Previously if the parent was not in the table, and there was nothing to inherit from, the child's private visibility was used, but that's not correct - the parent may have a larger visibility so we should set it to at least the parent's private visibility.
That parent's private visibility is also inserted into the table for caching, so it's not recalculated later if used again.
First, they require eagerly calculating private visibility (current normal module), which is somewhat expensive.
Private visibilities are also lost once calculated, instead of being cached in the table.
Second, I cannot prove that the optimizations are correct.
Maybe they can be partially reinstated in the future in cases when it's cheap and provably correct to do them.
They will also probably be merged into `fn update` in that case.
Partially fixes https://github.com/rust-lang/rust/issues/104249
Fixes https://github.com/rust-lang/rust/issues/104539
Mak DefId to AccessLevel map in resolve for export
hir_id to accesslevel in resolve and applied in privacy
using local def id
removing tracing probes
making function not recursive and adding comments
Move most of Exported/Public res to rustc_resolve
moving public/export res to resolve
fix missing stability attributes in core, std and alloc
move code to access_levels.rs
return for some kinds instead of going through them
Export correctness, macro changes, comments
add comment for import binding
add comment for import binding
renmae to access level visitor, remove comments, move fn as closure, remove new_key
fmt
fix rebase
fix rebase
fmt
fmt
fix: move macro def to rustc_resolve
fix: reachable AccessLevel for enum variants
fmt
fix: missing stability attributes for other architectures
allow unreachable pub in rustfmt
fix: missing impl access level + renaming export to reexport
Missing impl access level was found thanks to a test in clippy