`Decoder` has two impls:
- opaque: this impl is already partly infallible, i.e. in some places it
currently panics on failure (e.g. if the input is too short, or on a
bad `Result` discriminant), and in some places it returns an error
(e.g. on a bad `Option` discriminant). The number of places where
either happens is surprisingly small, just because the binary
representation has very little redundancy and a lot of input reading
can occur even on malformed data.
- json: this impl is fully fallible, but it's only used (a) for the
`.rlink` file production, and there's a `FIXME` comment suggesting it
should change to a binary format, and (b) in a few tests in
non-fundamental ways. Indeed #85993 is open to remove it entirely.
And the top-level places in the compiler that call into decoding just
abort on error anyway. So the fallibility is providing little value, and
getting rid of it leads to some non-trivial performance improvements.
Much of this commit is pretty boring and mechanical. Some notes about
a few interesting parts:
- The commit removes `Decoder::{Error,error}`.
- `InternIteratorElement::intern_with`: the impl for `T` now has the same
optimization for small counts that the impl for `Result<T, E>` has,
because it's now much hotter.
- Decodable impls for SmallVec, LinkedList, VecDeque now all use
`collect`, which is nice; the one for `Vec` uses unsafe code, because
that gave better perf on some benchmarks.
This also reorders the fields to reduce the assembly operations for hashing
and changes two UI tests that depended on the former ordering because of
hashmap iteration order.
Found with https://github.com/est31/warnalyzer.
Dubious changes:
- Is anyone else using rustc_apfloat? I feel weird completely deleting
x87 support.
- Maybe some of the dead code in rustc_data_structures, in case someone
wants to use it in the future?
- Don't change rustc_serialize
I plan to scrap most of the json module in the near future (see
https://github.com/rust-lang/compiler-team/issues/418) and fixing the
tests needed more work than I expected.
TODO: check if any of the comments on the deleted code should be kept.
Let a portion of DefPathHash uniquely identify the DefPath's crate.
This allows to directly map from a `DefPathHash` to the crate it originates from, without constructing side tables to do that mapping -- something that is useful for incremental compilation where we deal with `DefPathHash` instead of `DefId` a lot.
It also allows to reliably and cheaply check for `DefPathHash` collisions which allows the compiler to gracefully abort compilation instead of running into a subsequent ICE at some random place in the code.
The following new piece of documentation describes the most interesting aspects of the changes:
```rust
/// A `DefPathHash` is a fixed-size representation of a `DefPath` that is
/// stable across crate and compilation session boundaries. It consists of two
/// separate 64-bit hashes. The first uniquely identifies the crate this
/// `DefPathHash` originates from (see [StableCrateId]), and the second
/// uniquely identifies the corresponding `DefPath` within that crate. Together
/// they form a unique identifier within an entire crate graph.
///
/// There is a very small chance of hash collisions, which would mean that two
/// different `DefPath`s map to the same `DefPathHash`. Proceeding compilation
/// with such a hash collision would very probably lead to an ICE and, in the
/// worst case, to a silent mis-compilation. The compiler therefore actively
/// and exhaustively checks for such hash collisions and aborts compilation if
/// it finds one.
///
/// `DefPathHash` uses 64-bit hashes for both the crate-id part and the
/// crate-internal part, even though it is likely that there are many more
/// `LocalDefId`s in a single crate than there are individual crates in a crate
/// graph. Since we use the same number of bits in both cases, the collision
/// probability for the crate-local part will be quite a bit higher (though
/// still very small).
///
/// This imbalance is not by accident: A hash collision in the
/// crate-local part of a `DefPathHash` will be detected and reported while
/// compiling the crate in question. Such a collision does not depend on
/// outside factors and can be easily fixed by the crate maintainer (e.g. by
/// renaming the item in question or by bumping the crate version in a harmless
/// way).
///
/// A collision between crate-id hashes on the other hand is harder to fix
/// because it depends on the set of crates in the entire crate graph of a
/// compilation session. Again, using the same crate with a different version
/// number would fix the issue with a high probability -- but that might be
/// easier said then done if the crates in questions are dependencies of
/// third-party crates.
///
/// That being said, given a high quality hash function, the collision
/// probabilities in question are very small. For example, for a big crate like
/// `rustc_middle` (with ~50000 `LocalDefId`s as of the time of writing) there
/// is a probability of roughly 1 in 14,750,000,000 of a crate-internal
/// collision occurring. For a big crate graph with 1000 crates in it, there is
/// a probability of 1 in 36,890,000,000,000 of a `StableCrateId` collision.
```
Given the probabilities involved I hope that no one will ever actually see the error messages. Nonetheless, I'd be glad about some feedback on how to improve them. Should we create a GH issue describing the problem and possible solutions to point to? Or a page in the rustc book?
r? `@pnkfelix` (feel free to re-assign)
This allows to directly map from a DefPathHash to the crate it
originates from, without constructing side tables to do that mapping.
It also allows to reliably and cheaply check for DefPathHash collisions.