once cell renamings
This PR does the renamings proposed in https://github.com/rust-lang/rust/issues/74465#issuecomment-1153703128
- Move/rename `lazy::{OnceCell, Lazy}` to `cell::{OnceCell, LazyCell}`
- Move/rename `lazy::{SyncOnceCell, SyncLazy}` to `sync::{OnceLock, LazyLock}`
(I used `Lazy...` instead of `...Lazy` as it seems to be more consistent, easier to pronounce, etc)
```@rustbot``` label +T-libs-api -T-libs
Avoid `thread::panicking()` in non-poisoning methods of `Mutex` and `RwLock`
`Mutex::lock()` and `RwLock::write()` are poison-guarded against panics,
in that they set the poison flag if a panic occurs while they're locked.
But if we're already in a panic (`thread::panicking()`), they leave the
poison flag alone.
That check is a bit of a waste for methods that never set the poison
flag though, namely `get_mut()`, `into_inner()`, and `RwLock::read()`.
These use-cases are now split to avoid that unnecessary call.
Add VecDeque::extend from TrustedLen specialization
Continuation of #95904
Inspired by how [`VecDeque::copy_slice` works](c08b235a5c/library/alloc/src/collections/vec_deque/mod.rs (L437-L454)).
## Benchmarks
Before
```
test vec_deque::bench_extend_chained_bytes ... bench: 1,026 ns/iter (+/- 17)
test vec_deque::bench_extend_chained_trustedlen ... bench: 1,024 ns/iter (+/- 40)
test vec_deque::bench_extend_trustedlen ... bench: 637 ns/iter (+/- 693)
```
After
```
test vec_deque::bench_extend_chained_bytes ... bench: 828 ns/iter (+/- 24)
test vec_deque::bench_extend_chained_trustedlen ... bench: 25 ns/iter (+/- 1)
test vec_deque::bench_extend_trustedlen ... bench: 21 ns/iter (+/- 0)
```
## Why do it this way
https://rust.godbolt.org/z/15qY1fMYh
The Compiler Explorer example shows how "just" removing the capacity check, like the [`Vec` `TrustedLen` specialization](c08b235a5c/library/alloc/src/vec/spec_extend.rs (L22-L58)) does, wouldn't have been enough for `VecDeque`. `wrap_add` would still have greatly limited what LLVM could do while optimizing.
---
r? `@the8472`
Batch proc_macro RPC for TokenStream iteration and combination operations
This is the first part of #86822, split off as requested in https://github.com/rust-lang/rust/pull/86822#pullrequestreview-1008655452. It reduces the number of RPC calls required for common operations such as iterating over and concatenating TokenStreams.
btree: avoid forcing the allocator to be a reference
The previous code forces the actual allocator used to be some `&A`. This generalizes the code to allow any `A: Copy`. If people truly want to use a reference, they can use `&A` themselves.
Fixes https://github.com/rust-lang/rust/issues/98176
Windows: No panic if function not (yet) available
In some situations (e.g. #97814) it is possible for required functions to be called before they've had a chance to be loaded. Therefore, we make it possible to recover from this situation simply by looking at error codes.
`@rustbot` label +O-windows
This is an experimental patch to try to reduce the codegen complexity of
TokenStream's FromIterator and Extend implementations for downstream
crates, by moving the core logic into a helper type. This might help
improve build performance of crates which depend on proc_macro as
iterators are used less, and the compiler may take less time to do
things like attempt specializations or other iterator optimizations.
The change intentionally sacrifices some optimization opportunities,
such as using the specializations for collecting iterators derived from
Vec::into_iter() into Vec.
This is one of the simpler potential approaches to reducing the amount
of code generated in crates depending on proc_macro, so it seems worth
trying before other more-involved changes.
This significantly reduces the cost of common interactions with TokenStream
when running with the CrossThread execution strategy, by reducing the number of
RPC calls required.
Add `#[inline]` to small fns of futex `RwLock`
The important methods like `read` and `write` were already inlined,
which can propagate all the way to inlining in user code, but these
small state functions were left behind as normal calls. They should
almost always be inlined as well, as they're just a few instructions.
Test NLL fix of bad lifetime inference for reference captured in closure.
This came up as a use-case for `thread::scope` API that only compiles successfully since `feature(nll)` got stabilized recently.
Closes#93203 which had been re-opened for tracking this very test case to be added.
Make `std::mem::needs_drop` accept `?Sized`
This change attempts to make `needs_drop` work with types like `[u8]` and `str`.
This enables code in types like `Arc<T>` that was not possible before, such as https://github.com/rust-lang/rust/pull/97676.
Entry and_modify doc
This PR modifies the documentation for [HashMap](https://doc.rust-lang.org/std/collections/struct.HashMap.html#) and [BTreeMap](https://doc.rust-lang.org/std/collections/struct.BTreeMap.html#) by introducing examples for `and_modify`. `and_modify` is a function that tends to give more idiomatic rust code when dealing with these data structures -- yet it lacked examples and was hidden away. This PR adds that and addresses #98122.
