`-Z debug-macros` is "stabilized" by enabling it by default and removing.
`-Z collapse-macro-debuginfo` is stabilized as `-C collapse-macro-debuginfo`.
It now supports all typical boolean values (`parse_opt_bool`) in addition to just yes/no.
Default value of `collapse_debuginfo` was changed from `false` to `external` (i.e. collapsed if external, not collapsed if local).
`#[collapse_debuginfo]` attribute without a value is no longer supported to avoid guessing the default.
It's a highly misleading name, because it's completely different to
`MetaItem::name_value_literal`. Specifically, it doesn't match
`MetaItemKind::NameValue` (e.g. `#[foo = 3]`), it matches
`MetaItemKind::List` (e.g. `#[foo(3)]`).
Stop using LLVM struct types for alloca
The alloca type has no semantic meaning, only the size (and alignment, but we specify it explicitly) matter. Using `[N x i8]` is a more direct way to specify that we want `N` bytes, and avoids relying on LLVM's struct layout. It is likely that a future LLVM version will change to an untyped alloca representation.
Split out from #121577.
r? `@ghost`
Add simple async drop glue generation
This is a prototype of the async drop glue generation for some simple types. Async drop glue is intended to behave very similar to the regular drop glue except for being asynchronous. Currently it does not execute synchronous drops but only calls user implementations of `AsyncDrop::async_drop` associative function and awaits the returned future. It is not complete as it only recurses into arrays, slices, tuples, and structs and does not have same sensible restrictions as the old `Drop` trait implementation like having the same bounds as the type definition, while code assumes their existence (requires a future work).
This current design uses a workaround as it does not create any custom async destructor state machine types for ADTs, but instead uses types defined in the std library called future combinators (deferred_async_drop, chain, ready_unit).
Also I recommend reading my [explainer](https://zetanumbers.github.io/book/async-drop-design.html).
This is a part of the [MCP: Low level components for async drop](https://github.com/rust-lang/compiler-team/issues/727) work.
Feature completeness:
- [x] `AsyncDrop` trait
- [ ] `async_drop_in_place_raw`/async drop glue generation support for
- [x] Trivially destructible types (integers, bools, floats, string slices, pointers, references, etc.)
- [x] Arrays and slices (array pointer is unsized into slice pointer)
- [x] ADTs (enums, structs, unions)
- [x] tuple-like types (tuples, closures)
- [ ] Dynamic types (`dyn Trait`, see explainer's [proposed design](https://github.com/zetanumbers/posts/blob/main/async-drop-design.md#async-drop-glue-for-dyn-trait))
- [ ] coroutines (https://github.com/rust-lang/rust/pull/123948)
- [x] Async drop glue includes sync drop glue code
- [x] Cleanup branch generation for `async_drop_in_place_raw`
- [ ] Union rejects non-trivially async destructible fields
- [ ] `AsyncDrop` implementation requires same bounds as type definition
- [ ] Skip trivially destructible fields (optimization)
- [ ] New [`TyKind::AdtAsyncDestructor`](https://github.com/zetanumbers/posts/blob/main/async-drop-design.md#adt-async-destructor-types) and get rid of combinators
- [ ] [Synchronously undroppable types](https://github.com/zetanumbers/posts/blob/main/async-drop-design.md#exclusively-async-drop)
- [ ] Automatic async drop at the end of the scope in async context
Ignore `-C strip` on MSVC
tl;dr - Define `-Cstrip` to only ever affect the binary; no other build artifacts.
This is necessary to improve cross-platform behavior consistency: if someone wanted debug information to be contained only in separate files on all platforms, they would set `-Cstrip=symbols` and `-Csplit-debuginfo=packed`, but this would result in no PDB files on MSVC.
Resolves#114215
Allow workproducts without object files.
