>::from("hello");
maybe_panic(x);
Box::into_raw(s).cast()
}
#[inline(never)]
#[no_mangle]
fn maybe_panic(x: bool) {
if x {
panic!("AAAAA");
}
}
```
```wat
;; snip...
(try $label$5
(do
(call $maybe_panic
(local.get $0)
)
(br $label$1)
)
(catch_all
(global.set $__stack_pointer
(local.get $1)
)
(call $__rust_dealloc
(local.get $2)
(i32.const 5)
(i32.const 1)
)
(rethrow $label$5)
)
)
;; snip...
```
LLVM Bitcode Linker: A self contained linker for nvptx and other targets
This PR introduces a new linker named `llvm-bitcode-linker`. It is a `self-contained` linker that can be used to link programs in `llbc` before optimizing and compiling to native code. It will first be used internally in the Rust compiler to enable tests for the `nvptx64-nvidia-cuda` target as the original `rust-ptx-linker` is deprecated. It will then be provided to users of the `nvptx64-nvidia-cuda` target with the purpose of linking ptx. More targets than nvptx will also be supported eventually.
The PR introduces a new unstable `LinkerFlavor` for the compiler. The compiler will also not be shipped with rustc but most likely instead be shipped in it's own unstable component (a follow up PR will be opened for this). This means that merging this PR should not add any stability guarantees.
When more details of `self-contained` is implemented it will only be possible to use the linker when `-Clink-self-contained=+linker` is passed.
<details>
<summary>Original Description</summary>
**When this PR was created it was focused a bit differently. The original text is preserved here in case there's some interests in it**
I have experimenting with approaches to replace the ptx-linker and enable the nvptx target tests again. I think it's time to get some feedback on the approach.
### The problem
The only useful linker for the nvptx target is [this crate](https://github.com/denzp/rust-ptx-linker). Since this linker performs linking on llvm bitcode it needs to track the llvm version of rustc and use the same format. It has not been maintained for 3+ years and must be considered abandoned. Over the years rust have upgraded LLVM while the linker has been left to bitrot. It is no longer in a usable state.
Due to the difficulty of keeping the ptx-linker up to date outside of tree the nvptx tests was [disabled a long time ago](f8f9a2869c). It was [previously discussed](https://github.com/rust-lang/rust/pull/96842#issuecomment-1146470177) if adding the ptx-linker to the rust repo would be a possibility. My efforts in doing this stopped at getting an answered if the license would prohibit it from inclusion in the [Rust repo](https://github.com/rust-lang/rust/pull/96842#issuecomment-1148397554). I therefore concluded that a re-write would be necessary.
### The possible solution presented here
The llvm tools know perfectly well how to link and optimize llvm bitcode. Each of them only perform a single task, and are therefore a bit cumbersome to call with the current linker approach rustc takes.
This PR adds a simple tool (current name `embedded-linker`) which can link self contained (often embedded) programs in llvm bitcode before compiling to the target format. Optimization will also be performed if lto is enabled. The rust compiler will make a single invocation to this tool, while the tool will orchestrate the many calls to the llvm tools.
### The questions
- Is having control over the nvptx linking and therefore also tests worth it to add such tool? or should the tool live outside the rust repo?
- Is the approach of calling llvm tools acceptable? Or would we want to keep the ptx-linker approach of using the llvm library? The tools seems to provide more simplicity and stability, but more intermediate files are being written. Perhaps there also are some performance penalty for the calling tools approach.
- What is the process for adding such tool? MCP?
- Does adding `llvm-link` to the llvm-tool component require any process?
- Does it require some sort of FCP to remove ptx-linker as the default linker for ptx? Or is it sufficient that using the upstream ptx-linker is broken in its current state. it is possible to use a somewhat patched version of ptx-linker.
</details>
Distinguish between library and lang UB in assert_unsafe_precondition
As described in https://github.com/rust-lang/rust/pull/121583#issuecomment-1963168186, `assert_unsafe_precondition` now explicitly distinguishes between language UB (conditions we explicitly optimize on) and library UB (things we document you shouldn't do, and maybe some library internals assume you don't do).
`debug_assert_nounwind` was originally added to avoid the "only at runtime" aspect of `assert_unsafe_precondition`. Since then the difference between the macros has gotten muddied. This totally revamps the situation.
