libfoo.a -> foo.lib
In order to not cause conflicts, changes the DLL import library name
foo.lib -> foo.dll.lib
Fixes https://github.com/rust-lang/rust/issues/29508
Because this changes output filenames this is a [breaking-change]
Signed-off-by: Peter Atashian <retep998@gmail.com>
The compiler can emit errors and warning in JSON format. This is a more easily machine readable form then the usual error output.
Closes#10492, closes#14863.
If set to false, `-nodefaultlibs` is not passed to the linker. This
was the default behavior on Windows, but it should be configurable
per target.
This is a [breaking-change] for target specifications that have
the `is_like_windows` option set to true. Such targets need to
set `no_default_libraries` to false in order to restore the old
behavior.
This commit is an implementation of [RFC 1183][rfc] which allows swapping out
the default allocator on nightly Rust. No new stable surface area should be
added as a part of this commit.
[rfc]: https://github.com/rust-lang/rfcs/pull/1183
Two new attributes have been added to the compiler:
* `#![needs_allocator]` - this is used by liballoc (and likely only liballoc) to
indicate that it requires an allocator crate to be in scope.
* `#![allocator]` - this is a indicator that the crate is an allocator which can
satisfy the `needs_allocator` attribute above.
The ABI of the allocator crate is defined to be a set of symbols that implement
the standard Rust allocation/deallocation functions. The symbols are not
currently checked for exhaustiveness or typechecked. There are also a number of
restrictions on these crates:
* An allocator crate cannot transitively depend on a crate that is flagged as
needing an allocator (e.g. allocator crates can't depend on liballoc).
* There can only be one explicitly linked allocator in a final image.
* If no allocator is explicitly requested one will be injected on behalf of the
compiler. Binaries and Rust dylibs will use jemalloc by default where
available and staticlibs/other dylibs will use the system allocator by
default.
Two allocators are provided by the distribution by default, `alloc_system` and
`alloc_jemalloc` which operate as advertised.
Closes#27389
Rust's current compilation model makes it impossible on Windows to generate one
object file with a complete and final set of dllexport annotations. This is
because when an object is generated the compiler doesn't actually know if it
will later be included in a dynamic library or not. The compiler works around
this today by flagging *everything* as dllexport, but this has the drawback of
exposing too much.
Thankfully there are alternate methods of specifying the exported surface area
of a dll on Windows, one of which is passing a `*.def` file to the linker which
lists all public symbols of the dynamic library. This commit removes all
locations that add `dllexport` to LLVM variables and instead dynamically
generates a `*.def` file which is passed to the linker. This file will include
all the public symbols of the current object file as well as all upstream
libraries, and the crucial aspect is that it's only used when generating a
dynamic library. When generating an executable this file isn't generated, so all
the symbols aren't exported from an executable.
To ensure that statically included native libraries are reexported correctly,
the previously added support for the `#[linked_from]` attribute is used to
determine the set of FFI symbols that are exported from a dynamic library, and
this is required to get the compiler to link correctly.
We have previously always relied upon an external tool, `ar`, to modify archives
that the compiler produces (staticlibs, rlibs, etc). This approach, however, has
a number of downsides:
* Spawning a process is relatively expensive for small compilations
* Encoding arguments across process boundaries often incurs unnecessary overhead
or lossiness. For example `ar` has a tough time dealing with files that have
the same name in archives, and the compiler copies many files around to ensure
they can be passed to `ar` in a reasonable fashion.
* Most `ar` programs found do **not** have the ability to target arbitrary
platforms, so this is an extra tool which needs to be found/specified when
cross compiling.
The LLVM project has had a tool called `llvm-ar` for quite some time now, but it
wasn't available in the standard LLVM libraries (it was just a standalone
program). Recently, however, in LLVM 3.7, this functionality has been moved to a
library and is now accessible by consumers of LLVM via the `writeArchive`
function.
This commit migrates our archive bindings to no longer invoke `ar` by default
but instead make a library call to LLVM to do various operations. This solves
all of the downsides listed above:
* Archive management is now much faster, for example creating a "hello world"
staticlib is now 6x faster (50ms => 8ms). Linking dynamic libraries also
recently started requiring modification of rlibs, and linking a hello world
dynamic library is now 2x faster.
* The compiler is now one step closer to "hassle free" cross compilation because
no external tool is needed for managing archives, LLVM does the right thing!
This commit does not remove support for calling a system `ar` utility currently.
We will continue to maintain compatibility with LLVM 3.5 and 3.6 looking forward
(so the system LLVM can be used wherever possible), and in these cases we must
shell out to a system utility. All nightly builds of Rust, however, will stop
needing a system `ar`.
This commit starts passing the `--whole-archive` flag (`-force_load` on OSX) to
the linker when linking rlibs into dylibs. The primary purpose of this commit is
to ensure that the linker doesn't strip out objects from an archive when
creating a dynamic library. Information on how this can go wrong can be found in
issues #14344 and #25185.
The unfortunate part about passing this flag to the linker is that we have to
preprocess the rlib to remove the metadata and compressed bytecode found within.
This means that creating a dylib will now take longer to link as we've got to
copy around the input rlibs to a temporary location, modify them, and then
invoke the linker. This isn't done for executables, however, so the "hello
world" compile time is not affected.
This fix was instigated because of the previous commit where rlibs may not
contain multiple object files instead of one due to codegen units being greater
than one. That change prevented the main distribution from being compiled with
more than one codegen-unit and this commit fixes that.
Closes#14344Closes#25185
If a dylib doesn't actually export any symbols then link.exe won't emit a
`foo.lib` file to link against (as one isn't necessary). Detect this case in the
backend by omitting the `foo.lib` argument to the linker if it doesn't actually
exist.
This commit adds an implementation of the `Linker` trait which is used to drive
MSVC's `link.exe` support. Nothing too surprising here as it's mostly just
filling out the necessary tidbits here and there.
This trait will be used to correctly build a command line for link.exe with MSVC
and may perhaps one day be used to generate a command line for `lld`, but this
commit currently just refactors the bindings used to call `ld`.