This pull request partially reverts changes from e16c3b4a44
Original motivation for this assert was described with "A WorkProduct without a saved file is useless"
which was true at the time but now it is possible to have work products with other types of files
(llvm-ir, asm, etc) and there are bugreports for this failure:
For example: https://github.com/rust-lang/rust/issues/123695
Fixes https://github.com/rust-lang/rust/issues/123234
Now existing `assert` and `.unwrap_or_else` are unified into a single
check that emits slightly more user friendly error message if an object
files was meant to be produced but it's missing
This pull request partially reverts changes from e16c3b4a44
Original motivation for this assert was described with "A WorkProduct without a saved file is useless"
which was true at the time but now it is possible to have work products with other types of files
(llvm-ir, asm, etc) and there are bugreports for this failure:
For example: https://github.com/rust-lang/rust/issues/123695
Fixes https://github.com/rust-lang/rust/issues/123234
Now existing `assert` and `.unwrap_or_else` are unified into a single
check that emits slightly more user friendly error message if an object
files was meant to be produced but it's missing
Update ar_archive_writer to 0.2.0
This adds a whole bunch of tests checking for any difference with llvm's archive writer. It also fixes two mistakes in the porting from C++ to Rust. The first one causes a divergence for Mach-O archives which may or may not be harmless. The second will definitively cause issues, but only applies to thin archives, which rustc currently doesn't create.
Linker flavors next steps: linker features
This is my understanding of the first step towards `@petrochenkov's` vision for the future of linker flavors, described in https://github.com/rust-lang/rust/pull/119906#issuecomment-1895693162 and the discussion that followed.
To summarize: having `Cc` and `Lld` embedded in linker flavors creates tension about naming, and a combinatorial explosion of flavors for each new linker feature we'd want to use. Linker features are an extension mechanism that is complementary to principal flavors, with benefits described in #119906.
The most immediate use of this flag would be to turn self-contained linking on and off via features instead of flavors. For example, `-Clinker-features=+/-lld` would toggle using lld instead of selecting a precise flavor, and would be "generic" and work cross-platform (whereas linker flavors are currently more tied to targets). Under this scheme, MCP510 is expected to be `-Clink-self-contained=+linker -Zlinker-features=+lld -Zunstable-options` (though for the time being, the original flags using lld-cc flavors still work).
I purposefully didn't add or document CLI support for `+/-cc`, as it would be a noop right now. I only expect that we'd initially want to stabilize `+/-lld` to begin with.
r? `@petrochenkov`
You had requested that minimal churn would be done to the 230 target specs and this does none yet: the linker features are inferred from the flavor since they're currently isomorphic. We of course expect this to change sooner rather than later.
In the future, we can allow targets to define linker features independently from their flavor, and remove the cc and lld components from the flavors to use the features instead, this actually doesn't need to block stabilization, as we discussed.
(Best reviewed per commit)
Add `/System/iOSSupport` to the library search path on Mac Catalyst
On macOS, `/System/iOSSupport` contains iOS frameworks like UIKit, which is the whole idea of Mac Catalyst.
To link to these, we need to explicitly tell the linker about the support library stubs provided in the macOS SDK under the same path.
Concretely, when building a binary for Mac Catalyst, Xcode passes the following flags to the linker:
```
-iframework /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.2.sdk/System/iOSSupport/System/Library/Frameworks
-L/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.2.sdk/System/iOSSupport/usr/lib
```
This is not something that can be disabled (it's enabled as soon as you enable `SUPPORTS_MACCATALYST`), so I think it's pretty safe to say that we don't need an option to turn these off.
I've chosen to slightly deviate from what Xcode does and use `-F` instead of `-iframework`, since we don't need to change the header search path, and this way the flags nicely match on all the linkers. From what I could tell by reading Clang sources, there shouldn't be a difference when just running the linker.
CC `@BlackHoleFox,` `@shepmaster` (I accidentally let rustbot choose the reviewer).
While they're isomorphic, we can flip the lld component where
applicable, so that downstream doesn't have to check both the flavor and
the linker features.
This adds a whole bunch of tests checking for any difference with llvm's
archive writer. It also fixes two mistakes in the porting from C++ to
Rust. The first one causes a divergence for Mach-O archives which may or
may not be harmless. The second will definitively cause issues, but only
applies to thin archives, which rustc currently doesn't create.
I added this back in 111999, but I no longer think it's a good idea
- It had to get scaled back to only power-of-two things to not break a bunch of targets
- LLVM seems to be getting better at memcpy removal anyway
- Introducing vector instructions has seemed to sometimes (115515) make autovectorization worse
So this removes it from the codegen crates entirely, and instead just tries to use <https://doc.rust-lang.org/nightly/nightly-rustc/rustc_codegen_ssa/traits/builder/trait.BuilderMethods.html#method.typed_place_copy> instead of direct `memcpy` so things will still use load/store for immediates.