Now _all_ preconditions shall be checked with `assert_unsafe_precondition`. If you have a precondition that's only checkable at runtime, do a `const_eval_select` hack, as done in this PR.
r? RalfJung
Fix misaligned loads when loading UEFI arg pointers
Currently, the two UEFI argument pointers are stored in an `alloca` of alignment 1, a pointer to which is then passed as `argv`. However, [the library code](9c3ad802d9/library/std/src/sys/pal/uefi/mod.rs (L60-L61)) treats `argv` as a pointer to an array of pointers and dereferences it as such, meaning that it presumes the `alloca` is aligned to at least the alignment of a pointer. This PR fixes this mismatch by aligning the `alloca` to the alignment of a pointer.
This PR also changed the `gep` to use the new `inbounds_ptradd` method.
Add asm goto support to `asm!`
Tracking issue: #119364
This PR implements asm-goto support, using the syntax described in "future possibilities" section of [RFC2873](https://rust-lang.github.io/rfcs/2873-inline-asm.html#asm-goto).
Currently I have only implemented the `label` part, not the `fallthrough` part (i.e. fallthrough is implicit). This doesn't reduce the expressive though, since you can use label-break to get arbitrary control flow or simply set a value and rely on jump threading optimisation to get the desired control flow. I can add that later if deemed necessary.
r? ``@Amanieu``
cc ``@ojeda``
Introduces the `arm64ec-pc-windows-msvc` target for building Arm64EC ("Emulation Compatible") binaries for Windows.
For more information about Arm64EC see <https://learn.microsoft.com/en-us/windows/arm/arm64ec>.
Tier 3 policy:
> A tier 3 target must have a designated developer or developers (the "target maintainers") on record to be CCed when issues arise regarding the target. (The mechanism to track and CC such developers may evolve over time.)
I will be the maintainer for this target.
> Targets must use naming consistent with any existing targets; for instance, a target for the same CPU or OS as an existing Rust target should use the same name for that CPU or OS. Targets should normally use the same names and naming conventions as used elsewhere in the broader ecosystem beyond Rust (such as in other toolchains), unless they have a very good reason to diverge. Changing the name of a target can be highly disruptive, especially once the target reaches a higher tier, so getting the name right is important even for a tier 3 target.
Target uses the `arm64ec` architecture to match LLVM and MSVC, and the `-pc-windows-msvc` suffix to indicate that it targets Windows via the MSVC environment.
> Target names should not introduce undue confusion or ambiguity unless absolutely necessary to maintain ecosystem compatibility. For example, if the name of the target makes people extremely likely to form incorrect beliefs about what it targets, the name should be changed or augmented to disambiguate it.
Target name exactly specifies the type of code that will be produced.
> If possible, use only letters, numbers, dashes and underscores for the name. Periods (.) are known to cause issues in Cargo.
Done.
> Tier 3 targets may have unusual requirements to build or use, but must not create legal issues or impose onerous legal terms for the Rust project or for Rust developers or users.
> The target must not introduce license incompatibilities.
Uses the same dependencies, requirements and licensing as the other `*-pc-windows-msvc` targets.
> Anything added to the Rust repository must be under the standard Rust license (MIT OR Apache-2.0).
Understood.
> The target must not cause the Rust tools or libraries built for any other host (even when supporting cross-compilation to the target) to depend on any new dependency less permissive than the Rust licensing policy. This applies whether the dependency is a Rust crate that would require adding new license exceptions (as specified by the tidy tool in the rust-lang/rust repository), or whether the dependency is a native library or binary. In other words, the introduction of the target must not cause a user installing or running a version of Rust or the Rust tools to be subject to any new license requirements.
> Compiling, linking, and emitting functional binaries, libraries, or other code for the target (whether hosted on the target itself or cross-compiling from another target) must not depend on proprietary (non-FOSS) libraries. Host tools built for the target itself may depend on the ordinary runtime libraries supplied by the platform and commonly used by other applications built for the target, but those libraries must not be required for code generation for the target; cross-compilation to the target must not require such libraries at all. For instance, rustc built for the target may depend on a common proprietary C runtime library or console output library, but must not depend on a proprietary code generation library or code optimization library. Rust's license permits such combinations, but the Rust project has no interest in maintaining such combinations within the scope of Rust itself, even at tier 3.
> "onerous" here is an intentionally subjective term. At a minimum, "onerous" legal/licensing terms include but are not limited to: non-disclosure requirements, non-compete requirements, contributor license agreements (CLAs) or equivalent, "non-commercial"/"research-only"/etc terms, requirements conditional on the employer or employment of any particular Rust developers, revocable terms, any requirements that create liability for the Rust project or its developers or users, or any requirements that adversely affect the livelihood or prospects of the Rust project or its developers or users.
Uses the same dependencies, requirements and licensing as the other `*-pc-windows-msvc` targets.