I've made some choices which I tried to explain in my commits. This is my first time contributing to rust, so hopefully, I made the right choices.
Inline `const_eval_select`
To avoid circular link time dependency between core and compiler
builtins when building with `-Zshare-generics`.
r? ```@Amanieu```
os str capacity documentation
This is based on https://github.com/rust-lang/rust/pull/95394 , with expansion and consolidation
to address comments from `@dtolnay` and other `@rust-lang/libs-api` team members.
Add a `BorrowedFd::try_clone_to_owned` and accompanying documentation
Add a `BorrowedFd::try_clone_to_owned`, which returns a new `OwnedFd` sharing the underlying file description. And similar for `BorrowedHandle` and `BorrowedSocket` on WIndows.
This is similar to the existing `OwnedFd::try_clone`, but it's named differently to reflect that it doesn't return `Result<Self, ...>`. I'm open to suggestions for better names.
Also, extend the `unix::io` documentation to mention that `dup` is permitted on `BorrowedFd`.
This was originally requsted [here](https://github.com/rust-lang/rust/issues/88564#issuecomment-910786081). At the time I wasn't sure whether it was desirable, but it does have uses and it helps clarify the API. The documentation previously didn't rule out using `dup` on a `BorrowedFd`, but the API only offered convenient ways to do it from an `OwnedFd`. With this patch, the API allows one to do `try_clone` on any type where it's permitted.
The important methods like `read` and `write` were already inlined,
which can propagate all the way to inlining in user code, but these
small state functions were left behind as normal calls. They should
almost always be inlined as well, as they're just a few instructions.
STD support for the Nintendo 3DS
Rustc already supports compiling for the Nintendo 3DS using the `armv6k-nintendo-3ds` target (Tier 3). Until now though, only `core` and `alloc` were supported. This PR adds standard library support for the Nintendo 3DS. A notable exclusion is `std::thread` support, which will come in a follow-up PR as it requires more complicated changes.
This has been a joint effort by `@Meziu,` `@ian-h-chamberlain,` myself, and prior work by `@rust3ds` members.
### Background
The Nintendo 3DS (Horizon OS) is a mostly-UNIX looking system, with the caveat that it does not come with a full libc implementation out of the box. On the homebrew side (I'm not under NDA), the libc interface is partially implemented by the [devkitPro](https://devkitpro.org/wiki/devkitPro_pacman) toolchain and a user library like [`libctru`](https://github.com/devkitPro/libctru). This is important because there are [some possible legal barriers](https://github.com/rust-lang/rust/pull/88529#issuecomment-919938396) to linking directly to a library that uses the underlying platform APIs, since they might be considered a trade secret or under NDA.
To get around this, the standard library impl for the 3DS does not directly depend on any platform-level APIs. Instead, it expects standard libc functions to be linked in. The implementation of these libc functions is left to the user. Some functions are provided by the devkitPro toolchain, but in our testing, we used the following to fill in the other functions:
- [`libctru`] - provides more basic APIs, such as `nanosleep`. Linked in by way of [`ctru-sys`](https://github.com/Meziu/ctru-rs/tree/master/ctru-sys).
- [`pthread-3ds`](https://github.com/Meziu/pthread-3ds) - provides pthread APIs for `std::thread`. Implemented using [`libctru`].
- [`linker-fix-3ds`](https://github.com/Meziu/rust-linker-fix-3ds) - fulfills some other missing libc APIs. Implemented using [`libctru`].
For more details, see the `src/doc/rustc/src/platform-support/armv6k-nintendo-3ds.md` file added in this PR.
### Notes
We've already upstreamed changes to the [`libc`] crate to support this PR, as well as the upcoming threading PR. These changes have all been released as of 0.2.121, so we bump the crate version in this PR.
Edit: After some rebases, the version bump has already been merged so it doesn't appear in this PR.
A lot of the changes in this PR are straightforward, and follow in the footsteps of the ESP-IDF target: https://github.com/rust-lang/rust/pull/87666.
The 3DS does not support user space process spawning, so these APIs are unimplemented (similar to ESP-IDF).
[`libctru`]: https://github.com/devkitPro/libctru
[`libc`]: https://github.com/rust-lang/libc
Updated the btree's documentation to include two references to
add_modify.
The first is when the `Entry` API is mentioned at the beginning. With
the same reasoning as HashMap's documentation, I thought it would best
to keep `attack`, but show the `mana` example.
The second is with the `entry` function that is used for the `Entry`
API. The code example was a perfect use for `add_modify`, which is why
it was changed to reflect that.
Updated the HashMap's documentation to include two references to
add_modify.
The first is when the `Entry` API is mentioned at the beginning. I was
hesitant to change the "attack" example (although I believe that it is
perfect example of where `add_modify` should be used) because both uses
work equally, but one is more idiomatic (`add_modify`).
The second is with the `entry` function that is used for the `Entry`
API. The code example was a perfect use for `add_modify`, which is why
it was changed to reflect that.