This commit transitions the compiler to using the new exception handling
instructions in LLVM for implementing unwinding for MSVC. This affects both 32
and 64-bit MSVC as they're both now using SEH-based strategies. In terms of
standard library support, lots more details about how SEH unwinding is
implemented can be found in the commits.
In terms of trans, this change necessitated a few modifications:
* Branches were added to detect when the old landingpad instruction is used or
the new cleanuppad instruction is used to `trans::cleanup`.
* The return value from `cleanuppad` is not stored in an `alloca` (because it
cannot be).
* Each block in trans now has an `Option<LandingPad>` instead of `is_lpad: bool`
for indicating whether it's in a landing pad or not. The new exception
handling intrinsics require that on MSVC each `call` inside of a landing pad
is annotated with which landing pad that it's in. This change to the basic
block means that whenever a `call` or `invoke` instruction is generated we
know whether to annotate it as part of a cleanuppad or not.
* Lots of modifications were made to the instruction builders to construct the
new instructions as well as pass the tagging information for the call/invoke
instructions.
* The translation of the `try` intrinsics for MSVC has been overhauled to use
the new `catchpad` instruction. The filter function is now also a
rustc-generated function instead of a purely libstd-defined function. The
libstd definition still exists, it just has a stable ABI across architectures
and leaves some of the really weird implementation details to the compiler
(e.g. the `localescape` and `localrecover` intrinsics).
This brings some routine upgrades to the bundled LLVM that we're using, the most
notable of which is a bug fix to the way we handle range asserts when loading
the discriminant of an enum. This fix ended up being very similar to f9d4149c
where we basically can't have a range assert when loading a discriminant due to
filling drop, and appropriate flags were added to communicate this to
`trans::adt`.
Updates our LLVM bindings to be able to write out multiple kinds of archives.
This commit also enables using LLVM instead of the system ar on all current
targets.
We have previously always relied upon an external tool, `ar`, to modify archives
that the compiler produces (staticlibs, rlibs, etc). This approach, however, has
a number of downsides:
* Spawning a process is relatively expensive for small compilations
* Encoding arguments across process boundaries often incurs unnecessary overhead
or lossiness. For example `ar` has a tough time dealing with files that have
the same name in archives, and the compiler copies many files around to ensure
they can be passed to `ar` in a reasonable fashion.
* Most `ar` programs found do **not** have the ability to target arbitrary
platforms, so this is an extra tool which needs to be found/specified when
cross compiling.
The LLVM project has had a tool called `llvm-ar` for quite some time now, but it
wasn't available in the standard LLVM libraries (it was just a standalone
program). Recently, however, in LLVM 3.7, this functionality has been moved to a
library and is now accessible by consumers of LLVM via the `writeArchive`
function.
This commit migrates our archive bindings to no longer invoke `ar` by default
but instead make a library call to LLVM to do various operations. This solves
all of the downsides listed above:
* Archive management is now much faster, for example creating a "hello world"
staticlib is now 6x faster (50ms => 8ms). Linking dynamic libraries also
recently started requiring modification of rlibs, and linking a hello world
dynamic library is now 2x faster.
* The compiler is now one step closer to "hassle free" cross compilation because
no external tool is needed for managing archives, LLVM does the right thing!
This commit does not remove support for calling a system `ar` utility currently.
We will continue to maintain compatibility with LLVM 3.5 and 3.6 looking forward
(so the system LLVM can be used wherever possible), and in these cases we must
shell out to a system utility. All nightly builds of Rust, however, will stop
needing a system `ar`.