> Neither this policy nor any decisions made regarding targets shall create any binding agreement or estoppel by any party. If any member of an approving Rust team serves as one of the maintainers of a target, or has any legal or employment requirement (explicit or implicit) that might affect their decisions regarding a target, they must recuse themselves from any approval decisions regarding the target's tier status, though they may otherwise participate in discussions.
> This requirement does not prevent part or all of this policy from being cited in an explicit contract or work agreement (e.g. to implement or maintain support for a target). This requirement exists to ensure that a developer or team responsible for reviewing and approving a target does not face any legal threats or obligations that would prevent them from freely exercising their judgment in such approval, even if such judgment involves subjective matters or goes beyond the letter of these requirements.
Understood, I am not a member of the Rust team.
> Tier 3 targets should attempt to implement as much of the standard libraries as possible and appropriate (core for most targets, alloc for targets that can support dynamic memory allocation, std for targets with an operating system or equivalent layer of system-provided functionality), but may leave some code unimplemented (either unavailable or stubbed out as appropriate), whether because the target makes it impossible to implement or challenging to implement. The authors of pull requests are not obligated to avoid calling any portions of the standard library on the basis of a tier 3 target not implementing those portions.
Both `core` and `alloc` are supported.
Support for `std` dependends on making changes to the standard library, `stdarch` and `backtrace` which cannot be done yet as the bootstrapping compiler raises a warning ("unexpected `cfg` condition value") for `target_arch = "arm64ec"`.
> The target must provide documentation for the Rust community explaining how to build for the target, using cross-compilation if possible. If the target supports running binaries, or running tests (even if they do not pass), the documentation must explain how to run such binaries or tests for the target, using emulation if possible or dedicated hardware if necessary.
Documentation is provided in src/doc/rustc/src/platform-support/arm64ec-pc-windows-msvc.md
> Tier 3 targets must not impose burden on the authors of pull requests, or other developers in the community, to maintain the target. In particular, do not post comments (automated or manual) on a PR that derail or suggest a block on the PR based on a tier 3 target. Do not send automated messages or notifications (via any medium, including via @) to a PR author or others involved with a PR regarding a tier 3 target, unless they have opted into such messages.
> Backlinks such as those generated by the issue/PR tracker when linking to an issue or PR are not considered a violation of this policy, within reason. However, such messages (even on a separate repository) must not generate notifications to anyone involved with a PR who has not requested such notifications.
> Patches adding or updating tier 3 targets must not break any existing tier 2 or tier 1 target, and must not knowingly break another tier 3 target without approval of either the compiler team or the maintainers of the other tier 3 target.
> In particular, this may come up when working on closely related targets, such as variations of the same architecture with different features. Avoid introducing unconditional uses of features that another variation of the target may not have; use conditional compilation or runtime detection, as appropriate, to let each target run code supported by that target.
Understood.
cleanup: remove zero-offset GEP
This GEP would've been used to change the pointer type in the past, but after opaque pointers it's a no-op. I missed removing this in #105545.
Split out from #121577.
This always produces zero offset, regardless of what the struct layout
is.
Originally, this may have been necessary in order to change the pointer type,
but with opaque pointers, it is no longer necessary.
Add a scheme for moving away from `extern "rust-intrinsic"` entirely
All `rust-intrinsic`s can become free functions now, either with a fallback body, or with a dummy body and an attribute, requiring backends to actually implement the intrinsic.
This PR demonstrates the dummy-body scheme with the `vtable_size` intrinsic.
cc https://github.com/rust-lang/rust/issues/63585
follow-up to #120500
MCP at https://github.com/rust-lang/compiler-team/issues/720
Existing names for values of this type are `sess`, `parse_sess`,
`parse_session`, and `ps`. `sess` is particularly annoying because
that's also used for `Session` values, which are often co-located, and
it can be difficult to know which type a value named `sess` refers to.
(That annoyance is the main motivation for this change.) `psess` is nice
and short, which is good for a name used this much.
The commit also renames some `parse_sess_created` values as
`psess_created`.
For the former, it's fine for `inbounds` offsets to be one-past-the-end,
so it's okay even if the ZST is the last field in the layout:
> The base pointer has an in bounds address of an allocated object,
> which means that it points into an allocated object, or to its end.
https://llvm.org/docs/LangRef.html#getelementptr-instruction
For the latter, even DST fields must always be inside the layout
(or to its end for ZSTs), so using inbounds is also fine there.
Adds initial support for DataFlowSanitizer to the Rust compiler. It
currently supports `-Zsanitizer-dataflow-abilist`. Additional options
for it can be passed to LLVM command line argument processor via LLVM
arguments using `llvm-args` codegen option (e.g.,
`-Cllvm-args=-dfsan-combine-pointer-labels-on-load=false`).