Save/restore more items in cache with incremental compilation
Right now they don't play very well together, consider a simple example:
```
$ export RUSTFLAGS="--emit asm"
$ cargo new --lib foo
Created library `foo` package
$ cargo build -q
$ touch src/lib.rs
$ cargo build
error: could not copy
"/path/to/foo/target/debug/deps/foo-e307cc7fa7b6d64f.4qbzn9k8mosu50a5.rcgu.s"
to "/path/to/foo/target/debug/deps/foo-e307cc7fa7b6d64f.s":
No such file or directory (os error 2)
```
Touch triggers the rebuild, incremental compilation detects no changes (yay) and everything explodes while trying to copy files were they should go.
This pull request fixes it by copying and restoring more files in the incremental compilation cache
Fixes https://github.com/rust-lang/rust/issues/89149
Fixes https://github.com/rust-lang/rust/issues/88829
Related: https://internals.rust-lang.org/t/interaction-between-incremental-compilation-and-emit/20551
MSVC targets should use COFF as their archive format
While adding support for Arm64EC I ran into an issue where the standard library's rlib was missing the "EC Symbol Table" which is required for the MSVC linker to find import library symbols (generated by Rust's `raw-dylib` feature) when building for EC.
The root cause of the issue is that LLVM only generated symbol tables (including the EC Symbol Table) if the `ArchiveKind` is `COFF`, but the MSVC targets didn't set their archive format, so it was defaulting to GNU.
Add aarch64-apple-visionos and aarch64-apple-visionos-sim tier 3 targets
Introduces `aarch64-apple-visionos` and `aarch64-apple-visionos-sim` as tier 3 targets. This allows native development for the Apple Vision Pro's visionOS platform.
This work has been tracked in https://github.com/rust-lang/compiler-team/issues/642. There is a corresponding `libc` change https://github.com/rust-lang/libc/pull/3568 that is not required for merge.
Ideally we would be able to incorporate [this change](https://github.com/gimli-rs/object/pull/626) to the `object` crate, but the author has stated that a release will not be cut for quite a while. Therefore, the two locations that would reference the xrOS constant from `object` are hardcoded to their MachO values of 11 and 12, accompanied by TODOs to mark the code as needing change. I am open to suggestions on what to do here to get this checked in.
# Tier 3 Target Policy
At this tier, the Rust project provides no official support for a target, so we place minimal requirements on the introduction of targets.
> A tier 3 target must have a designated developer or developers (the "target maintainers") on record to be CCed when issues arise regarding the target. (The mechanism to track and CC such developers may evolve over time.)
See [src/doc/rustc/src/platform-support/apple-visionos.md](e88379034a/src/doc/rustc/src/platform-support/apple-visionos.md)
> Targets must use naming consistent with any existing targets; for instance, a target for the same CPU or OS as an existing Rust target should use the same name for that CPU or OS. Targets should normally use the same names and naming conventions as used elsewhere in the broader ecosystem beyond Rust (such as in other toolchains), unless they have a very good reason to diverge. Changing the name of a target can be highly disruptive, especially once the target reaches a higher tier, so getting the name right is important even for a tier 3 target.
> * Target names should not introduce undue confusion or ambiguity unless absolutely necessary to maintain ecosystem compatibility. For example, if the name of the target makes people extremely likely to form incorrect beliefs about what it targets, the name should be changed or augmented to disambiguate it.
> * If possible, use only letters, numbers, dashes and underscores for the name. Periods (.) are known to cause issues in Cargo.
This naming scheme matches `$ARCH-$VENDOR-$OS-$ABI` which is matches the iOS Apple Silicon simulator (`aarch64-apple-ios-sim`) and other Apple targets.
> Tier 3 targets may have unusual requirements to build or use, but must not
create legal issues or impose onerous legal terms for the Rust project or for
Rust developers or users.
> - The target must not introduce license incompatibilities.
> - Anything added to the Rust repository must be under the standard Rust license (`MIT OR Apache-2.0`).
> - The target must not cause the Rust tools or libraries built for any other host (even when supporting cross-compilation to the target) to depend on any new dependency less permissive than the Rust licensing policy. This applies whether the dependency is a Rust crate that would require adding new license exceptions (as specified by the `tidy` tool in the rust-lang/rust repository), or whether the dependency is a native library or binary. In other words, the introduction of the target must not cause a user installing or running a version of Rust or the Rust tools to besubject to any new license requirements.
