Eliminate ZST allocations in `Box` and `Vec`
This PR fixes 2 issues with `Box` and `RawVec` related to ZST allocations. Specifically, the `Allocator` trait requires that:
- If you allocate a zero-sized layout then you must later deallocate it, otherwise the allocator may leak memory.
- You cannot pass a ZST pointer to the allocator that you haven't previously allocated.
These restrictions exist because an allocator implementation is allowed to allocate non-zero amounts of memory for a zero-sized allocation. For example, `malloc` in libc does this.
Currently, ZSTs are handled differently in `Box` and `Vec`:
- `Vec` never allocates when `T` is a ZST or if the vector capacity is 0.
- `Box` just blindly passes everything on to the allocator, including ZSTs.
This causes problems due to the free conversions between `Box<[T]>` and `Vec<T>`, specifically that ZST allocations could get leaked or a dangling pointer could be passed to `deallocate`.
This PR fixes this by changing `Box` to not allocate for zero-sized values and slices. It also fixes a bug in `RawVec::shrink` where shrinking to a size of zero did not actually free the backing memory.