This may introduce additional mono _but_ may help const fold things
better and especially may help not constructing a `QueryVTable` anymore
which is cheap but not free.
Replace `rustc_data_structures::thin_vec::ThinVec` with `thin_vec::ThinVec`
`rustc_data_structures::thin_vec::ThinVec` looks like this:
```
pub struct ThinVec<T>(Option<Box<Vec<T>>>);
```
It's just a zero word if the vector is empty, but requires two
allocations if it is non-empty. So it's only usable in cases where the
vector is empty most of the time.
This commit removes it in favour of `thin_vec::ThinVec`, which is also
word-sized, but stores the length and capacity in the same allocation as
the elements. It's good in a wider variety of situation, e.g. in enum
variants where the vector is usually/always non-empty.
The commit also:
- Sorts some `Cargo.toml` dependency lists, to make additions easier.
- Sorts some `use` item lists, to make additions easier.
- Changes `clean_trait_ref_with_bindings` to take a
`ThinVec<TypeBinding>` rather than a `&[TypeBinding]`, because this
avoid some unnecessary allocations.
r? `@spastorino`
`rustc_data_structures::thin_vec::ThinVec` looks like this:
```
pub struct ThinVec<T>(Option<Box<Vec<T>>>);
```
It's just a zero word if the vector is empty, but requires two
allocations if it is non-empty. So it's only usable in cases where the
vector is empty most of the time.
This commit removes it in favour of `thin_vec::ThinVec`, which is also
word-sized, but stores the length and capacity in the same allocation as
the elements. It's good in a wider variety of situation, e.g. in enum
variants where the vector is usually/always non-empty.
The commit also:
- Sorts some `Cargo.toml` dependency lists, to make additions easier.
- Sorts some `use` item lists, to make additions easier.
- Changes `clean_trait_ref_with_bindings` to take a
`ThinVec<TypeBinding>` rather than a `&[TypeBinding]`, because this
avoid some unnecessary allocations.
This replaces the per-shard counters with a single global counter, simplifying
the JobId struct down to just a u64 and removing the need to pipe a DepKind
generic through a bunch of code. The performance implications on non-parallel
compilers are likely minimal (this switches to `Cell<u64>` as the backing
storage over a `u64`, but the latter was already inside a `RefCell` so it's not
really a significance divergence). On parallel compilers, the cost of a single
global u64 counter may be more significant: it adds a serialization point in
theory. On the other hand, we can imagine changing the counter to have a
thread-local component if it becomes worrisome or some similar structure.
The new design is sufficiently simpler that it warrants the potential for slight
changes down the line if/when we get parallel compilation to be more of a
default.
A u64 counter, instead of u32 (the old per-shard width), is chosen to avoid
possibly overflowing it and causing problems; it is effectively impossible that
we would overflow a u64 counter in this context.