> - Compiling, linking, and emitting functional binaries, libraries, or other code for the target (whether hosted on the target itself or cross-compiling from another target) must not depend on proprietary (non-FOSS) libraries. Host tools built for the target itself may depend on the ordinary runtime libraries supplied by the platform and commonly used by other applications built for the target, but those libraries must not be required for code generation for the target; cross-compilation to the target must not require such libraries at all. For instance, `rustc` built for the target may depend on a common proprietary C runtime library or console output library, but must not depend on a proprietary code generation library or code optimization library. Rust's license permits such combinations, but the Rust project has no interest in maintaining such combinations within the scope of Rust itself, even at tier 3.
> - "onerous" here is an intentionally subjective term. At a minimum, "onerous" legal/licensing terms include but are *not* limited to: non-disclosure requirements, non-compete requirements, contributor license agreements (CLAs) or equivalent, "non-commercial"/"research-only"/etc terms, requirements conditional on the employer or employment of any particular Rust developers, revocable terms, any requirements that create liability for the Rust project or its developers or users, or any requirements that adversely affect the livelihood or prospects of the Rust project or its developers or users.
This contribution is fully available under the standard Rust license with no additional legal restrictions whatsoever. This PR does not introduce any new dependency less permissive than the Rust license policy.
The new targets do not depend on proprietary libraries.
> Tier 3 targets should attempt to implement as much of the standard libraries as possible and appropriate (core for most targets, alloc for targets that can support dynamic memory allocation, std for targets with an operating system or equivalent layer of system-provided functionality), but may leave some code unimplemented (either unavailable or stubbed out as appropriate), whether because the target makes it impossible to implement or challenging to implement. The authors of pull requests are not obligated to avoid calling any portions of the standard library on the basis of a tier 3 target not implementing those portions.
This new target mirrors the standard library for watchOS and iOS, with minor divergences.
> The target must provide documentation for the Rust community explaining how to build for the target, using cross-compilation if possible. If the target supports running binaries, or running tests (even if they do not pass), the documentation must explain how to run such binaries or tests for the target, using emulation if possible or dedicated hardware if necessary.
Documentation is provided in [src/doc/rustc/src/platform-support/apple-visionos.md](e88379034a/src/doc/rustc/src/platform-support/apple-visionos.md)
> Neither this policy nor any decisions made regarding targets shall create any binding agreement or estoppel by any party. If any member of an approving Rust team serves as one of the maintainers of a target, or has any legal or employment requirement (explicit or implicit) that might affect their decisions regarding a target, they must recuse themselves from any approval decisions regarding the target's tier status, though they may otherwise participate in discussions.
> * This requirement does not prevent part or all of this policy from being cited in an explicit contract or work agreement (e.g. to implement or maintain support for a target). This requirement exists to ensure that a developer or team responsible for reviewing and approving a target does not face any legal threats or obligations that would prevent them from freely exercising their judgment in such approval, even if such judgment involves subjective matters or goes beyond the letter of these requirements.
> Tier 3 targets must not impose burden on the authors of pull requests, or other developers in the community, to maintain the target. In particular, do not post comments (automated or manual) on a PR that derail or suggest a block on the PR based on a tier 3 target. Do not send automated messages or notifications (via any medium, including via `@)` to a PR author or others involved with a PR regarding a tier 3 target, unless they have opted into such messages.
> * Backlinks such as those generated by the issue/PR tracker when linking to an issue or PR are not considered a violation of this policy, within reason. However, such messages (even on a separate repository) must not generate notifications to anyone involved with a PR who has not requested such notifications.
> Patches adding or updating tier 3 targets must not break any existing tier 2 or tier 1 target, and must not knowingly break another tier 3 target without approval of either the compiler team or the maintainers of the other tier 3 target.
> * In particular, this may come up when working on closely related targets, such as variations of the same architecture with different features. Avoid introducing unconditional uses of features that another variation of the target may not have; use conditional compilation or runtime detection, as appropriate, to let each target run code supported by that target.
I acknowledge these requirements and intend to ensure that they are met.
This target does not touch any existing tier 2 or tier 1 targets and should not break any other targets.