Initial support for loongarch64-unknown-linux-gnu
Hi, We hope to add a new port in rust for LoongArch.
LoongArch intro
LoongArch is a RISC style ISA which is independently designed by Loongson
Technology in China. It is divided into two versions, the 32-bit version (LA32)
and the 64-bit version (LA64). LA64 applications have application-level
backward binary compatibility with LA32 applications. LoongArch is composed of
a basic part (Loongson Base) and an expanded part. The expansion part includes
Loongson Binary Translation (LBT), Loongson VirtualiZation (LVZ), Loongson SIMD
EXtension (LSX) and Loongson Advanced SIMD EXtension(LASX).
Currently the LA464 processor core supports LoongArch ISA and the Loongson
3A5000 processor integrates 4 64-bit LA464 cores. LA464 is a four-issue 64-bit
high-performance processor core. It can be used as a single core for high-end
embedded and desktop applications, or as a basic processor core to form an
on-chip multi-core system for server and high-performance machine applications.
Documentations:
ISA:
https://loongson.github.io/LoongArch-Documentation/LoongArch-Vol1-EN.html
ABI:
https://loongson.github.io/LoongArch-Documentation/LoongArch-ELF-ABI-EN.html
More docs can be found at:
https://loongson.github.io/LoongArch-Documentation/README-EN.html
Since last year, we have locally adapted two versions of rust, rust1.41 and rust1.57, and completed the test locally.
I'm not sure if I'm submitting all the patches at once, so I split up the patches and here's one of the commits
Improve the floating point parser in dec2flt.
Greetings everyone,
I've benn studying the rust floating point parser recently and made the following tweaks:
* Remove all remaining traces of `unsafe`. The parser is now 100% safe Rust.
* The trick in which eight digits are processed in parallel is now in a loop.
* Parsing of inf/NaN values has been reworked.
On my system, the changes result in performance improvements for some input values.
resolve: Preserve reexport chains in `ModChild`ren
This may be potentially useful for
- avoiding uses of `hir::ItemKind::Use` (which usually lead to correctness issues)
- preserving documentation comments on all reexports, including those from other crates
- preserving and checking stability/deprecation info on reexports
- all kinds of diagnostics
The second commit then migrates some hacky logic from rustdoc to `module_reexports` to make it simpler and more correct.
Ideally rustdoc should use `module_reexports` immediately at the top level, so `hir::ItemKind::Use`s are never used.
The second commit also fixes issues with https://github.com/rust-lang/rust/pull/109330 and therefore
Fixes https://github.com/rust-lang/rust/issues/109631
Fixes https://github.com/rust-lang/rust/issues/109614
Fixes https://github.com/rust-lang/rust/issues/109424
To avoid link time dependency between core and compiler-builtins, when
using opt-level that implicitly enables -Zshare-generics.
While compiler-builtins should be compiled with -Zshare-generics
disabled, the -Zbuild-std does not ensure this at the moment.
Fix buffer overrun in bootstrap and (test-only) symlink_junction
I don't think these can be hit in practice, due to their inputs being valid paths. It's also not security-sensitive code, but just... bad vibes.
I think this is still not really the right way to do this (in terms of path correctness), but is no worse than it was.
r? `@ChrisDenton`
Original `var_os` description said that it _may_ return an error if the value contains `=` or NUL. Let's make no promises on the `None` return value in these situation either, keep it in the [potential mood](https://en.wikipedia.org/wiki/Grammatical_mood#Potential).
Update compiler-builtins to 0.1.91 to bring in msp430 shift primitive…
… fixes.
This fixes unsoundness on MSP430 where `compiler-builtins` and LLVM didn't agree on the width of the shift amount argument of the shifting primitives (4 bytes vs 2 bytes). See https://github.com/rust-lang/compiler-builtins/pull/522 for more details.
binary_heap: Optimize Extend implementation.
This PR makes the `Extend` implementation for `BinaryHeap` no longer rely on specialization, so that it always use the bulk rebuild optimization that was previously only available for the `Vec` specialization.