These functions have a ton of generic parameters and are instantiated
over and over again. Hopefully this will reduce binary bloat and speed
up bootstrapping times.
Enforce that query results implement Debug
Currently, we require that query keys implement `Debug`, but we do not do the same for query values. This can make incremental compilation bugs difficult to debug - there isn't a good place to print out the result loaded from disk.
This PR adds `Debug` bounds to several query-related functions, allowing us to debug-print the query value when an 'unstable fingerprint' error occurs. This required adding `#[derive(Debug)]` to a fairly large number of types - hopefully, this doesn't have much of an impact on compiler bootstrapping times.
Serialize dependency graph directly from DepGraph
Reduce memory usage by serializing dep graph directly from `DepGraph`,
rather than copying it into `SerializedDepGraph` and serializing that.
Reduce memory consumption by sharing the previous dependency graph's
edges with the current graph when it is known to be valid to do so. It
is known to be valid whenever we mark a node green because all of its
dependencies were green. It is *not* known to be valid when we mark a
node green because we re-executed its query and its result was the same
as in the previous compilation session. In that case, the dependency set
might have changed (we don't try to determine whether or not it changed
and whether or not we can share).
Reduce memory consumption by taking advantage of red/green algorithm
properties to share the previous dependency graph's node data with the
current graph instead of storing node data redundantly. Red nodes can
share the `DepNode`, and green nodes can share the `DepNode` and
`Fingerprint`. Edges will be shared when possible in a later change.
Register nodes that we've reused from the previous session explicitly
with `OnDiskCache`. Previously, we relied on this happening as a side
effect of accessing the nodes in the `PreviousDepGraph`. For the sake of
performance and avoiding unintended side effects, register explictily.
Fixes#79890
Previously, we just copied a `RawDefId` from the 'old' map to the 'new'
map. However, the `RawDefId` for a given `DefPathHash` may be different
in the current compilation session. Using `def_path_hash_to_def_id`
ensures that the `RawDefId` we use is valid in the current session.
Fixes#79661
In incremental compilation mode, we update a `DefPathHash -> DefId`
mapping every time we create a `DepNode` for a foreign `DefId`.
This mapping is written out to the on-disk incremental cache, and is
read by the next compilation session to allow us to lazily decode
`DefId`s.
When we decode a `DepNode` from the current incremental cache, we need
to ensure that any previously-recorded `DefPathHash -> DefId` mapping
gets recorded in the new mapping that we write out. However, PR #74967
didn't do this in all cases, leading to us being unable to decode a
`DefPathHash` in certain circumstances.
This PR refactors some of the code around `DepNode` deserialization to
prevent this kind of mistake from happening again.
Make fewer types generic over QueryContext
While trying to refactor `rustc_query_system::query::QueryContext` to make it dyn-safe, I noticed some smaller things:
* QueryConfig doesn't need to be generic over QueryContext
* ~~The `kind` field on QueryJobId is unused~~
* Some unnecessary where clauses
* Many types in `job.rs` where generic over `QueryContext` but only needed `QueryContext::Query`.
If handle_cycle_error() could be refactored to not take `error: CycleError<CTX::Query>`, all those bounds could be removed as well.
Changing `find_cycle_in_stack()` in job.rs to not take a `tcx` argument is the only functional change here. Everything else is just updating type signatures. (aka compile-error driven development ^^)
~~Currently there is a weird bug where memory usage suddenly skyrockets when running UI tests. I'll investigate that tomorrow.
A perf run probably won't make sense before that is fixed.~~
EDIT: `kind` actually is used by `Eq`, and re-adding it fixed the memory issue.