LLVM uses the word "code" to refer to a particular kind of coverage mapping.
This unrelated usage of the word is confusing, and makes it harder to introduce
types whose names correspond to the LLVM classification of coverage kinds.
When deduplicating unreachable blocks, erase the source information.
After deduplication the block conceptually belongs to multiple locations in the source. Although these blocks are unreachable, in #123341 we did come across a real side effect, an unreachable block that survives into the compiled code can cause a debugger to set a breakpoint on the wrong instruction. Erasing the source information ensures that a debugger will never be misled into thinking that the unreachable block is worth setting a breakpoint on, especially after #128627.
Technically we don't need to erase the source information if all the deduplicated blocks have identical source information, but tracking that seems like more effort than it's worth.
I'll let njn redirect this one too. r? `@nnethercote`
Fix projections when parent capture is by-ref but child capture is by-value in the `ByMoveBody` pass
This fixes a somewhat strange bug where we build the incorrect MIR in #129074. This one is weird, but I don't expect it to actually matter in practice since it almost certainly results in a move error in borrowck. However, let's not ICE.
Given the code:
```
#![feature(async_closure)]
// NOT copy.
struct Ty;
fn hello(x: &Ty) {
let c = async || {
*x;
//~^ ERROR cannot move out of `*x` which is behind a shared reference
};
}
fn main() {}
```
The parent coroutine-closure captures `x: &Ty` by-ref, resulting in an upvar of `&&Ty`. The child coroutine captures `x` by-value, resulting in an upvar of `&Ty`. When constructing the by-move body for the coroutine-closure, we weren't applying an additional deref projection to convert the parent capture into the child capture, resulting in an type error in assignment, which is a validation ICE.
As I said above, this only occurs (AFAICT) in code that eventually results in an error, because it is only triggered by HIR that attempts to move a non-copy value out of a ref. This doesn't occur if `Ty` is `Copy`, since we'd instead capture `x` by-ref in the child coroutine.
Fixes#129074
Use `append` instead of `extend(drain(..))`
The first commit adds `IndexVec::append` that forwards to `Vec::append`, and uses it in a couple places.
The second commit updates `indexmap` for its new `IndexMap::append`, and also uses that in a couple places.
These changes are similar to what [`clippy::extend_with_drain`](https://rust-lang.github.io/rust-clippy/master/index.html#/extend_with_drain) would suggest, just for other collection types.
Shrink `TyKind::FnPtr`.
By splitting the `FnSig` within `TyKind::FnPtr` into `FnSigTys` and `FnHeader`, which can be packed more efficiently. This reduces the size of the hot `TyKind` type from 32 bytes to 24 bytes on 64-bit platforms. This reduces peak memory usage by a few percent on some benchmarks. It also reduces cache misses and page faults similarly, though this doesn't translate to clear cycles or wall-time improvements on CI.
r? `@compiler-errors`
Use more slice patterns inside the compiler
Nothing super noteworthy. Just replacing the common 'fragile' pattern of "length check followed by indexing or unwrap" with slice patterns for legibility and 'robustness'.
r? ghost
Fix `ElaborateBoxDerefs` on debug varinfo
Slightly simplifies the `ElaborateBoxDerefs` pass to fix cases where it was applying the wrong projections to debug var infos containing places that deref boxes.
From what I can tell[^1], we don't actually have any tests (or code anywhere, really) that exercise `debug x => *(...: Box<T>)`, and it's very difficult to trigger this in surface Rust, so I wrote a custom MIR test.
What happens is that the pass was turning `*(SOME_PLACE: Box<T>)` into `*(*((((SOME_PLACE).0: Unique<T>).0: NonNull<T>).0: *const T))` in debug var infos. In particular, notice the *double deref*, which was wrong.
This is the root cause of #128554, so this PR fixes#128554 as well. The reason that async closures was affected is because of the way that we compute the [`ByMove` body](https://github.com/rust-lang/rust/blob/master/compiler/rustc_mir_transform/src/coroutine/by_move_body.rs), which resulted in `*(...: Box<T>)` in debug var info. But this really has nothing to do with async closures.
[^1]: Validated by literally replacing the `if elem == PlaceElem::Deref && base_ty.is_box() { ... }` innards with a `panic!()`, which compiled all of stage2 without panicking.
By splitting the `FnSig` within `TyKind::FnPtr` into `FnSigTys` and
`FnHeader`, which can be packed more efficiently. This reduces the size
of the hot `TyKind` type from 32 bytes to 24 bytes on 64-bit platforms.
This reduces peak memory usage by a few percent on some benchmarks. It
also reduces cache misses and page faults similarly, though this doesn't
translate to clear cycles or wall-time improvements on CI.
After deduplication the block conceptually belongs to multiple locations
in the source. Although these blocks are unreachable, in #123341 we did
come across a real side effect, an unreachable block that survives into
the compiled code can cause a debugger to set a breakpoint on the wrong
instruction. Erasing the source information ensures that a debugger will
never be misled into thinking that the unreachable block is worth setting
a breakpoint on, especially after #128627.
Technically we don't need to erase the source information if all the
deduplicated blocks have identical source information, but tracking
that seems like more effort than it's worth.
Jump threading stores values as `u128` (`ScalarInt`) and does its
comparisons for equality as integer comparisons.
This works great for integers. Sadly, not everything is an integer.
Floats famously have wonky equality semantcs, with `NaN!=NaN` and
`0.0 == -0.0`. This does not match our beautiful integer bitpattern
equality and therefore causes things to go horribly wrong.
While jump threading could be extended to support floats by remembering
that they're floats in the value state and handling them properly,
it's signficantly easier to just disable it for now.