Commit Graph

14 Commits

Author SHA1 Message Date
Michael Howell
2e1e627430 rustdoc: fix current class on sidebar modnav 2024-07-18 12:06:21 -07:00
Michael Howell
55149061ea rustdoc: add test cases for mile wide bar 2024-07-16 13:29:35 -07:00
Guillaume Gomez
7659ef47f0 Use include command to reduce code duplication 2024-04-05 21:38:55 +02:00
Guillaume Gomez
59120d0ef5 Update to new browser-ui-test version 2024-04-01 22:25:01 +02:00
Michael Howell
0983438faa rustdoc: allow resizing the sidebar 2023-10-11 10:26:36 -07:00
Michael Howell
47c46324aa rustdoc: clean up the In [name] up-pointer
This commit makes three changes for consistency and readability:

  - It shows the sibling navigation on module pages. It's weird
    that it didn't work before, and is inconsistent with everything
    else (even Crates have sibling navigation with other Crates).
  - It hides the "In [parent]" header if it's the same as the
    current crate, and if there's no other header between them.
    We need to keep it on modules and types, since they have
    their own header and data between them, and we don't want
    to show siblings under a header implying that they're children.
  - It adds a margin to deal with the headers butting directly into
    the branding lockup.
2023-10-08 20:17:53 -07:00
Michael Howell
28ee5da4b7 rustdoc: show crate name beside small logo
This commit changes the layout to something a bit less "look at my logo!!!111"
gigantic, and makes it clearer where clicking the logo will actually take you.
It also means the crate name is persistently at the top of the sidebar, even
when in a sub-item page, and clicking that name takes you back to the root.

|         | Short crate name | Long crate name |
|---------|------------------|-----------------|
| Root    | ![short-root]    | ![long-root]
| Subpage | ![short-subpage] | ![long-subpage]

[short-root]: https://github.com/rust-lang/rust/assets/1593513/fe2ce102-d4b8-44e6-9f7b-68636a907f56
[short-subpage]: https://github.com/rust-lang/rust/assets/1593513/29501663-56c0-4151-b7de-d2637e167125
[long-root]: https://github.com/rust-lang/rust/assets/1593513/f6a385c0-b4c5-4a9c-954b-21b38de4192f
[long-subpage]: https://github.com/rust-lang/rust/assets/1593513/97ec47b4-61bf-4ebe-b461-0d2187b8c6ca

https://notriddle.com/rustdoc-html-demo-4/logo-lockup/image/index.html

https://notriddle.com/rustdoc-html-demo-4/logo-lockup/crossbeam_channel/index.html

https://notriddle.com/rustdoc-html-demo-4/logo-lockup/adler/struct.Adler32.html

https://notriddle.com/rustdoc-html-demo-4/logo-lockup/crossbeam_channel/struct.Sender.html

This improves visual information density (the construct with the logo and
crate name is *shorter* than the logo on its own, because it's not
square) and navigation clarity (we can now see what clicking the Rust logo
does, specifically).

Compare this with the layout at [Phoenix's Hexdocs] (which is what this
proposal is closely based on), the old proposal on [Internals Discourse]
(which always says "Rust standard library" in the sidebar, but doesn't do the
side-by-side layout).

[Phoenix's Hexdocs]: https://hexdocs.pm/phoenix/1.7.7/overview.html
[Internals Discourse]: https://internals.rust-lang.org/t/poc-of-a-new-design-for-the-generated-rustdoc/11018

In newer versions of rustdoc, the crate name and version are always shown in
the sidebar, even in subpages. Clicking the crate name does the same thing
clicking the logo always did: return you to the crate root.

While this actually takes up less screen real estate than the old layout on
desktop, it takes up more HTML. It's also a bit more visually complex.

I could do what the Internals POC did and keep the vertically stacked layout
all the time, instead of doing a horizontal stack where possible. It would
take up more screen real estate, though.

This design is lifted almost verbatim from Hexdocs. It seems to work for them.
[`opentelemetry_process_propagator`], for example, has a long application name.

[`opentelemetry_process_propagator`]: https://hexdocs.pm/opentelemetry_process_propagator/OpentelemetryProcessPropagator.html

Has anyone written the rationale on why the Rust logo shows up on projects that
aren't the standard library? If we turned it off on non-standard crates by
default, it would line wrap crate names a lot less often.

Or maybe we should encourage crate authors to include their own logo more
often? It certainly helps give people a better sense of "place."

I'm not sure of anything that directly follows up this one. Plenty of other
changes could be made to improve the layout, like

* coming up with a less cluttered way to do disclosure (there's a lot of `[-]`
  on the page)
* doing a better job of separating lateral navigation (vec::Vec links to
  vec::IntoIter) and the table of contents (vec::Vec links to vec::Vec::new)
* giving readers more control of how much rustdoc hows them, and giving doc
  authors more control of how much it generates
* better search that reduces the need to browse

But those are mostly orthogonal, not future possibilities unlocked by this change.
2023-10-08 20:17:40 -07:00
Guillaume Gomez
680b3ac787 Migrate GUI colors test to original CSS color format 2023-09-02 21:00:23 +02:00
Noah Lev
4d9ac5df59 Fix test 2023-08-21 16:20:00 -07:00
Guillaume Gomez
0630283e9d Migrate to 0.16.0 browser-ui-test version 2023-05-11 11:34:22 +02:00
Guillaume Gomez
010fa00b80 Update rustdoc GUI tests to new browser-ui-test version 2023-04-11 19:14:35 +02:00
Michael Howell
af664be423 rustdoc: include link on all.html location header
This avoids a subtle layout shift when switching from the crate page
to all items.
2023-03-04 11:54:28 -07:00
Michael Howell
894c98652c rustdoc: simplify DOM for .item-table
This switches from using `<div>` to the more semantic `<ul>`, and
using class names that rhyme with the classes the search results
table uses.
2023-02-07 19:00:42 -07:00
Albert Larsan
cf2dff2b1e
Move /src/test to /tests 2023-01-11 09:32:08 +00:00